Player Matchup

Pele
Pele
DeathGripzzzz
Pele
Level 5
God Stats
3W - 2L
1,729 SR
Queue Stats
19W - 19L
1,671 Elo+
Solo
Merlin
Merlin
MolarBox
Merlin
Level 6
God Stats
0W - 2L
1,259 SR
Queue Stats
1W - 2L
1,364 Elo+
Solo
Yemoja
Yemoja
PierreLaroche
Yemoja
Level 22
God Stats
65W - 49L
1,625 SR
Queue Stats
135W - 122L
1,511 Elo+
Party 1
Rama
Rama
VigieOne
Rama
Level 22
God Stats
52W - 47L
1,582 SR
Queue Stats
123W - 120L
1,520 Elo+
Party 1
Sobek
Sobek
sGvBeeF
Sobek
Level 23
God Stats
0W - 1L
1,503 SR
Queue Stats
3W - 5L
1,606 Elo+
Solo
Team Averages
Level 16
1,540 SR
1,534 Elo+

VS

Team Averages
Level 18
1,500 SR
1,558 Elo+
Kumbhakarna
Kumbhakarna
Kamusing
Kumbhakarna
Level 17
God Stats
1W - 1L
1,248 SR
Queue Stats
4W - 3L
1,418 Elo+
Solo
Nemesis
Nemesis
MuninDLS
Nemesis
Level 17
God Stats
4W - 5L
1,542 SR
Queue Stats
121W - 114L
1,513 Elo+
Solo
Janus
Janus
SmurfDeLeito
Janus
Level 18
God Stats
3W - 0L
1,711 SR
Queue Stats
31W - 16L
1,743 Elo+
Party 2
Guan Yu
Guan Yu
pilotodeavion
Guan Yu
Level 28
God Stats
6W - 1L
1,500 SR
Queue Stats
57W - 42L
1,528 Elo+
Party 2
Neith
Neith
飞天大蚊香
Neith
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,978
388
3,757
12,313
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
MolarBox
Merlin
16
5 / 6 / 1
9,279
516
10,768
12,806
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 6 / 7
8,372
465
13,367
14,909
5,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
13
2 / 2 / 7
8,320
462
6,913
8,842
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
sGvBeeF
Sobek
13
0 / 4 / 3
7,300
406
3,150
12,344
8,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Kamusing
Kumbhakarna
11
0 / 5 / 2
8,267
459
2,829
14,533
7,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
MuninDLS
Nemesis
15
6 / 2 / 8
9,812
545
7,272
12,503
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

19
12 / 0 / 6
12,230
679
22,986
8,587
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
15
4 / 1 / 8
9,828
546
6,378
13,799
10,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 6 / 4
7,620
423
3,685
8,799
2,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
14
Kills
22
22
Deaths
14
21
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Kumbhakarna
Kamusing
Kumbhakarna
0
5
2
0.2
L
Merlin
MolarBox
Merlin
5
6
1
0.92
W
Nemesis
MuninDLS
Nemesis
6
2
8
5
L
6
6
7
1.58
W
12
0
6
15
L
Rama
2
2
7
2.75
W
Guan Yu
4
1
8
8
L
Sobek
sGvBeeF
Sobek
0
4
3
0.38
W
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,955
Damage
43,150
61,214
Taken
58,221
25,712
Mitigated
28,035
16,630
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,757
1,235
0
2,893
12,313
3,760
0
4,502
7,737
0
32,695
W
Kumbhakarna
Kamusing
Kumbhakarna
2,829
207
0
2,226
14,533
7,630
556
5,919
8,046
22,981
0
L
Merlin
MolarBox
Merlin
10,768
434
0
919
12,806
4,767
0
7,285
5,169
69,373
0
W
Nemesis
MuninDLS
Nemesis
7,272
2,589
0
3,210
12,503
4,356
84
4,149
8,002
0
49,202
L
13,367
2,938
3,597
3,219
14,909
5,641
374
6,817
7,957
37,576
0
W
22,986
780
396
4,111
8,587
3,086
767
3,945
4,176
112,318
0
L
Rama
6,913
5,063
0
3,722
8,842
2,695
459
2,693
6,131
0
43,397
W
Guan Yu
6,378
977
1,926
3,634
13,799
10,674
231
5,239
8,102
0
39,569
L
Sobek
sGvBeeF
Sobek
3,150
226
0
2,280
12,344
8,849
0
3,963
8,197
20,593
0
W
3,685
1,577
0
1,021
8,799
2,289
2,144
5,684
2,610
0
25,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
47,757
366
Minions Killed
440
0
Camps Cleared
0
1,527,780
Distance Traveled
1,813,366
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,978
388
66
4
0
351,004
0
W
Kumbhakarna
8,267
459
29
2
0
377,920
3
L
Merlin
9,279
516
130
7
0
292,915
5
W
Nemesis
9,812
545
77
4
0
412,851
4
L
Yemoja
8,372
465
54
3
0
307,776
2
W
Janus
12,230
679
202
11
0
388,141
3
L
Rama
8,320
462
81
5
0
284,449
2
W
Guan Yu
9,828
546
84
5
0
342,254
6
L
Sobek
7,300
406
35
2
0
291,636
4
W
Neith
7,620
423
48
3
0
292,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role