Player Matchup

Janus
Janus
Drexel92
Janus
Level 18
God Stats
13W - 14L
1,250 SR
Queue Stats
204W - 216L
1,541 Elo+
Party 2
Thor
Thor
FRampiro21
Thor
Level 12
God Stats
5W - 8L
1,388 SR
Queue Stats
17W - 20L
1,383 Elo+
Party 4
Thanatos
Thanatos
Fl3-CX
Thanatos
Level 14
God Stats
5W - 8L
1,406 SR
Queue Stats
19W - 26L
1,385 Elo+
Party 4
Neith
Neith
Jibinwar
Neith
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,352 Elo+
Party 2
Bacchus
Bacchus
Mitsugori
Bacchus
Level 17
God Stats
6W - 6L
1,500 SR
Queue Stats
44W - 53L
1,458 Elo+
Party 2
Team Averages
Level 26
1,409 SR
1,424 Elo+

VS

Team Averages
Level 19
1,364 SR
1,466 Elo+
Tsukuyomi
Tsukuyomi
Dzeno_o
Tsukuyomi
Level 16
God Stats
32W - 29L
1,568 SR
Queue Stats
152W - 173L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
FA_AcTiVision
Gilgamesh
Level 42
God Stats
1W - 3L
1,318 SR
Queue Stats
64W - 76L
1,381 Elo+
Party 3
Neith
Neith
Soviet Alarm
Neith
Level 7
God Stats
0W - 2L
1,451 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Izanami
Izanami
n_ito1119
Izanami
Level 18
God Stats
0W - 5L
1,204 SR
Queue Stats
15W - 33L
1,356 Elo+
Party 3
Artemis
Artemis
panzoolooevo
Artemis
Level 12
God Stats
0W - 3L
1,279 SR
Queue Stats
1W - 4L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Drexel92
Janus
14
9 / 2 / 3
9,318
666
6,452
6,894
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 2 / 5
9,498
678
6,306
9,916
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Fl3-CX
Thanatos
11
4 / 3 / 4
7,850
561
3,307
7,191
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Jibinwar
Neith
13
11 / 1 / 7
8,996
643
9,297
9,243
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Mitsugori
Bacchus
11
8 / 1 / 10
8,262
590
6,177
9,099
8,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dzeno_o
Tsukuyomi
13
5 / 6 / 0
8,042
574
5,402
11,046
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
FA_AcTiVision
Gilgamesh
6
0 / 3 / 0
5,206
372
763
3,245
957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 11 / 0
7,742
553
5,096
10,930
3,611
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
n_ito1119
Izanami
2
0 / 5 / 0
4,431
317
1,041
3,628
655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
panzoolooevo
Artemis
9
0 / 12 / 0
5,397
386
4,663
10,237
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
37
Kills
8
9
Deaths
37
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
Drexel92
Janus
9
2
3
5.25
L
Tsukuyomi
Dzeno_o
Tsukuyomi
5
6
0
0.83
L
Gilgamesh
FA_AcTiVision
Gilgamesh
0
3
0
0
W
5
2
5
3.75
W
Thanatos
Fl3-CX
Thanatos
4
3
4
2
W
Neith
Jibinwar
Neith
11
1
7
14.5
W
Bacchus
Mitsugori
Bacchus
8
1
10
13
L
3
11
0
0.27
L
Izanami
n_ito1119
Izanami
0
5
0
0
L
Artemis
panzoolooevo
Artemis
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,539
Damage
16,965
42,343
Taken
39,086
21,176
Mitigated
12,535
17,602
Healing
2,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Drexel92
Janus
6,452
426
159
1,813
6,894
2,146
264
0
6,894
48,346
0
L
Tsukuyomi
Dzeno_o
Tsukuyomi
5,402
2,081
0
1,062
11,046
3,565
0
1,878
9,102
0
34,906
L
Gilgamesh
FA_AcTiVision
Gilgamesh
763
120
0
177
3,245
957
0
220
3,009
0
9,544
W
6,306
1,553
0
3,418
9,916
3,699
538
0
9,916
0
60,431
W
Thanatos
Fl3-CX
Thanatos
3,307
369
0
5,270
7,191
3,212
467
0
7,191
0
21,782
W
Neith
Jibinwar
Neith
9,297
3,047
207
4,762
9,243
3,585
4,527
0
9,243
0
44,364
W
Bacchus
Mitsugori
Bacchus
6,177
1,069
330
1,643
9,099
8,534
1,205
0
9,099
14,796
0
L
5,096
2,800
0
1,144
10,930
3,611
0
5,589
5,213
0
26,571
L
Izanami
n_ito1119
Izanami
1,041
943
0
0
3,628
655
0
938
2,690
0
4,586
L
Artemis
panzoolooevo
Artemis
4,663
2,179
0
0
10,237
3,747
217
3,710
6,443
0
22,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,924
Gold Earned
30,818
367
Minions Killed
187
0
Camps Cleared
0
1,354,831
Distance Traveled
1,034,859
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,318
666
102
7
0
312,156
1
L
Tsukuyomi
8,042
574
75
5
0
249,071
0
L
Gilgamesh
5,206
372
30
2
0
209,689
0
W
Thor
9,498
678
123
9
0
281,725
1
W
Thanatos
7,850
561
45
3
0
260,131
0
W
Neith
8,996
643
81
6
0
214,105
0
W
Bacchus
8,262
590
16
1
0
286,714
4
L
Neith
7,742
553
37
3
0
197,059
1
L
Izanami
4,431
317
9
1
0
144,229
0
L
Artemis
5,397
386
36
3
0
234,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role