Player Matchup

Janus
Janus
ArthurSecund
Janus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,646 Elo+
Solo
Apollo
Apollo
TheKuza
Apollo
Level 12
God Stats
8W - 4L
1,963 SR
Queue Stats
108W - 68L
1,620 Elo+
Solo
Kuzenbo
Kuzenbo
UmChapa
Kuzenbo
Level 38
God Stats
21W - 9L
1,582 SR
Queue Stats
185W - 167L
1,368 Elo+
Party 2
Ymir
Ymir
XxilluinatXx
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,212 Elo+
Party 2
Bellona
Bellona
ZyngS
Bellona
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 24L
1,212 Elo+
Party 2
Team Averages
Level 19
1,609 SR
1,412 Elo+

VS

Team Averages
Level 20
1,483 SR
1,589 Elo+
Bakasura
Bakasura
DanielAMF
Bakasura
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Libidigel
Amaterasu
Level 8
God Stats
0W - 1L
1,416 SR
Queue Stats
2W - 1L
1,737 Elo+
Party 1
Tiamat
Tiamat
M4teuz
Tiamat
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 16L
1,707 Elo+
Party 3
Yemoja
Yemoja
YasuoFrentista
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
gabrielvieeiraf
Gilgamesh
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 4
11,731
617
9,466
12,198
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
TheKuza
Apollo
20
12 / 0 / 3
13,325
701
13,074
14,272
6,248
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
UmChapa
Kuzenbo
16
6 / 0 / 7
10,569
556
10,614
10,032
10,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 1 / 14
9,768
514
6,837
9,783
6,520
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
ZyngS
Bellona
17
3 / 1 / 5
10,924
575
6,546
13,382
9,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DanielAMF
Bakasura
13
2 / 7 / 0
8,171
430
3,650
13,395
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Libidigel
Amaterasu
10
1 / 8 / 0
6,665
351
3,002
12,314
6,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
M4teuz
Tiamat
15
3 / 5 / 1
9,038
476
10,970
11,660
7,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 8 / 0
6,807
358
3,534
13,354
8,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
gabrielvieeiraf
Gilgamesh
13
0 / 3 / 1
7,871
414
5,657
12,233
6,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
30
Kills
6
6
Deaths
31
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
4
4
2.25
L
Bakasura
DanielAMF
Bakasura
2
7
0
0.29
L
Amaterasu
Libidigel
Amaterasu
1
8
0
0.13
L
Tiamat
M4teuz
Tiamat
3
5
1
0.7
W
Apollo
TheKuza
Apollo
12
0
3
13.5
W
Kuzenbo
UmChapa
Kuzenbo
6
0
7
9.5
W
2
1
14
9
L
0
8
0
0
W
Bellona
ZyngS
Bellona
3
1
5
5.5
L
Gilgamesh
gabrielvieeiraf
Gilgamesh
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,537
Damage
26,813
59,667
Taken
62,956
37,204
Mitigated
33,410
22,247
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,466
316
532
3,813
12,198
3,859
148
4,738
6,891
81,199
0
L
Bakasura
DanielAMF
Bakasura
3,650
2,151
0
1,532
13,395
4,759
0
3,694
9,620
0
39,077
L
Amaterasu
Libidigel
Amaterasu
3,002
1,228
0
1,163
12,314
6,614
0
5,642
6,619
0
28,096
L
Tiamat
M4teuz
Tiamat
10,970
901
0
2,410
11,660
7,048
10
5,111
6,261
54,942
0
W
Apollo
TheKuza
Apollo
13,074
10,491
0
8,317
14,272
6,248
5,138
3,264
10,643
0
105,669
W
Kuzenbo
UmChapa
Kuzenbo
10,614
4,025
0
3,033
10,032
10,615
68
3,366
6,287
50,112
0
W
6,837
765
0
1,424
9,783
6,520
540
4,817
4,847
31,753
0
L
3,534
559
717
415
13,354
8,450
0
6,089
7,189
17,821
0
W
Bellona
ZyngS
Bellona
6,546
2,416
0
5,128
13,382
9,962
218
1,619
11,675
0
90,014
L
Gilgamesh
gabrielvieeiraf
Gilgamesh
5,657
649
0
1,819
12,233
6,539
301
5,787
6,350
172
36,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,317
Gold Earned
38,552
611
Minions Killed
365
0
Camps Cleared
0
1,864,140
Distance Traveled
1,708,479
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,731
617
164
9
0
360,960
1
L
Bakasura
8,171
430
104
5
0
363,740
0
L
Amaterasu
6,665
351
42
2
0
331,015
2
L
Tiamat
9,038
476
117
6
0
341,288
3
W
Apollo
13,325
701
174
9
0
358,834
0
W
Kuzenbo
10,569
556
85
4
0
333,566
2
W
Ymir
9,768
514
39
2
0
370,886
4
L
Yemoja
6,807
358
24
1
0
314,135
0
W
Bellona
10,924
575
149
8
0
439,894
0
L
Gilgamesh
7,871
414
78
4
0
358,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role