Player Matchup

Sun Wukong
Sun Wukong
ColombianSw4g
Sun Wukong
Level 78
God Stats
56W - 44L
1,636 SR
Queue Stats
84W - 76L
1,537 Elo+
Party 2
Apollo
Apollo
Jerradactyl
Apollo
Level 107
God Stats
2W - 7L
1,407 SR
Queue Stats
122W - 127L
1,508 Elo+
Party 2
Yemoja
Yemoja
MrOopedAndGotUp
Yemoja
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,245 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mrbig3
Ah Muzen Cab
Level 67
God Stats
8W - 8L
1,567 SR
Queue Stats
72W - 93L
1,469 Elo+
Party 2
Anhur
Anhur
SRdragon
Anhur
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 70
1,522 SR
1,452 Elo+

VS

Team Averages
Level 72
1,663 SR
1,564 Elo+
Bacchus
Bacchus
HotTongs
Bacchus
Level 67
God Stats
36W - 12L
1,812 SR
Queue Stats
93W - 60L
1,589 Elo+
Party 1
Thanatos
Thanatos
Lephø
Thanatos
Level 32
God Stats
6W - 3L
1,645 SR
Queue Stats
81W - 61L
1,608 Elo+
Party 1
Cernunnos
Cernunnos
McBroColi
Cernunnos
Level 114
God Stats
12W - 6L
1,567 SR
Queue Stats
168W - 156L
1,563 Elo+
Party 1
Merlin
Merlin
NoobGanker69
Merlin
Level 99
God Stats
5W - 7L
1,568 SR
Queue Stats
119W - 103L
1,598 Elo+
Party 1
Gilgamesh
Gilgamesh
Zanderlicous
Gilgamesh
Level 49
God Stats
6W - 3L
1,724 SR
Queue Stats
123W - 117L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ColombianSw4g
Sun Wukong
18
5 / 1 / 2
11,541
550
9,626
14,535
10,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
15
3 / 7 / 4
9,832
468
8,691
15,742
6,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 8 / 2
6,735
321
1,362
13,271
6,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Mrbig3
Ah Muzen Cab
15
3 / 7 / 3
10,129
482
8,371
16,761
5,964
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
SRdragon
Anhur
15
2 / 7 / 6
9,925
473
6,864
16,010
4,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HotTongs
Bacchus
13
3 / 4 / 11
9,512
453
6,127
9,374
9,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Lephø
Thanatos
20
12 / 1 / 3
12,829
611
10,613
19,505
8,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
McBroColi
Cernunnos
18
6 / 6 / 10
11,615
553
20,365
20,098
7,520
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
20
8 / 2 / 7
13,241
631
17,471
12,817
5,945
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Zanderlicous
Gilgamesh
16
1 / 1 / 7
10,474
499
5,845
9,076
7,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
13
Kills
30
30
Deaths
14
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ColombianSw4g
Sun Wukong
5
1
2
6
W
Bacchus
HotTongs
Bacchus
3
4
11
2.13
L
Apollo
3
7
4
0.71
W
Thanatos
Lephø
Thanatos
12
1
3
13.5
W
Cernunnos
McBroColi
Cernunnos
6
6
10
1.83
L
0
8
2
0.13
L
Ah Muzen Cab
Mrbig3
Ah Muzen Cab
3
7
3
0.64
W
Merlin
8
2
7
5.75
L
Anhur
SRdragon
Anhur
2
7
6
0.71
W
Gilgamesh
Zanderlicous
Gilgamesh
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,914
Damage
60,421
76,319
Taken
70,870
32,791
Mitigated
39,035
14,244
Healing
41,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ColombianSw4g
Sun Wukong
9,626
2,215
0
5,841
14,535
10,161
725
2,965
11,460
0
74,914
W
Bacchus
HotTongs
Bacchus
6,127
581
832
1,882
9,374
9,884
25
1,253
8,121
14,661
0
L
Apollo
8,691
4,045
0
764
15,742
6,129
0
3,390
12,272
0
72,583
W
Thanatos
Lephø
Thanatos
10,613
4,876
0
22,554
19,505
8,625
389
1,224
18,281
0
96,270
W
Cernunnos
McBroColi
Cernunnos
20,365
12,921
0
9,193
20,098
7,520
1,427
1,614
18,484
0
97,202
L
1,362
417
70
253
13,271
6,303
0
4,951
8,224
6,053
0
L
Ah Muzen Cab
Mrbig3
Ah Muzen Cab
8,371
3,514
0
3,446
16,761
5,964
552
10,385
5,910
0
52,963
W
Merlin
17,471
699
279
4,439
12,817
5,945
786
741
12,076
102,400
0
L
Anhur
SRdragon
Anhur
6,864
2,934
0
3,870
16,010
4,234
1,060
1,407
14,597
0
57,641
W
Gilgamesh
Zanderlicous
Gilgamesh
5,845
1,611
0
2,601
9,076
7,061
1,221
901
8,175
0
55,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,162
Gold Earned
57,671
483
Minions Killed
618
0
Camps Cleared
0
1,760,303
Distance Traveled
1,904,530
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,541
550
163
8
0
424,801
8
W
Bacchus
9,512
453
10
0
0
314,666
4
L
Apollo
9,832
468
105
5
0
366,378
0
W
Thanatos
12,829
611
150
7
0
437,848
1
W
Cernunnos
11,615
553
138
7
0
343,839
1
L
Yemoja
6,735
321
10
0
0
275,769
0
L
Ah Muzen Cab
10,129
482
100
5
0
362,064
5
W
Merlin
13,241
631
197
9
0
387,352
0
L
Anhur
9,925
473
105
5
0
331,291
2
W
Gilgamesh
10,474
499
123
6
0
420,825
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role