Player Matchup

Bellona
Bellona
AzureTorisuna
Bellona
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,323 Elo+
Party 1
Nemesis
Nemesis
Exentrius1
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ra
Ra
Larvitarus
Ra
Level 29
God Stats
1W - 1L
1,814 SR
Queue Stats
58W - 52L
1,395 Elo+
Solo
Danzaburou
Danzaburou
Quickxky
Danzaburou
Level 18
God Stats
1W - 4L
1,502 SR
Queue Stats
1W - 5L
1,323 Elo+
Party 1
Cernunnos
Cernunnos
razamafoo
Cernunnos
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,322 Elo+
Party 1
Team Averages
Level 16
1,563 SR
1,373 Elo+

VS

Team Averages
Level 21
1,487 SR
1,415 Elo+
Ares
Ares
Aruba710
Ares
Level 43
God Stats
4W - 4L
1,561 SR
Queue Stats
202W - 202L
1,492 Elo+
Party 2
Nemesis
Nemesis
Elwelia
Nemesis
Level 25
God Stats
14W - 13L
1,365 SR
Queue Stats
18W - 21L
1,271 Elo+
Party 3
Chaac
Chaac
FearGhast
Chaac
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 47L
1,461 Elo+
Party 2
Neith
Neith
ProbablyInting
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
SavageWizard88
Merlin
Level 29
God Stats
14W - 12L
1,511 SR
Queue Stats
78W - 112L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
6
0 / 5 / 0
4,501
450
3,391
6,403
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Exentrius1
Nemesis
8
0 / 2 / 0
4,882
488
3,152
6,318
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 1 / 0
6,185
619
787
2,447
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Quickxky
Danzaburou
7
0 / 3 / 1
4,367
437
1,831
4,529
1,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
razamafoo
Cernunnos
8
1 / 5 / 0
4,997
500
3,073
5,386
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
6 / 0 / 1
6,642
664
3,136
4,736
3,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Elwelia
Nemesis
9
3 / 1 / 3
5,605
561
1,200
5,926
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
FearGhast
Chaac
12
6 / 0 / 2
6,912
691
7,019
8,350
6,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 0 / 5
5,553
555
3,304
3,505
1,364
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 1
5,353
535
748
2,314
686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
16
16
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ares
6
0
1
6.5
L
Bellona
0
5
0
0
W
Nemesis
Elwelia
Nemesis
3
1
3
4.5
L
Nemesis
Exentrius1
Nemesis
0
2
0
0
W
Chaac
FearGhast
Chaac
6
0
2
7
L
1
1
0
1
W
1
0
5
3.5
L
Danzaburou
Quickxky
Danzaburou
0
3
1
0.17
W
0
1
1
0.5
L
Cernunnos
razamafoo
Cernunnos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,234
Damage
15,407
25,083
Taken
24,831
10,619
Mitigated
13,641
3,853
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,136
170
0
580
4,736
3,656
213
0
4,736
18,943
0
L
Bellona
3,391
1,504
0
532
6,403
4,641
0
0
6,103
0
14,181
W
Nemesis
Elwelia
Nemesis
1,200
617
0
2,655
5,926
1,601
0
0
5,926
0
17,575
L
Nemesis
Exentrius1
Nemesis
3,152
1,788
0
1,906
6,318
2,028
0
0
6,228
0
19,881
W
Chaac
FearGhast
Chaac
7,019
911
0
4,716
8,350
6,334
646
65
8,263
0
35,529
L
787
81
0
910
2,447
769
300
582
1,669
36,202
0
W
3,304
2,002
0
1,039
3,505
1,364
739
0
3,505
0
20,297
L
Danzaburou
Quickxky
Danzaburou
1,831
230
0
339
4,529
1,194
0
1,323
3,206
0
9,018
W
748
42
0
0
2,314
686
174
680
1,614
18,507
0
L
Cernunnos
razamafoo
Cernunnos
3,073
1,726
0
166
5,386
1,987
0
1,813
3,573
0
17,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,932
Gold Earned
30,065
215
Minions Killed
236
0
Camps Cleared
0
975,660
Distance Traveled
1,024,799
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,642
664
36
4
0
209,208
6
L
Bellona
4,501
450
29
3
0
190,068
1
W
Nemesis
5,605
561
47
5
0
233,888
0
L
Nemesis
4,882
488
47
5
0
204,992
0
W
Chaac
6,912
691
80
8
0
213,104
0
L
Ra
6,185
619
81
8
0
189,857
4
W
Neith
5,553
555
33
3
0
165,398
0
L
Danzaburou
4,367
437
13
1
0
213,327
1
W
Merlin
5,353
535
40
4
0
203,201
4
L
Cernunnos
4,997
500
45
5
0
177,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role