Player Matchup

Da Ji
Da Ji
MFiore780
Da Ji
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
268W - 249L
1,530 Elo+
Solo
Merlin
Merlin
NUKÀ
Merlin
Level 17
God Stats
2W - 0L
1,656 SR
Queue Stats
13W - 11L
1,357 Elo+
Party 3
Ra
Ra
OblivionKxng
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Sylvalerie
Cthulhu
Level 59
God Stats
5W - 5L
1,602 SR
Queue Stats
220W - 228L
1,558 Elo+
Party 3
Baba Yaga
Baba Yaga
TheRainTraveler
Baba Yaga
Level 159
God Stats
10W - 8L
1,745 SR
Queue Stats
407W - 384L
1,503 Elo+
Party 2
Team Averages
Level 77
1,601 SR
1,490 Elo+

VS

Team Averages
Level 127
1,468 SR
1,651 Elo+
Hera
Hera
BAMF2themax
Hera
Level 148
God Stats
0W - 2L
1,306 SR
Queue Stats
40W - 44L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
SkunkyFunkShaft
Kuzenbo
Level 158
God Stats
1W - 2L
1,534 SR
Queue Stats
60W - 46L
1,689 Elo+
Party 1
Thoth
Thoth
TheRickyGrimes
Thoth
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,547 Elo+
Party 1
Terra
Terra
Uberowen
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,656 Elo+
Party 1
Thor
Thor
firetale
Thor
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,851 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
MFiore780
Da Ji
18
5 / 5 / 9
11,591
724
9,987
26,440
25,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
NUKÀ
Merlin
18
7 / 4 / 12
12,144
759
16,123
13,188
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 1 / 11
11,621
726
11,124
10,739
4,588
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Sylvalerie
Cthulhu
19
4 / 4 / 12
12,804
800
18,770
22,298
28,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
TheRainTraveler
Baba Yaga
19
3 / 2 / 14
11,621
726
15,764
11,566
6,293
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 9
11,499
719
15,407
12,998
6,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
4 / 3 / 10
11,169
698
15,585
18,219
26,039
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
4 / 6 / 10
10,331
646
14,629
13,017
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Uberowen
Terra
17
2 / 3 / 7
10,322
645
4,586
18,489
18,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
16
0 / 7 / 8
9,530
596
9,777
18,850
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
60
24
Kills
16
16
Deaths
25
58
Assists
44
Player
Kills
Deaths
Assists
KDA
L
6
6
9
1.75
W
Da Ji
MFiore780
Da Ji
5
5
9
1.9
W
Merlin
NUKÀ
Merlin
7
4
12
3.25
W
5
1
11
10.5
L
4
3
10
3
W
Cthulhu
Sylvalerie
Cthulhu
4
4
12
2.5
W
Baba Yaga
TheRainTraveler
Baba Yaga
3
2
14
5
L
4
6
10
1.5
L
Terra
Uberowen
Terra
2
3
7
1.83
L
Thor
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,768
Damage
59,984
84,231
Taken
81,573
70,494
Mitigated
65,330
41,977
Healing
29,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,407
4,383
0
373
12,998
6,039
459
9,684
3,314
36,590
0
W
Da Ji
MFiore780
Da Ji
9,987
1,317
1,953
9,255
26,440
25,829
620
15,539
10,746
0
16,486
W
Merlin
NUKÀ
Merlin
16,123
1,896
4,098
2,464
13,188
5,715
1,155
9,909
3,249
40,095
0
W
11,124
1,107
6,100
4,004
10,739
4,588
1,316
6,475
4,114
33,956
0
L
15,585
6,166
1,945
5,208
18,219
26,039
596
9,891
8,328
32,676
0
W
Cthulhu
Sylvalerie
Cthulhu
18,770
1,006
4,186
4,538
22,298
28,069
252
12,056
10,012
39,524
0
W
Baba Yaga
TheRainTraveler
Baba Yaga
15,764
575
1,270
4,109
11,566
6,293
1,703
6,228
5,265
36,835
0
L
14,629
1,226
1,390
2,030
13,017
5,137
0
11,298
1,719
32,074
0
L
Terra
Uberowen
Terra
4,586
1,153
8,786
5,924
18,489
18,531
330
14,317
4,172
8,387
0
L
Thor
9,777
644
644
3,499
18,850
9,584
0
16,591
2,259
0
21,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,781
Gold Earned
52,851
178
Minions Killed
147
0
Camps Cleared
0
1,534,262
Distance Traveled
1,299,509
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,499
719
58
4
0
254,881
0
W
Da Ji
11,591
724
12
1
0
295,840
0
W
Merlin
12,144
759
51
3
0
269,187
0
W
Ra
11,621
726
33
2
0
329,972
2
L
Kuzenbo
11,169
698
36
2
0
284,136
3
W
Cthulhu
12,804
800
50
3
0
307,069
2
W
Baba Yaga
11,621
726
32
2
0
332,194
2
L
Thoth
10,331
646
27
2
0
255,029
0
L
Terra
10,322
645
6
0
0
253,236
2
L
Thor
9,530
596
20
1
0
252,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role