Player Matchup

Yemoja
Yemoja
Masters
Awesomejake408
Yemoja
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Masters
GIobe
Hera
Masters
Level 160
God Stats
6W - 6L
1,667 SR
Queue Stats
514W - 434L
2,600 MMR
Party 1
Achilles
Achilles
Masters
GodAgentA
Achilles
Masters
Level 158
God Stats
63W - 41L
1,610 SR
Queue Stats
202W - 117L
2,570 MMR
Party 1
Guan Yu
Guan Yu
Masters
Sulfurz
Guan Yu
Masters
Level 160
God Stats
9W - 5L
1,693 SR
Queue Stats
253W - 200L
2,632 MMR
Solo
Anhur
Anhur
Masters
glöves
Anhur
Masters
Level 159
God Stats
8W - 5L
1,605 SR
Queue Stats
56W - 71L
2,652 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 159
1,615 SR
2,391 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,576 SR
2,387 MMR
Hun Batz
Hun Batz
Masters
Glaivus
Hun Batz
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Masters
HllaScorp
King Arthur
Masters
Level 158
God Stats
7W - 8L
1,654 SR
Queue Stats
313W - 273L
2,570 MMR
Solo
Janus
Janus
Masters
Mc5HeadAwoken
Janus
Masters
Level 124
God Stats
19W - 18L
1,646 SR
Queue Stats
274W - 248L
2,550 MMR
Solo
Heimdallr
Heimdallr
Grandmaster
Snoopy
Heimdallr
Grandmaster
Level 160
God Stats
30W - 34L
1,579 SR
Queue Stats
648W - 521L
2,799 MMR
Solo
Fenrir
Fenrir
Diamond II
Spaceeee
Fenrir
Diamond II
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
264W - 266L
2,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 7
6,845
622
3,808
6,390
3,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
GIobe
Hera
12
1 / 2 / 6
6,921
629
2,424
3,432
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GodAgentA
Achilles
12
6 / 0 / 6
7,475
680
6,084
5,752
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Guan Yu
Sulfurz
Guan Yu
12
0 / 0 / 2
6,626
602
6,277
7,846
5,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
glöves
Anhur
13
3 / 2 / 3
7,428
675
6,629
8,481
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetTsukuyomiSobekTiamat

VS

Bans
GilgameshAthenaChernobogYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Glaivus
Hun Batz
11
2 / 3 / 2
6,190
563
3,423
6,699
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
HllaScorp
King Arthur
10
0 / 1 / 0
5,496
500
4,857
9,239
3,412
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 4 / 2
6,124
557
4,576
4,501
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Snoopy
Heimdallr
11
1 / 3 / 0
6,233
567
4,160
7,643
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Spaceeee
Fenrir
8
1 / 5 / 1
5,140
467
2,193
8,704
3,679
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
16
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
W
Hera
GIobe
Hera
1
2
6
2
L
Hun Batz
Glaivus
Hun Batz
2
3
2
1
W
Achilles
GodAgentA
Achilles
6
0
6
9
L
King Arthur
HllaScorp
King Arthur
0
1
0
0
L
1
4
2
0.5
L
Heimdallr
Snoopy
Heimdallr
1
3
0
0.33
L
Fenrir
Spaceeee
Fenrir
1
5
1
0.3
W
Guan Yu
Sulfurz
Guan Yu
0
0
2
1
W
Anhur
glöves
Anhur
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,222
Damage
19,209
31,901
Taken
36,786
15,390
Mitigated
12,312
13,225
Healing
9,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,808
1,209
547
1,911
6,390
3,537
294
1,696
4,366
18,100
0
W
Hera
GIobe
Hera
2,424
371
0
810
3,432
966
835
1,128
2,073
45,685
0
L
Hun Batz
Glaivus
Hun Batz
3,423
1,582
0
2,594
6,699
2,018
0
1,080
5,619
0
36,216
W
Achilles
GodAgentA
Achilles
6,084
2,594
0
2,339
5,752
2,089
1,082
688
4,990
0
42,669
L
King Arthur
HllaScorp
King Arthur
4,857
1,017
0
3,493
9,239
3,412
0
578
8,661
0
33,442
L
4,576
611
0
669
4,501
1,319
0
1,471
3,030
40,964
0
L
Heimdallr
Snoopy
Heimdallr
4,160
2,412
0
2,027
7,643
1,884
0
577
7,066
0
36,837
L
Fenrir
Spaceeee
Fenrir
2,193
515
0
1,010
8,704
3,679
0
2,526
6,178
0
7,842
W
Guan Yu
Sulfurz
Guan Yu
6,277
2,082
169
4,219
7,846
5,329
549
0
7,846
0
42,409
W
Anhur
glöves
Anhur
6,629
2,686
0
3,230
8,481
3,469
88
658
7,789
0
48,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,295
Gold Earned
29,183
422
Minions Killed
332
0
Camps Cleared
0
1,134,760
Distance Traveled
1,135,974
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,845
622
28
3
0
221,349
4
W
Hera
6,921
629
112
10
0
235,945
3
L
Hun Batz
6,190
563
73
7
0
250,275
2
W
Achilles
7,475
680
92
8
0
266,450
2
L
King Arthur
5,496
500
74
7
0
226,585
2
L
Janus
6,124
557
94
9
0
231,126
6
L
Heimdallr
6,233
567
75
7
0
185,390
3
L
Fenrir
5,140
467
16
1
0
242,598
4
W
Guan Yu
6,626
602
95
9
0
237,659
3
W
Anhur
7,428
675
95
9
0
173,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role