Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
Clow King13
Sylvanus
Gold II
Level 118
God Stats
12W - 5L
1,686 SR
Queue Stats
255W - 256L
1,404 MMR
Party 1
Fenrir
Fenrir
Silver II
GhanaPallbearer
Fenrir
Silver II
Level 158
God Stats
0W - 1L
1,299 SR
Queue Stats
21W - 29L
1,399 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Phixin equis
Sun Wukong
Gold IV
Level 144
God Stats
104W - 108L
1,593 SR
Queue Stats
169W - 193L
1,408 MMR
Solo
Neith
Neith
Gold II
ViscousComb203
Neith
Gold II
Level 125
God Stats
13W - 14L
1,165 SR
Queue Stats
256W - 249L
1,404 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,449 SR
1,423 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,570 SR
1,408 MMR
Poseidon
Poseidon
Gold V
Gothome
Poseidon
Gold V
Level 98
God Stats
4W - 6L
1,431 SR
Queue Stats
120W - 119L
1,398 MMR
Solo
Nemesis
Nemesis
Silver II
QoIvrr
Nemesis
Silver II
Level 79
God Stats
3W - 3L
1,341 SR
Queue Stats
24W - 26L
1,421 MMR
Solo
Anhur
Anhur
Gold V
freshraspberry
Anhur
Gold V
Level 144
God Stats
4W - 2L
1,619 SR
Queue Stats
28W - 30L
1,395 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
i5th_Nation_
Zhong Kui
Gold III
Level 127
God Stats
11W - 5L
1,723 SR
Queue Stats
70W - 56L
1,510 MMR
Party 2
Aphrodite
Aphrodite
Gold V
iiBunnie
Aphrodite
Gold V
Level 160
God Stats
28W - 12L
1,734 SR
Queue Stats
319W - 321L
1,318 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 7 / 1
10,950
456
11,082
23,122
13,121
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Clow King13
Sylvanus
15
4 / 5 / 3
9,857
411
12,913
23,300
26,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 7 / 3
10,642
443
7,993
21,588
8,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Phixin equis
Sun Wukong
18
3 / 8 / 2
11,827
493
11,866
22,842
11,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 5 / 5
12,401
517
12,558
17,427
6,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ApolloSetTsukuyomiGilgameshDanzaburou

VS

Bans
TiamatSerqetMedusaScyllaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gothome
Poseidon
20
8 / 5 / 6
13,840
577
16,773
14,790
5,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
QoIvrr
Nemesis
20
6 / 3 / 15
13,574
566
21,094
21,441
11,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
1 / 4 / 5
12,037
502
6,285
16,466
5,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
i5th_Nation_
Zhong Kui
20
14 / 4 / 7
14,588
608
31,876
26,798
23,066
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
iiBunnie
Aphrodite
18
3 / 5 / 12
11,339
472
9,414
16,604
5,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
21
Kills
32
32
Deaths
21
14
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
7
1
0.5
L
Sylvanus
Clow King13
Sylvanus
4
5
3
1.1
L
5
7
3
0.93
W
Poseidon
Gothome
Poseidon
8
5
6
2.2
L
Sun Wukong
Phixin equis
Sun Wukong
3
8
2
0.5
W
Nemesis
QoIvrr
Nemesis
6
3
15
4.5
L
6
5
5
1.7
W
1
4
5
0.88
W
Zhong Kui
i5th_Nation_
Zhong Kui
14
4
7
4.38
W
Aphrodite
iiBunnie
Aphrodite
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,412
Damage
85,442
108,279
Taken
96,099
66,245
Mitigated
50,998
24,228
Healing
43,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,082
37
189
4,962
23,122
13,121
0
11,975
11,147
65,681
0
L
Sylvanus
Clow King13
Sylvanus
12,913
2,944
795
3,373
23,300
26,087
0
13,822
9,478
44,775
9,290
L
7,993
1,447
0
4,964
21,588
8,759
0
10,357
11,231
0
62,117
W
Poseidon
Gothome
Poseidon
16,773
1,298
0
1,669
14,790
5,250
1,363
7,433
7,357
107,841
0
L
Sun Wukong
Phixin equis
Sun Wukong
11,866
1,819
0
5,229
22,842
11,863
284
14,721
8,121
0
74,794
W
Nemesis
QoIvrr
Nemesis
21,094
13,599
0
2,960
21,441
11,129
1,885
4,299
17,142
0
123,132
L
12,558
5,703
0
4,716
17,427
6,415
1,883
7,188
10,239
0
91,203
W
6,285
3,272
0
7,947
16,466
5,678
4,466
1,482
14,984
0
83,413
W
Zhong Kui
i5th_Nation_
Zhong Kui
31,876
5,050
0
10,074
26,798
23,066
1,899
6,134
20,664
107,815
0
W
Aphrodite
iiBunnie
Aphrodite
9,414
300
9,842
10,557
16,604
5,875
803
4,252
12,352
40,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,677
Gold Earned
65,378
598
Minions Killed
692
0
Camps Cleared
0
1,908,662
Distance Traveled
2,244,665
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,950
456
123
5
0
318,510
4
L
Sylvanus
9,857
411
59
2
0
374,522
1
L
Fenrir
10,642
443
105
4
0
425,579
5
W
Poseidon
13,840
577
179
7
0
471,148
9
L
Sun Wukong
11,827
493
142
6
0
381,253
3
W
Nemesis
13,574
566
149
6
0
482,470
0
L
Neith
12,401
517
169
7
0
408,798
4
W
Anhur
12,037
502
145
6
0
407,871
5
W
Zhong Kui
14,588
608
163
7
0
436,506
1
W
Aphrodite
11,339
472
56
2
0
446,670
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role