Player Matchup

Ymir
Ymir
EuSouProerd
Ymir
Level 16
God Stats
28W - 18L
1,727 SR
Queue Stats
29W - 19L
1,634 Elo+
Party 2
Baron Samedi
Baron Samedi
Ezowl
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
NoinhaBr
Gilgamesh
Level 109
God Stats
22W - 8L
1,566 SR
Queue Stats
159W - 96L
1,643 Elo+
Party 2
Odin
Odin
monkeyffoo
Odin
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
354W - 396L
1,396 Elo+
Solo
Ullr
Ullr
zBlowder
Ullr
Level 122
God Stats
6W - 6L
1,509 SR
Queue Stats
336W - 252L
1,602 Elo+
Party 2
Team Averages
Level 63
1,560 SR
1,555 Elo+

VS

Team Averages
Level 49
1,491 SR
1,463 Elo+
King Arthur
King Arthur
AdroGran
King Arthur
Level 87
God Stats
25W - 28L
1,543 SR
Queue Stats
593W - 656L
1,485 Elo+
Party 1
Izanami
Izanami
NemoZHD
Izanami
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 136L
1,425 Elo+
Solo
Cthulhu
Cthulhu
adonbr
Cthulhu
Level 67
God Stats
85W - 85L
1,528 SR
Queue Stats
111W - 124L
1,442 Elo+
Solo
Ao Kuang
Ao Kuang
federiquin
Ao Kuang
Level 22
God Stats
2W - 3L
1,512 SR
Queue Stats
35W - 28L
1,524 Elo+
Party 1
Nu Wa
Nu Wa
lasha-7a
Nu Wa
Level 25
God Stats
7W - 14L
1,373 SR
Queue Stats
18W - 28L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 15
9,888
494
6,117
10,759
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Ezowl
Baron Samedi
18
5 / 0 / 9
11,488
574
16,981
8,681
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
NoinhaBr
Gilgamesh
18
8 / 3 / 6
11,238
562
12,314
18,118
9,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 2 / 5
10,704
535
11,016
10,330
9,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ullr
19
4 / 1 / 4
11,568
578
9,976
15,551
6,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdroGran
King Arthur
16
2 / 5 / 1
9,548
477
8,348
22,925
16,462
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
NemoZHD
Izanami
10
0 / 2 / 0
7,539
377
2,646
6,177
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
adonbr
Cthulhu
12
1 / 7 / 0
8,944
447
6,752
20,615
14,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
federiquin
Ao Kuang
14
2 / 7 / 2
8,972
449
6,248
18,756
6,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
lasha-7a
Nu Wa
14
1 / 5 / 0
8,475
424
6,145
7,199
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
24
Kills
6
6
Deaths
26
39
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AdroGran
King Arthur
2
5
1
0.5
W
2
0
15
9.5
W
Baron Samedi
Ezowl
Baron Samedi
5
0
9
9.5
L
Izanami
NemoZHD
Izanami
0
2
0
0
W
Gilgamesh
NoinhaBr
Gilgamesh
8
3
6
3.67
L
Cthulhu
adonbr
Cthulhu
1
7
0
0.14
L
Ao Kuang
federiquin
Ao Kuang
2
7
2
0.43
L
Nu Wa
lasha-7a
Nu Wa
1
5
0
0.2
W
5
2
5
3.75
W
Ullr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,404
Damage
30,139
63,439
Taken
75,672
39,121
Mitigated
41,481
26,317
Healing
12,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AdroGran
King Arthur
8,348
808
0
6,125
22,925
16,462
0
6,247
15,984
0
59,792
W
6,117
1,727
0
2,436
10,759
9,051
174
3,797
6,806
20,667
0
W
Baron Samedi
Ezowl
Baron Samedi
16,981
2,115
2,942
4,177
8,681
3,835
64
3,690
4,831
96,483
0
L
Izanami
NemoZHD
Izanami
2,646
1,739
0
1,423
6,177
1,690
0
1,271
4,906
0
37,288
W
Gilgamesh
NoinhaBr
Gilgamesh
12,314
4,962
0
5,585
18,118
9,644
0
3,405
14,583
0
77,645
L
Cthulhu
adonbr
Cthulhu
6,752
854
0
798
20,615
14,308
348
5,282
15,249
26,917
0
L
Ao Kuang
federiquin
Ao Kuang
6,248
1,542
0
3,710
18,756
6,876
0
6,392
12,244
56,970
0
L
Nu Wa
lasha-7a
Nu Wa
6,145
2,282
0
119
7,199
2,145
192
3,906
3,233
36,316
0
W
11,016
2,499
0
2,664
10,330
9,962
642
2,178
8,030
0
50,409
W
Ullr
9,976
4,630
0
8,513
15,551
6,629
2,783
5,395
10,044
0
104,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,886
Gold Earned
43,478
613
Minions Killed
417
0
Camps Cleared
0
1,890,893
Distance Traveled
1,577,548
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,548
477
124
6
0
365,418
0
W
Ymir
9,888
494
39
2
0
373,662
3
W
Baron Samedi
11,488
574
154
8
0
347,763
6
L
Izanami
7,539
377
89
4
0
224,586
3
W
Gilgamesh
11,238
562
123
6
0
403,088
4
L
Cthulhu
8,944
447
25
1
0
340,388
7
L
Ao Kuang
8,972
449
95
5
0
339,986
1
L
Nu Wa
8,475
424
84
4
0
307,170
3
W
Odin
10,704
535
125
6
0
406,189
1
W
Ullr
11,568
578
172
9
0
360,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role