Player Matchup

Mercury
Mercury
DcPaltita
Mercury
Level 37
God Stats
2W - 0L
1,704 SR
Queue Stats
10W - 16L
1,289 Elo+
Party 2
Anubis
Anubis
Shaironsor
Anubis
Level 128
God Stats
3W - 8L
1,450 SR
Queue Stats
54W - 61L
1,410 Elo+
Solo
Ymir
Ymir
TGAVG21
Ymir
Level 28
God Stats
3W - 5L
1,127 SR
Queue Stats
10W - 16L
1,289 Elo+
Party 2
Sun Wukong
Sun Wukong
chochomilck
Sun Wukong
Level 13
God Stats
1W - 1L
1,233 SR
Queue Stats
6W - 4L
1,375 Elo+
Party 2
Artemis
Artemis
leinad2
Artemis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,148 Elo+
Party 2
Team Averages
Level 53
1,403 SR
1,302 Elo+

VS

Team Averages
Level 54
1,427 SR
1,476 Elo+
Hercules
Hercules
ElesaBanks
Hercules
Level 35
God Stats
0W - 5L
1,125 SR
Queue Stats
86W - 157L
1,226 Elo+
Solo
Tsukuyomi
Tsukuyomi
JoaoSantos5828
Tsukuyomi
Level 66
God Stats
8W - 8L
1,449 SR
Queue Stats
59W - 63L
1,460 Elo+
Party 1
Anhur
Anhur
Matias_Acosta_54
Anhur
Level 83
God Stats
10W - 13L
1,603 SR
Queue Stats
355W - 349L
1,584 Elo+
Party 3
Hel
Hel
YuriTheBlack
Hel
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
129W - 111L
1,507 Elo+
Party 1
Cerberus
Cerberus
ramiritocioccale
Cerberus
Level 45
God Stats
22W - 25L
1,461 SR
Queue Stats
288W - 300L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DcPaltita
Mercury
5
0 / 1 / 0
3,478
696
410
2,944
524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Shaironsor
Anubis
8
3 / 0 / 0
4,641
928
891
1,176
391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
TGAVG21
Ymir
4
0 / 2 / 1
3,186
637
525
3,559
443
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sun Wukong
chochomilck
Sun Wukong
5
1 / 1 / 0
3,532
706
1,789
2,016
660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
leinad2
Artemis
4
0 / 2 / 0
3,026
605
2,109
2,653
254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElesaBanks
Hercules
5
1 / 1 / 0
3,180
636
843
2,614
1,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
JoaoSantos5828
Tsukuyomi
5
0 / 1 / 2
3,320
664
831
2,536
499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
5 / 1 / 0
4,334
867
3,181
3,233
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

2
0 / 1 / 0
2,666
533
909
1,098
204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

5
0 / 0 / 4
3,686
737
630
2,490
644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
6
6
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
DcPaltita
Mercury
0
1
0
0
L
Hercules
ElesaBanks
Hercules
1
1
0
1
L
Tsukuyomi
JoaoSantos5828
Tsukuyomi
0
1
2
1
L
5
1
0
5
W
Anubis
Shaironsor
Anubis
3
0
0
3
W
Ymir
TGAVG21
Ymir
0
2
1
0.25
L
0
1
0
0
W
Sun Wukong
chochomilck
Sun Wukong
1
1
0
1
W
Artemis
leinad2
Artemis
0
2
0
0
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,724
Damage
6,394
12,348
Taken
11,971
2,272
Mitigated
3,154
4,409
Healing
3,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DcPaltita
Mercury
410
277
0
1,024
2,944
524
223
30
2,884
0
9,845
L
Hercules
ElesaBanks
Hercules
843
216
0
757
2,614
1,105
0
0
2,614
0
4,570
L
Tsukuyomi
JoaoSantos5828
Tsukuyomi
831
294
0
967
2,536
499
0
195
2,341
0
8,927
L
3,181
2,410
0
1,141
3,233
702
50
618
2,615
0
12,056
W
Anubis
Shaironsor
Anubis
891
225
0
731
1,176
391
52
251
925
21,290
0
W
Ymir
TGAVG21
Ymir
525
141
159
1,040
3,559
443
0
684
2,875
4,102
0
L
909
338
75
485
1,098
204
0
410
688
4,442
0
W
Sun Wukong
chochomilck
Sun Wukong
1,789
633
0
750
2,016
660
233
398
1,498
0
7,780
W
Artemis
leinad2
Artemis
2,109
1,395
0
705
2,653
254
0
176
2,477
0
8,000
L
630
57
0
501
2,490
644
0
193
2,297
7,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,863
Gold Earned
17,186
119
Minions Killed
77
0
Camps Cleared
0
560,839
Distance Traveled
502,124
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,478
696
34
7
0
118,472
2
L
Hercules
3,180
636
8
2
0
103,019
2
L
Tsukuyomi
3,320
664
29
6
0
135,578
1
L
Anhur
4,334
867
20
4
0
97,856
0
W
Anubis
4,641
928
51
10
0
102,346
0
W
Ymir
3,186
637
10
2
0
127,977
1
L
Hel
2,666
533
2
0
0
56,969
1
W
Sun Wukong
3,532
706
12
2
0
114,370
2
W
Artemis
3,026
605
12
2
0
97,674
0
L
Cerberus
3,686
737
18
4
0
108,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role