Player Matchup

Bacchus
Bacchus
ChadBradAndThad
Bacchus
Level 18
God Stats
12W - 7L
1,811 SR
Queue Stats
76W - 68L
1,563 Elo+
Party 1
Mercury
Mercury
Colker
Mercury
Level 29
God Stats
1W - 6L
1,089 SR
Queue Stats
163W - 143L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
Colonelkernel92
Kukulkan
Level 16
God Stats
38W - 36L
1,492 SR
Queue Stats
101W - 77L
1,436 Elo+
Party 1
Khepri
Khepri
Va1trex
Khepri
Level 27
God Stats
19W - 13L
1,500 SR
Queue Stats
120W - 105L
1,549 Elo+
Party 1
Cupid
Cupid
VinTooShort
Cupid
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 32L
1,571 Elo+
Party 1
Team Averages
Level 34
1,478 SR
1,531 Elo+

VS

Team Averages
Level 24
1,448 SR
1,359 Elo+
Neith
Neith
Aa32az
Neith
Level 7
God Stats
13W - 10L
1,578 SR
Queue Stats
24W - 30L
1,311 Elo+
Solo
Baron Samedi
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
Level 27
God Stats
38W - 35L
1,494 SR
Queue Stats
146W - 152L
1,395 Elo+
Party 2
Artemis
Artemis
Bluntasaurus_117
Artemis
Level 6
God Stats
2W - 3L
1,412 SR
Queue Stats
3W - 4L
1,435 Elo+
Party 2
Khepri
Khepri
GnarlyCum69
Khepri
Level 26
God Stats
0W - 1L
1,243 SR
Queue Stats
10W - 20L
1,282 Elo+
Party 2
Gilgamesh
Gilgamesh
UrMomsDadsCousin
Gilgamesh
Level 55
God Stats
3W - 3L
1,514 SR
Queue Stats
72W - 97L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 23
13,703
1,142
13,080
16,591
26,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
Colker
Mercury
19
7 / 6 / 23
12,378
1,032
17,444
13,142
6,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
19
4 / 3 / 22
12,675
1,056
19,760
11,870
6,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Va1trex
Khepri
19
3 / 0 / 28
13,127
1,094
11,004
13,338
17,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
18 / 0 / 14
14,425
1,202
36,830
10,104
5,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

218

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aa32az
Neith
17
4 / 8 / 5
11,940
995
11,257
19,696
9,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
BURNTELBOWSKIN
Baron Samedi
17
2 / 7 / 8
11,148
929
15,538
18,818
10,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 10 / 8
10,396
866
9,956
18,381
13,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
17
2 / 7 / 6
10,973
914
7,318
23,893
29,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
16
3 / 8 / 6
11,103
925
16,151
23,101
12,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
44
40
Kills
11
11
Deaths
40
110
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Neith
Aa32az
Neith
4
8
5
0.81
L
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
2
7
8
0.86
L
0
10
8
0.4
W
8
2
23
9.75
W
Mercury
Colker
Mercury
7
6
23
3.08
W
Kukulkan
4
3
22
5
L
Khepri
2
7
6
0.71
L
Gilgamesh
3
8
6
0.75
W
Khepri
Va1trex
Khepri
3
0
28
17
W
18
0
14
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,118
Damage
60,220
65,045
Taken
103,889
62,114
Mitigated
76,103
8,268
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aa32az
Neith
11,257
4,010
0
2,733
19,696
9,792
0
7,106
12,590
0
40,133
L
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
15,538
1,294
4,134
3,957
18,818
10,926
0
6,560
12,258
40,422
0
L
9,956
5,531
0
1,277
18,381
13,506
0
6,853
11,528
0
17,101
W
13,080
1,220
707
1,702
16,591
26,480
0
6,540
10,051
19,488
0
W
Mercury
Colker
Mercury
17,444
10,486
0
0
13,142
6,106
0
3,181
9,025
0
29,463
W
Kukulkan
19,760
1,545
0
490
11,870
6,094
0
5,412
6,458
66,068
0
L
Khepri
7,318
685
0
54
23,893
29,460
0
13,170
10,723
19,301
0
L
Gilgamesh
16,151
4,505
0
967
23,101
12,419
0
10,155
12,946
0
33,737
W
Khepri
Va1trex
Khepri
11,004
885
0
0
13,338
17,493
0
4,583
8,755
20,270
0
W
36,830
23,917
1,587
3,782
10,104
5,941
0
3,140
6,964
0
53,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,308
Gold Earned
55,560
207
Minions Killed
198
5
Camps Cleared
11
1,233,011
Distance Traveled
993,294
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,940
995
84
7
1
190,536
1
L
Baron Samedi
11,148
929
53
4
2
201,929
1
L
Artemis
10,396
866
16
1
1
158,723
0
W
Bacchus
13,703
1,142
13
1
0
248,156
1
W
Mercury
12,378
1,032
27
2
1
252,851
0
W
Kukulkan
12,675
1,056
113
9
1
224,640
0
L
Khepri
10,973
914
24
2
0
216,180
0
L
Gilgamesh
11,103
925
21
2
7
225,926
1
W
Khepri
13,127
1,094
18
2
2
261,253
0
W
Cupid
14,425
1,202
36
3
1
246,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role