Player Matchup

Chaac
Chaac
Heiligermann
Chaac
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
NATERG8TER
Anhur
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
194W - 192L
1,417 Elo+
Party 1
Ra
Ra
Ninchilla22
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
jlupes
Ymir
Level 25
God Stats
15W - 6L
1,586 SR
Queue Stats
35W - 27L
1,453 Elo+
Solo
Khepri
Khepri
trophytroll
Khepri
Level 15
God Stats
21W - 28L
1,218 SR
Queue Stats
46W - 56L
1,359 Elo+
Party 1
Team Averages
Level 30
1,461 SR
1,446 Elo+

VS

Team Averages
Level 16
1,473 SR
1,466 Elo+
Thor
Thor
BuzzedMrBean
Thor
Level 24
God Stats
1W - 2L
1,433 SR
Queue Stats
38W - 44L
1,443 Elo+
Party 2
Guan Yu
Guan Yu
EliasEli
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ManaRayz
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,440 Elo+
Solo
Jormungandr
Jormungandr
Sheepz20
Jormungandr
Level 20
God Stats
2W - 11L
1,431 SR
Queue Stats
23W - 40L
1,473 Elo+
Party 2
Apollo
Apollo
miguel00789
Apollo
Level 28
God Stats
8W - 9L
1,500 SR
Queue Stats
266W - 331L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 0
8,857
681
5,011
8,269
5,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
11
1 / 0 / 2
6,122
471
3,373
4,190
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 3 / 0
7,813
601
2,025
6,728
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
jlupes
Ymir
13
2 / 0 / 5
7,450
573
6,469
4,049
1,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
9
1 / 0 / 0
6,121
471
1,025
2,649
1,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,631
433
1,096
9,360
3,015
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
EliasEli
Guan Yu
3
0 / 4 / 0
4,171
321
135
2,978
1,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
ManaRayz
Kukulkan
14
4 / 2 / 0
7,893
607
5,875
4,464
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Sheepz20
Jormungandr
9
0 / 3 / 0
5,273
406
1,682
8,438
2,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
10
0 / 0 / 0
5,715
440
3,118
5,995
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
14
Kills
4
4
Deaths
14
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Guan Yu
EliasEli
Guan Yu
0
4
0
0
W
7
1
0
7
L
Kukulkan
ManaRayz
Kukulkan
4
2
0
2
W
Anhur
1
0
2
2
W
3
3
0
1
L
Jormungandr
Sheepz20
Jormungandr
0
3
0
0
W
Ymir
jlupes
Ymir
2
0
5
4.5
L
Apollo
0
0
0
0
W
Khepri
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,903
Damage
11,906
25,885
Taken
31,235
12,061
Mitigated
10,300
7,915
Healing
7,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,096
336
0
800
9,360
3,015
0
1,457
7,863
0
24,307
L
Guan Yu
EliasEli
Guan Yu
135
76
0
80
2,978
1,180
0
187
2,731
0
4,787
W
5,011
1,032
0
3,558
8,269
5,379
207
1,516
6,683
0
49,381
L
Kukulkan
ManaRayz
Kukulkan
5,875
662
0
1,010
4,464
1,623
0
2,376
2,028
44,434
0
W
Anhur
3,373
1,531
0
2,122
4,190
1,256
225
535
3,655
0
32,827
W
2,025
460
0
1,804
6,728
2,269
894
3,896
2,454
46,295
0
L
Jormungandr
Sheepz20
Jormungandr
1,682
367
0
2,098
8,438
2,952
0
3,608
4,830
21,911
0
W
Ymir
jlupes
Ymir
6,469
1,269
0
137
4,049
1,659
0
713
3,314
49,881
0
L
Apollo
3,118
1,323
0
3,081
5,995
1,530
125
1,731
4,264
0
36,038
W
Khepri
1,025
85
147
147
2,649
1,498
222
457
2,192
15,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
28,683
386
Minions Killed
288
0
Camps Cleared
0
1,185,533
Distance Traveled
974,072
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,631
433
54
4
0
202,762
1
L
Guan Yu
4,171
321
13
1
0
84,144
1
W
Chaac
8,857
681
105
8
0
265,531
0
L
Kukulkan
7,893
607
108
8
0
235,197
5
W
Anhur
6,122
471
46
4
0
220,006
2
W
Ra
7,813
601
110
8
0
230,468
0
L
Jormungandr
5,273
406
44
3
0
219,338
1
W
Ymir
7,450
573
87
7
0
259,904
0
L
Apollo
5,715
440
69
5
0
232,631
4
W
Khepri
6,121
471
38
3
0
209,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role