Player Matchup

Discordia
Discordia
Adam8mm
Discordia
Level 68
God Stats
24W - 17L
1,489 SR
Queue Stats
67W - 69L
1,398 Elo+
Solo
Jormungandr
Jormungandr
Bodo08
Jormungandr
Level 143
God Stats
39W - 26L
1,652 SR
Queue Stats
356W - 354L
1,539 Elo+
Solo
Athena
Athena
Disclexia
Athena
Level 157
God Stats
3W - 1L
1,683 SR
Queue Stats
160W - 140L
1,604 Elo+
Solo
Xbalanque
Xbalanque
Hesiodee
Xbalanque
Level 56
God Stats
7W - 4L
1,635 SR
Queue Stats
271W - 259L
1,515 Elo+
Solo
Ravana
Ravana
brktlhylmz
Ravana
Level 106
God Stats
2W - 1L
1,304 SR
Queue Stats
112W - 124L
1,480 Elo+
Solo
Team Averages
Level 106
1,553 SR
1,507 Elo+

VS

Team Averages
Level 114
1,417 SR
1,521 Elo+
Achilles
Achilles
Axxou
Achilles
Level 148
God Stats
15W - 17L
1,563 SR
Queue Stats
743W - 741L
1,565 Elo+
Solo
Fenrir
Fenrir
Idenend
Fenrir
Level 59
God Stats
4W - 4L
1,391 SR
Queue Stats
692W - 675L
1,632 Elo+
Solo
Erlang Shen
Erlang Shen
Perfect丶判官
Erlang Shen
Level 132
God Stats
7W - 13L
1,378 SR
Queue Stats
188W - 169L
1,286 Elo+
Party 1
Anhur
Anhur
tmadalin01
Anhur
Level 106
God Stats
0W - 5L
1,367 SR
Queue Stats
32W - 36L
1,569 Elo+
Solo
Skadi
Skadi
上路的皮几万
Skadi
Level 124
God Stats
0W - 2L
1,385 SR
Queue Stats
163W - 145L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Adam8mm
Discordia
16
5 / 1 / 7
11,182
589
7,937
3,786
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Bodo08
Jormungandr
18
7 / 2 / 12
11,734
618
20,058
20,378
22,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
Disclexia
Athena
16
6 / 3 / 20
12,296
647
13,017
20,144
25,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Hesiodee
Xbalanque
16
6 / 5 / 8
11,479
604
15,383
13,310
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
brktlhylmz
Ravana
17
7 / 5 / 10
11,245
592
8,638
10,905
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Axxou
Achilles
15
9 / 4 / 5
10,234
539
10,641
18,081
8,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Idenend
Fenrir
13
1 / 8 / 7
8,636
455
6,606
18,444
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Perfect丶判官
Erlang Shen
16
2 / 6 / 3
9,504
500
9,154
20,135
8,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
16
2 / 6 / 5
10,076
530
5,004
12,120
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 7 / 3
9,154
482
6,085
17,045
6,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
39
31
Kills
16
16
Deaths
31
57
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Discordia
Adam8mm
Discordia
5
1
7
8.5
L
Achilles
Axxou
Achilles
9
4
5
2.88
W
Jormungandr
Bodo08
Jormungandr
7
2
12
6.5
W
Athena
Disclexia
Athena
6
3
20
5.33
W
Xbalanque
Hesiodee
Xbalanque
6
5
8
2
L
Fenrir
Idenend
Fenrir
1
8
7
0.56
L
Erlang Shen
Perfect丶判官
Erlang Shen
2
6
3
0.58
W
Ravana
brktlhylmz
Ravana
7
5
10
2.4
L
Anhur
2
6
5
0.75
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,033
Damage
37,490
68,523
Taken
85,825
59,518
Mitigated
38,801
11,943
Healing
19,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Adam8mm
Discordia
7,937
409
126
541
3,786
1,024
2,905
0
3,786
48,033
0
L
Achilles
Axxou
Achilles
10,641
4,005
0
3,802
18,081
8,605
0
6,308
11,571
0
50,967
W
Jormungandr
Bodo08
Jormungandr
20,058
4,255
0
4,806
20,378
22,320
1,102
0
20,378
75,072
0
W
Athena
Disclexia
Athena
13,017
3,251
0
1,127
20,144
25,616
868
0
20,144
44,064
0
W
Xbalanque
Hesiodee
Xbalanque
15,383
7,784
0
2,677
13,310
4,798
2,735
0
13,310
0
84,214
L
Fenrir
Idenend
Fenrir
6,606
1,529
0
2,889
18,444
12,460
0
7,566
10,538
0
28,344
L
Erlang Shen
Perfect丶判官
Erlang Shen
9,154
5,479
0
6,419
20,135
8,133
891
12,073
7,380
0
51,649
W
Ravana
brktlhylmz
Ravana
8,638
1,859
0
2,666
10,905
5,760
1,498
0
10,905
0
63,430
L
Anhur
5,004
3,018
0
2,707
12,120
3,527
0
3,379
8,643
0
61,535
L
6,085
3,035
0
3,954
17,045
6,076
0
10,036
6,681
0
55,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,936
Gold Earned
47,604
485
Minions Killed
426
0
Camps Cleared
0
1,866,450
Distance Traveled
1,677,962
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,182
589
101
5
0
393,531
3
L
Achilles
10,234
539
81
4
0
366,599
1
W
Jormungandr
11,734
618
113
6
0
318,603
3
W
Athena
12,296
647
48
3
0
422,267
2
W
Xbalanque
11,479
604
116
6
0
328,696
7
L
Fenrir
8,636
455
44
2
0
359,946
8
L
Erlang Shen
9,504
500
87
5
0
337,705
1
W
Ravana
11,245
592
107
6
0
403,353
6
L
Anhur
10,076
530
109
6
0
291,657
0
L
Skadi
9,154
482
105
6
0
322,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role