Player Matchup

Anhur
Anhur
Chocolisto
Anhur
Level 129
God Stats
13W - 14L
1,530 SR
Queue Stats
229W - 159L
1,673 Elo+
Party 2
Yemoja
Yemoja
DangerDangerX
Yemoja
Level 114
God Stats
2W - 0L
1,567 SR
Queue Stats
120W - 101L
1,646 Elo+
Party 2
Vamana
Vamana
Est3ven57
Vamana
Level 129
God Stats
4W - 4L
1,563 SR
Queue Stats
219W - 143L
1,685 Elo+
Party 2
Sol
Sol
Pildoritakey
Sol
Level 126
God Stats
1W - 0L
1,617 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 125
1,569 SR
1,626 Elo+

VS

Team Averages
Level 106
1,634 SR
1,891 Elo+
Erlang Shen
Erlang Shen
BoJackJorseman
Erlang Shen
Level 29
God Stats
0W - 1L
1,442 SR
Queue Stats
15W - 3L
1,944 Elo+
Party 1
Nike
Nike
damnnboy
Nike
Level 108
God Stats
0W - 1L
1,726 SR
Queue Stats
49W - 20L
1,833 Elo+
Party 1
Tyr
Tyr
oPreeds
Tyr
Level 160
God Stats
0W - 1L
1,682 SR
Queue Stats
35W - 16L
1,874 Elo+
Party 1
Hercules
Hercules
xGIaive
Hercules
Level 127
God Stats
0W - 2L
1,686 SR
Queue Stats
47W - 19L
1,914 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
13 / 6 / 2
15,730
828
15,761
17,092
9,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
0 / 5 / 17
14,142
744
6,766
20,263
34,956
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Vamana
Est3ven57
Vamana
20
10 / 5 / 10
14,484
762
30,639
29,107
38,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
0 / 8 / 7
12,256
645
9,018
16,422
7,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BoJackJorseman
Erlang Shen
19
3 / 6 / 12
13,202
695
15,293
19,050
9,504
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
18
5 / 8 / 12
13,076
688
13,636
21,635
15,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tyr
20
8 / 3 / 13
14,792
779
24,602
27,020
14,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
xGIaive
Hercules
19
8 / 6 / 8
14,187
747
16,671
18,858
9,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
69
23
Kills
24
24
Deaths
23
36
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BoJackJorseman
Erlang Shen
3
6
12
1.5
W
Anhur
13
6
2
2.33
W
0
5
17
1.7
W
Vamana
Est3ven57
Vamana
10
5
10
3
W
0
8
7
0.44
L
Nike
5
8
12
1.38
L
Tyr
8
3
13
4.83
L
Hercules
xGIaive
Hercules
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,184
Damage
70,202
82,884
Taken
86,563
91,138
Mitigated
48,619
23,306
Healing
24,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BoJackJorseman
Erlang Shen
15,293
8,560
0
4,672
19,050
9,504
2,391
3,409
15,641
0
46,907
W
Anhur
15,761
8,978
0
3,332
17,092
9,417
431
947
16,145
0
55,411
W
6,766
2,172
4,998
4,578
20,263
34,956
105
884
19,379
26,406
0
W
Vamana
Est3ven57
Vamana
30,639
16,118
0
6,020
29,107
38,800
1,312
1,815
27,292
0
63,318
W
9,018
1,351
845
3,533
16,422
7,965
3,429
291
16,131
45,697
902
L
Nike
13,636
1,896
0
4,370
21,635
15,116
904
3,250
18,385
7,933
29,171
L
Tyr
24,602
3,234
0
11,334
27,020
14,013
490
4,308
22,712
0
57,139
L
Hercules
xGIaive
Hercules
16,671
6,740
0
4,242
18,858
9,986
593
4,941
13,917
0
47,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,612
Gold Earned
55,257
260
Minions Killed
261
9
Camps Cleared
13
1,341,693
Distance Traveled
1,534,566
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
13,202
695
54
3
4
400,331
3
W
Anhur
15,730
828
82
4
6
319,675
3
W
Yemoja
14,142
744
29
2
0
310,024
2
W
Vamana
14,484
762
64
3
2
408,704
3
W
Sol
12,256
645
85
4
1
303,290
3
L
Nike
13,076
688
58
3
0
356,969
4
L
Tyr
14,792
779
76
4
4
452,833
0
L
Hercules
14,187
747
73
4
5
324,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role