Player Matchup

Fenrir
Fenrir
AestheticMetal
Fenrir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
324W - 174L
1,666 Elo+
Party 2
Heimdallr
Heimdallr
ChadHarpy
Heimdallr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
NomnomRob
Scylla
Level 140
God Stats
5W - 4L
2,095 SR
Queue Stats
154W - 83L
1,660 Elo+
Party 2
Team Averages
Level 146
1,698 SR
1,608 Elo+

VS

Team Averages
Level 99
1,526 SR
1,666 Elo+
Baron Samedi
Baron Samedi
BoJackJorseman
Baron Samedi
Level 29
God Stats
1W - 0L
1,802 SR
Queue Stats
12W - 6L
1,609 Elo+
Party 1
Sylvanus
Sylvanus
damnnboy
Sylvanus
Level 108
God Stats
2W - 0L
1,483 SR
Queue Stats
57W - 26L
1,795 Elo+
Party 1
Mulan
Mulan
oPreeds
Mulan
Level 160
God Stats
1W - 0L
1,292 SR
Queue Stats
10W - 5L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 8
12,202
610
11,413
24,597
27,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
ChadHarpy
Heimdallr
18
4 / 10 / 13
13,960
698
15,834
26,002
9,440
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
NomnomRob
Scylla
19
10 / 4 / 6
14,567
728
21,740
11,092
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoJackJorseman
Baron Samedi
18
11 / 5 / 7
14,692
735
21,844
18,539
9,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sylvanus
damnnboy
Sylvanus
17
4 / 7 / 16
13,642
682
12,783
22,676
21,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mulan
oPreeds
Mulan
17
9 / 5 / 8
14,814
741
19,578
23,637
25,667
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
17
Kills
24
24
Deaths
17
27
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
10
8
0.7
W
Baron Samedi
BoJackJorseman
Baron Samedi
11
5
7
2.9
L
Heimdallr
ChadHarpy
Heimdallr
4
10
13
1.05
L
Scylla
NomnomRob
Scylla
10
4
6
3.25
W
Sylvanus
damnnboy
Sylvanus
4
7
16
1.71
W
Mulan
oPreeds
Mulan
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,987
Damage
54,205
61,691
Taken
64,852
40,997
Mitigated
56,096
9,053
Healing
23,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,413
1,786
0
3,338
24,597
27,365
0
14,346
10,251
0
36,173
W
Baron Samedi
BoJackJorseman
Baron Samedi
21,844
2,865
2,444
5,199
18,539
9,194
1,755
4,923
13,130
82,167
0
L
Heimdallr
ChadHarpy
Heimdallr
15,834
9,837
0
3,785
26,002
9,440
1,036
13,949
12,053
0
68,461
L
Scylla
NomnomRob
Scylla
21,740
1,953
0
1,930
11,092
4,192
810
6,151
4,941
65,433
0
W
Sylvanus
damnnboy
Sylvanus
12,783
2,440
3,520
8,636
22,676
21,235
38
10,119
11,703
27,612
3,279
W
Mulan
oPreeds
Mulan
19,578
3,169
0
3,603
23,637
25,667
672
5,685
17,296
133
80,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,729
Gold Earned
43,148
211
Minions Killed
223
0
Camps Cleared
0
986,531
Distance Traveled
1,103,458
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,202
610
32
2
0
317,717
2
W
Baron Samedi
14,692
735
114
6
0
301,262
4
L
Heimdallr
13,960
698
77
4
0
334,035
4
L
Scylla
14,567
728
102
5
0
334,779
3
W
Sylvanus
13,642
682
27
1
0
408,996
3
W
Mulan
14,814
741
82
4
0
393,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role