Player Matchup

Geb
Geb
BillyBobJimJoe4
Geb
Level 28
God Stats
23W - 28L
1,365 SR
Queue Stats
95W - 97L
1,356 Elo+
Party 1
Skadi
Skadi
Charles Meef
Skadi
Level 17
God Stats
10W - 20L
1,311 SR
Queue Stats
51W - 78L
1,221 Elo+
Party 1
Guan Yu
Guan Yu
FREETAYKPLEASE
Guan Yu
Level 7
God Stats
3W - 12L
1,305 SR
Queue Stats
6W - 18L
1,336 Elo+
Party 1
Da Ji
Da Ji
SlurryRum
Da Ji
Level 20
God Stats
26W - 32L
1,455 SR
Queue Stats
175W - 210L
1,352 Elo+
Party 1
Ra
Ra
callofdeath339
Ra
Level 28
God Stats
0W - 5L
1,163 SR
Queue Stats
227W - 271L
1,318 Elo+
Party 1
Team Averages
Level 20
1,320 SR
1,317 Elo+

VS

Team Averages
Level 39
1,488 SR
1,384 Elo+
Medusa
Medusa
DAVEGAMER 4
Medusa
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
317W - 317L
1,391 Elo+
Party 3
King Arthur
King Arthur
DiabloTTDL
King Arthur
Level 25
God Stats
1W - 3L
1,551 SR
Queue Stats
143W - 152L
1,444 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Vibxez-_-
Cu Chulainn
Level 14
God Stats
8W - 8L
1,429 SR
Queue Stats
13W - 14L
1,359 Elo+
Party 2
Fafnir
Fafnir
jonathangamef1
Fafnir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 85L
1,413 Elo+
Party 3
Sol
Sol
morelovenow
Sol
Level 27
God Stats
9W - 9L
1,460 SR
Queue Stats
33W - 38L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 5
5,053
505
2,780
6,098
2,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
1 / 1 / 1
4,466
447
2,572
4,067
1,374
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 1
4,794
479
1,196
5,892
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
SlurryRum
Da Ji
8
5 / 3 / 1
5,367
537
3,453
6,161
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 0 / 2
5,953
595
4,354
3,919
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
2 / 2 / 0
4,998
500
4,031
5,796
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
DiabloTTDL
King Arthur
11
5 / 0 / 0
6,791
679
3,152
5,265
3,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
Vibxez-_-
Cu Chulainn
8
0 / 4 / 0
4,879
488
724
6,768
3,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 2
5,148
515
1,295
5,239
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
1 / 2 / 3
5,322
532
5,470
5,444
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
10
Kills
8
8
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
L
1
1
1
1.5
W
Medusa
2
2
0
1
W
King Arthur
DiabloTTDL
King Arthur
5
0
0
5
L
0
3
1
0.17
L
Da Ji
SlurryRum
Da Ji
5
3
1
1.83
W
Cu Chulainn
Vibxez-_-
Cu Chulainn
0
4
0
0
L
4
0
2
5
W
0
3
2
0.33
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,355
Damage
14,672
26,137
Taken
28,512
10,566
Mitigated
14,426
5,036
Healing
6,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,780
288
0
869
6,098
2,611
155
2,263
3,835
14,937
0
L
2,572
1,587
0
620
4,067
1,374
859
1,344
2,723
0
14,252
W
Medusa
4,031
2,451
0
1,902
5,796
1,534
380
1,730
4,042
0
20,653
W
King Arthur
DiabloTTDL
King Arthur
3,152
1,083
0
1,550
5,265
3,986
706
0
5,058
0
28,268
L
1,196
473
0
359
5,892
3,541
0
96
5,616
0
19,531
L
Da Ji
SlurryRum
Da Ji
3,453
1,220
0
1,504
6,161
1,775
496
1,709
4,367
0
13,682
W
Cu Chulainn
Vibxez-_-
Cu Chulainn
724
86
0
0
6,768
3,473
618
2,732
3,828
0
16,682
L
4,354
1,031
66
1,618
3,919
1,265
200
860
3,059
25,979
0
W
1,295
504
0
1,601
5,239
3,750
234
1,428
3,749
8,496
0
W
5,470
2,781
0
1,715
5,444
1,683
870
916
4,494
24,313
4,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,633
Gold Earned
27,138
186
Minions Killed
211
0
Camps Cleared
0
921,876
Distance Traveled
858,698
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,053
505
28
3
0
207,860
2
L
Skadi
4,466
447
18
2
0
178,657
0
W
Medusa
4,998
500
33
3
0
141,460
0
W
King Arthur
6,791
679
72
7
0
182,642
3
L
Guan Yu
4,794
479
52
5
0
193,480
0
L
Da Ji
5,367
537
33
3
0
161,448
0
W
Cu Chulainn
4,879
488
34
3
0
192,024
0
L
Ra
5,953
595
55
6
0
180,431
0
W
Fafnir
5,148
515
16
2
0
167,243
0
W
Sol
5,322
532
56
6
0
175,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role