Player Matchup

He Bo
He Bo
Akumanoko
He Bo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,735 Elo+
Party 2
Olorun
Olorun
Bad Erlang Shen
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 19L
1,904 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Imbluu
Cu Chulainn
Level 101
God Stats
3W - 0L
1,693 SR
Queue Stats
57W - 50L
1,594 Elo+
Party 3
Gilgamesh
Gilgamesh
Slipx55
Gilgamesh
Level 160
God Stats
14W - 8L
1,724 SR
Queue Stats
273W - 195L
1,729 Elo+
Party 2
Tiamat
Tiamat
TwinRhombus
Tiamat
Level 27
God Stats
5W - 0L
1,894 SR
Queue Stats
43W - 21L
1,739 Elo+
Party 3
Team Averages
Level 88
1,662 SR
1,740 Elo+

VS

Team Averages
Level 85
1,539 SR
1,494 Elo+
Raijin
Raijin
IC3Light
Raijin
Level 103
God Stats
6W - 9L
1,667 SR
Queue Stats
76W - 119L
1,524 Elo+
Party 1
Hun Batz
Hun Batz
NankDiga
Hun Batz
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,495 Elo+
Party 1
Sobek
Sobek
Watermalone6
Sobek
Level 107
God Stats
3W - 7L
1,500 SR
Queue Stats
160W - 218L
1,491 Elo+
Party 1
Pele
Pele
evan7602
Pele
Level 111
God Stats
3W - 2L
1,483 SR
Queue Stats
270W - 282L
1,478 Elo+
Party 1
Ullr
Ullr
kennethswrld
Ullr
Level 89
God Stats
12W - 11L
1,546 SR
Queue Stats
255W - 305L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Akumanoko
He Bo
13
4 / 1 / 4
7,537
580
3,393
6,404
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
5 / 0 / 6
9,000
692
11,925
10,736
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
Imbluu
Cu Chulainn
14
4 / 0 / 0
8,519
655
5,112
5,876
2,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
Slipx55
Gilgamesh
11
6 / 4 / 6
7,984
614
7,038
9,487
3,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
13
0 / 1 / 2
7,512
578
5,142
5,787
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IC3Light
Raijin
12
3 / 3 / 0
7,044
542
4,869
8,140
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
NankDiga
Hun Batz
11
2 / 4 / 2
6,591
507
2,752
10,745
3,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 2
6,002
462
3,435
10,480
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
11
1 / 5 / 0
6,856
527
3,735
10,561
3,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 2
6,300
485
4,615
7,948
2,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
19
Kills
6
6
Deaths
19
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
Akumanoko
He Bo
4
1
4
6
W
5
0
6
8
L
Raijin
IC3Light
Raijin
3
3
0
1
W
Cu Chulainn
Imbluu
Cu Chulainn
4
0
0
4
L
Hun Batz
NankDiga
Hun Batz
2
4
2
0.75
W
Gilgamesh
Slipx55
Gilgamesh
6
4
6
2.25
W
Tiamat
0
1
2
1
L
0
3
2
0.33
L
Pele
1
5
0
0.2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,610
Damage
19,406
38,290
Taken
47,874
15,173
Mitigated
17,871
16,578
Healing
11,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Akumanoko
He Bo
3,393
302
0
3,800
6,404
1,775
0
657
5,659
43,596
0
W
11,925
6,679
81
7,861
10,736
4,033
502
1,924
8,772
66,940
0
L
Raijin
IC3Light
Raijin
4,869
387
0
1,902
8,140
2,530
0
2,475
5,589
42,504
0
W
Cu Chulainn
Imbluu
Cu Chulainn
5,112
1,010
0
2,305
5,876
2,793
106
357
5,509
1,559
45,065
L
Hun Batz
NankDiga
Hun Batz
2,752
245
0
3,350
10,745
3,298
0
5,557
5,098
0
35,739
W
Gilgamesh
Slipx55
Gilgamesh
7,038
2,189
0
659
9,487
3,955
0
2,594
6,751
0
21,966
W
Tiamat
5,142
614
0
1,872
5,787
2,617
0
2,331
3,295
47,609
0
L
3,435
353
489
2,708
10,480
6,011
23
5,116
5,278
15,864
0
L
Pele
3,735
1,411
0
2,557
10,561
3,664
0
2,214
8,309
0
40,213
L
4,615
1,521
0
43
7,948
2,368
0
4,866
3,082
0
42,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,552
Gold Earned
32,793
482
Minions Killed
373
0
Camps Cleared
0
1,321,183
Distance Traveled
1,291,472
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,537
580
77
6
0
281,264
1
W
Olorun
9,000
692
127
10
0
227,279
3
L
Raijin
7,044
542
108
8
0
254,614
3
W
Cu Chulainn
8,519
655
118
9
0
263,325
1
L
Hun Batz
6,591
507
81
6
0
256,724
3
W
Gilgamesh
7,984
614
41
3
0
281,454
2
W
Tiamat
7,512
578
119
9
0
267,861
3
L
Sobek
6,002
462
28
2
0
268,678
8
L
Pele
6,856
527
82
6
0
280,295
1
L
Ullr
6,300
485
74
6
0
231,161
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role