Player Matchup

Anubis
Anubis
amicable-leopard
Anubis
Level 69
God Stats
114W - 103L
1,581 SR
Queue Stats
167W - 196L
1,575 Elo+
Solo
Tyr
Tyr
bank1ker
Tyr
Level 88
God Stats
3W - 1L
1,497 SR
Queue Stats
306W - 279L
1,533 Elo+
Party 2
Artemis
Artemis
disdudehasnoname
Artemis
Level 74
God Stats
1W - 2L
1,180 SR
Queue Stats
152W - 137L
1,563 Elo+
Party 2
Team Averages
Level 77
1,419 SR
1,557 Elo+

VS

Team Averages
Level 89
1,500 SR
1,542 Elo+
Da Ji
Da Ji
ESCAY3
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,576 Elo+
Party 1
Thoth
Thoth
Kingzknight
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,550 Elo+
Party 1
Hercules
Hercules
ShirtPants
Hercules
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 6
10,408
867
9,113
6,606
2,530
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 3 / 6
9,419
785
5,064
10,070
8,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 3 / 9
9,382
782
10,513
7,015
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ESCAY3
Da Ji
10
0 / 7 / 4
7,658
638
4,536
9,209
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
7 / 2 / 1
9,697
808
9,886
7,888
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ShirtPants
Hercules
9
1 / 9 / 3
7,240
603
4,175
13,112
7,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
8
8
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
ESCAY3
Da Ji
0
7
4
0.29
L
7
2
1
3.75
L
Hercules
ShirtPants
Hercules
1
9
3
0.28
W
9
2
6
6
W
5
3
6
2.67
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,690
Damage
18,597
23,691
Taken
30,209
13,565
Mitigated
12,273
6,147
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
ESCAY3
Da Ji
4,536
1,161
0
689
9,209
3,068
0
3,124
6,085
0
18,792
L
9,886
546
0
1,960
7,888
2,060
0
1,883
6,005
46,559
0
L
Hercules
ShirtPants
Hercules
4,175
941
0
1,279
13,112
7,145
0
4,211
8,901
0
10,390
W
9,113
774
0
2,485
6,606
2,530
817
3,286
3,320
40,247
0
W
5,064
729
637
3,000
10,070
8,870
0
4,897
5,173
0
29,445
W
10,513
7,196
0
25
7,015
2,165
870
1,760
5,255
0
34,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,209
Gold Earned
24,595
167
Minions Killed
115
0
Camps Cleared
0
706,684
Distance Traveled
657,718
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,658
638
21
2
0
220,689
4
L
Thoth
9,697
808
83
7
0
237,721
1
L
Hercules
7,240
603
11
1
0
199,308
3
W
Anubis
10,408
867
70
6
0
216,166
3
W
Tyr
9,419
785
39
3
0
249,609
5
W
Artemis
9,382
782
58
5
0
240,909
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role