Player Matchup

Chaac
Chaac
ItZ_MilleR_ThYME
Chaac
Level 116
God Stats
6W - 6L
1,220 SR
Queue Stats
126W - 122L
1,486 Elo+
Party 2
Cerberus
Cerberus
JuanSouthdown
Cerberus
Level 126
God Stats
16W - 8L
1,500 SR
Queue Stats
34W - 29L
1,469 Elo+
Party 2
Xbalanque
Xbalanque
bEaN5 0n T0AsT
Xbalanque
Level 147
God Stats
28W - 9L
1,871 SR
Queue Stats
555W - 496L
1,492 Elo+
Party 1
Ah Puch
Ah Puch
footballguy751
Ah Puch
Level 84
God Stats
20W - 11L
1,608 SR
Queue Stats
470W - 412L
1,484 Elo+
Party 1
Kuzenbo
Kuzenbo
iSaintOfLucifer
Kuzenbo
Level 115
God Stats
1W - 6L
1,239 SR
Queue Stats
237W - 218L
1,500 Elo+
Party 1
Team Averages
Level 118
1,488 SR
1,486 Elo+

VS

Team Averages
Level 133
1,571 SR
1,507 Elo+
Athena
Athena
 
Athena
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
HEX Billie
Achilles
Level 115
God Stats
6W - 4L
1,712 SR
Queue Stats
359W - 340L
1,499 Elo+
Party 3
Nu Wa
Nu Wa
NivansxPiers
Nu Wa
Level 158
God Stats
5W - 7L
1,527 SR
Queue Stats
227W - 238L
1,513 Elo+
Party 3
Janus
Janus
Steeleremi777
Janus
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
258W - 265L
1,490 Elo+
Party 3
Bakasura
Bakasura
WickNazty
Bakasura
Level 159
God Stats
22W - 33L
1,616 SR
Queue Stats
646W - 601L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,566
540
5,218
12,495
5,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
JuanSouthdown
Cerberus
11
3 / 1 / 3
7,144
510
3,642
6,354
3,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
bEaN5 0n T0AsT
Xbalanque
13
3 / 0 / 2
7,812
558
5,420
6,393
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 1 / 3
8,209
586
4,691
5,622
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 5
7,269
519
2,566
9,032
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 1 / 3
5,953
425
4,219
10,017
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Achilles
HEX Billie
Achilles
13
2 / 1 / 0
7,293
521
9,461
10,776
9,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 0
6,621
473
6,418
8,490
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 0
6,068
433
3,704
6,564
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
WickNazty
Bakasura
11
0 / 1 / 1
6,320
451
490
5,500
1,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
4
4
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
3
1.5
L
Achilles
HEX Billie
Achilles
2
1
0
2
W
1
2
0
0.5
W
Cerberus
JuanSouthdown
Cerberus
3
1
3
4.5
L
2
5
0
0.4
L
0
4
0
0
L
Bakasura
WickNazty
Bakasura
0
1
1
0.5
W
Xbalanque
bEaN5 0n T0AsT
Xbalanque
3
0
2
4
W
3
1
3
4.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,537
Damage
24,292
39,896
Taken
41,347
17,623
Mitigated
20,733
17,982
Healing
8,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,219
1,313
0
1,495
10,017
6,087
156
3,133
6,884
14,563
0
L
Achilles
HEX Billie
Achilles
9,461
3,009
0
1,457
10,776
9,090
0
898
9,878
0
49,612
W
5,218
998
0
5,214
12,495
5,764
0
1,021
11,406
0
41,589
W
Cerberus
JuanSouthdown
Cerberus
3,642
366
0
1,917
6,354
3,239
317
3,565
2,719
27,093
0
L
6,418
1,977
0
2,017
8,490
2,066
230
3,544
4,946
38,456
0
L
3,704
0
0
1,710
6,564
1,762
0
2,500
4,064
38,518
0
L
Bakasura
WickNazty
Bakasura
490
207
0
1,732
5,500
1,728
0
824
4,676
0
34,522
W
Xbalanque
bEaN5 0n T0AsT
Xbalanque
5,420
2,682
0
3,849
6,393
1,651
957
3,358
2,993
0
45,857
W
4,691
416
0
2,732
5,622
1,897
0
3,044
2,418
54,649
0
W
2,566
1,224
0
4,270
9,032
5,072
0
2,918
5,942
37,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,000
Gold Earned
32,255
447
Minions Killed
371
0
Camps Cleared
0
1,337,103
Distance Traveled
1,236,880
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,953
425
26
2
0
275,989
3
L
Achilles
7,293
521
105
8
0
247,219
4
W
Chaac
7,566
540
103
7
0
263,376
8
W
Cerberus
7,144
510
53
4
0
294,204
6
L
Nu Wa
6,621
473
69
5
0
224,659
0
L
Janus
6,068
433
83
6
0
247,954
4
L
Bakasura
6,320
451
88
6
0
241,059
5
W
Xbalanque
7,812
558
104
7
0
246,848
4
W
Ah Puch
8,209
586
118
8
0
243,062
3
W
Kuzenbo
7,269
519
69
5
0
289,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role