Player Matchup

Ymir
Ymir
AreaOfEfect2
Ymir
Level 83
God Stats
28W - 18L
1,584 SR
Queue Stats
222W - 199L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
BrandonFett2
Gilgamesh
Level 147
God Stats
5W - 5L
1,992 SR
Queue Stats
128W - 129L
1,528 Elo+
Party 1
Anubis
Anubis
Spicy S1
Anubis
Level 38
God Stats
18W - 11L
1,535 SR
Queue Stats
194W - 191L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
WailedVolcano63
Sun Wukong
Level 12
God Stats
4W - 4L
1,760 SR
Queue Stats
21W - 26L
1,607 Elo+
Party 1
Hou Yi
Hou Yi
xXBlightTrapXx
Hou Yi
Level 128
God Stats
7W - 4L
1,716 SR
Queue Stats
318W - 286L
1,506 Elo+
Party 1
Team Averages
Level 82
1,718 SR
1,520 Elo+

VS

Team Averages
Level 70
1,551 SR
1,385 Elo+
Merlin
Merlin
AJ__0330
Merlin
Level 29
God Stats
21W - 25L
1,498 SR
Queue Stats
423W - 489L
1,262 Elo+
Party 2
Geb
Geb
DaxSilver02
Geb
Level 43
God Stats
5W - 7L
1,417 SR
Queue Stats
261W - 346L
1,273 Elo+
Party 3
Bellona
Bellona
SHOTPICASSO
Bellona
Level 88
God Stats
6W - 8L
1,734 SR
Queue Stats
110W - 121L
1,695 Elo+
Solo
Anhur
Anhur
Zannt01
Anhur
Level 84
God Stats
1W - 1L
1,559 SR
Queue Stats
213W - 261L
1,290 Elo+
Party 3
Thor
Thor
xMigueliito
Thor
Level 107
God Stats
24W - 20L
1,548 SR
Queue Stats
567W - 594L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,556
556
1,786
5,299
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
BrandonFett2
Gilgamesh
10
3 / 2 / 2
6,042
604
3,234
6,570
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Spicy S1
Anubis
12
3 / 1 / 1
6,482
648
4,361
2,804
1,454
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
WailedVolcano63
Sun Wukong
9
0 / 3 / 2
4,739
474
830
5,357
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
4 / 0 / 0
6,150
615
3,796
3,711
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AJ__0330
Merlin
10
0 / 1 / 1
5,285
529
1,472
2,081
338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 1
4,268
427
1,329
5,415
2,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
SHOTPICASSO
Bellona
10
2 / 3 / 2
6,199
620
3,780
6,296
3,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Zannt01
Anhur
9
1 / 2 / 0
5,160
516
1,663
4,310
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 1 / 0
6,595
660
1,269
6,654
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
7
7
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
AJ__0330
Merlin
0
1
1
0.5
W
0
1
4
2
W
Gilgamesh
BrandonFett2
Gilgamesh
3
2
2
2
L
0
3
1
0.17
L
Bellona
SHOTPICASSO
Bellona
2
3
2
1
W
Anubis
Spicy S1
Anubis
3
1
1
3.5
W
Sun Wukong
WailedVolcano63
Sun Wukong
0
3
2
0.33
L
Anhur
Zannt01
Anhur
1
2
0
0.5
L
4
1
0
4
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,007
Damage
9,513
23,741
Taken
24,756
10,383
Mitigated
8,645
7,045
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AJ__0330
Merlin
1,472
0
0
0
2,081
338
0
974
1,107
29,320
0
W
1,786
486
0
1,741
5,299
2,649
0
919
4,380
10,515
0
W
Gilgamesh
BrandonFett2
Gilgamesh
3,234
801
0
873
6,570
3,110
378
694
5,876
0
26,600
L
1,329
87
0
250
5,415
2,383
0
2,219
3,196
5,927
0
L
Bellona
SHOTPICASSO
Bellona
3,780
1,622
0
1,458
6,296
3,241
196
1,170
5,126
0
30,623
W
Anubis
Spicy S1
Anubis
4,361
0
0
1,126
2,804
1,454
0
368
2,436
40,957
0
W
Sun Wukong
WailedVolcano63
Sun Wukong
830
201
30
1,017
5,357
2,111
0
116
5,241
0
18,084
L
Anhur
Zannt01
Anhur
1,663
726
0
1,410
4,310
933
0
443
3,867
0
25,384
L
1,269
375
0
3,547
6,654
1,750
0
1,341
5,313
0
31,863
W
3,796
2,061
0
2,258
3,711
1,059
976
704
3,007
0
38,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,969
Gold Earned
27,507
282
Minions Killed
277
0
Camps Cleared
0
883,165
Distance Traveled
886,480
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,285
529
51
5
0
177,308
0
W
Ymir
5,556
556
10
1
0
181,174
0
W
Gilgamesh
6,042
604
47
5
0
202,314
0
L
Geb
4,268
427
11
1
0
177,208
1
L
Bellona
6,199
620
73
7
0
160,858
2
W
Anubis
6,482
648
98
10
0
167,446
1
W
Sun Wukong
4,739
474
33
3
0
168,921
2
L
Anhur
5,160
516
60
6
0
163,126
3
L
Thor
6,595
660
82
8
0
207,980
4
W
Hou Yi
6,150
615
94
9
0
163,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role