Player Matchup

Kumbhakarna
Kumbhakarna
Diamond II
Coloma2393
Kumbhakarna
Diamond II
Level 160
God Stats
6W - 5L
1,780 SR
Queue Stats
305W - 302L
2,350 MMR
Solo
Bastet
Bastet
Diamond I
Cℓoser
Bastet
Diamond I
Level 160
God Stats
9W - 2L
1,908 SR
Queue Stats
326W - 234L
2,617 MMR
Party 1
Anhur
Anhur
Diamond II
Its_Cuben
Anhur
Diamond II
Level 127
God Stats
2W - 6L
1,832 SR
Queue Stats
189W - 146L
2,342 MMR
Solo
Tyr
Tyr
Diamond II
ljpg23
Tyr
Diamond II
Level 147
God Stats
51W - 39L
1,705 SR
Queue Stats
347W - 331L
2,393 MMR
Solo
Janus
Janus
Diamond II
ȷørdan
Janus
Diamond II
Level 99
God Stats
5W - 3L
1,728 SR
Queue Stats
156W - 158L
2,412 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,791 SR
2,423 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 116
1,595 SR
2,276 MMR
Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond III
LugaanN
Raijin
Diamond III
Level 112
God Stats
8W - 7L
1,720 SR
Queue Stats
294W - 281L
2,078 MMR
Solo
Jing Wei
Jing Wei
Masters
Muhit
Jing Wei
Masters
Level 109
God Stats
20W - 13L
1,635 SR
Queue Stats
526W - 407L
2,597 MMR
Solo
Nemesis
Nemesis
Masters
SaintlyThighs
Nemesis
Masters
Level 42
God Stats
7W - 7L
1,500 SR
Queue Stats
168W - 97L
2,734 MMR
Solo
Yemoja
Yemoja
Masters
freesty1er
Yemoja
Masters
Level 158
God Stats
2W - 1L
1,620 SR
Queue Stats
263W - 239L
2,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Coloma2393
Kumbhakarna
14
0 / 4 / 8
9,379
391
3,777
21,157
18,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Cℓoser
Bastet
20
6 / 4 / 8
12,363
515
15,957
20,477
9,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Its_Cuben
Anhur
20
3 / 6 / 3
13,147
548
12,292
18,441
7,660
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
ljpg23
Tyr
18
8 / 6 / 3
12,237
510
15,608
25,404
18,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
ȷørdan
Janus
18
2 / 6 / 9
11,709
488
16,816
14,056
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TiamatGilgameshSetAthenaApollo

VS

Bans
TsukuyomiKing ArthurKhepriAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
6 / 3 / 11
14,921
622
16,774
28,295
27,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
LugaanN
Raijin
20
3 / 3 / 8
14,349
598
13,544
13,933
7,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Muhit
Jing Wei
20
11 / 6 / 6
18,090
754
21,345
25,791
9,985
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
19
5 / 4 / 9
13,808
575
14,180
17,712
9,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
freesty1er
Yemoja
16
1 / 3 / 8
12,294
512
8,051
18,690
18,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
68
19
Kills
26
26
Deaths
19
31
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
3
11
3.83
L
Kumbhakarna
Coloma2393
Kumbhakarna
0
4
8
1
L
Bastet
Cℓoser
Bastet
6
4
8
2.5
L
Anhur
Its_Cuben
Anhur
3
6
3
0.75
W
Raijin
LugaanN
Raijin
3
3
8
2.33
W
Jing Wei
Muhit
Jing Wei
11
6
6
2.33
W
Nemesis
5
4
9
2.38
W
Yemoja
freesty1er
Yemoja
1
3
8
1.67
L
Tyr
ljpg23
Tyr
8
6
3
1.58
L
Janus
ȷørdan
Janus
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,450
Damage
73,894
99,535
Taken
104,421
60,522
Mitigated
72,944
27,081
Healing
43,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
16,774
2,197
0
12,955
28,295
27,926
2,722
6,136
21,933
0
85,709
L
Kumbhakarna
Coloma2393
Kumbhakarna
3,777
166
0
2,214
21,157
18,248
0
8,379
12,452
20,670
0
L
Bastet
Cℓoser
Bastet
15,957
4,941
0
5,074
20,477
9,889
0
3,982
16,369
0
94,023
L
Anhur
Its_Cuben
Anhur
12,292
8,647
0
7,275
18,441
7,660
904
1,561
16,878
0
109,622
W
Raijin
LugaanN
Raijin
13,544
351
605
4,376
13,933
7,176
2,029
4,832
8,893
108,411
0
W
Jing Wei
Muhit
Jing Wei
21,345
18,803
0
10,889
25,791
9,985
5,230
2,532
23,163
0
146,693
W
Nemesis
14,180
6,674
0
3,145
17,712
9,670
1,075
2,174
15,472
0
104,516
W
Yemoja
freesty1er
Yemoja
8,051
1,609
4,794
7,230
18,690
18,187
432
6,561
11,743
32,483
0
L
Tyr
ljpg23
Tyr
15,608
2,010
0
8,963
25,404
18,831
0
3,749
21,481
0
68,992
L
Janus
ȷørdan
Janus
16,816
411
622
2,933
14,056
5,894
0
3,190
10,760
87,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,835
Gold Earned
73,462
635
Minions Killed
759
0
Camps Cleared
0
2,351,130
Distance Traveled
2,262,059
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,921
622
150
6
0
520,078
0
L
Kumbhakarna
9,379
391
21
1
0
470,953
7
L
Bastet
12,363
515
143
6
0
492,347
2
L
Anhur
13,147
548
176
7
0
386,605
5
W
Raijin
14,349
598
206
9
0
415,905
4
W
Jing Wei
18,090
754
222
9
0
406,465
6
W
Nemesis
13,808
575
130
5
0
512,727
10
W
Yemoja
12,294
512
51
2
0
406,884
8
L
Tyr
12,237
510
120
5
0
499,939
3
L
Janus
11,709
488
175
7
0
501,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role