Player Matchup

Tiamat
Tiamat
JShredz
Tiamat
Level 157
God Stats
7W - 2L
1,723 SR
Queue Stats
99W - 68L
1,781 Elo+
Party 1
King Arthur
King Arthur
Knight
King Arthur
Level 143
God Stats
7W - 5L
1,694 SR
Queue Stats
85W - 45L
1,735 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ScyllaMasterRace
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,727 SR
Queue Stats
33W - 8L
1,800 Elo+
Party 1
Team Averages
Level 110
1,715 SR
1,772 Elo+

VS

Team Averages
Level 75
1,545 SR
1,384 Elo+
Izanami
Izanami
Anora
Izanami
Level 109
God Stats
16W - 14L
1,589 SR
Queue Stats
134W - 125L
1,472 Elo+
Party 2
Ares
Ares
MrDinklage
Ares
Level 109
God Stats
3W - 4L
1,547 SR
Queue Stats
103W - 107L
1,467 Elo+
Party 2
Hades
Hades
SOrochimaruS
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JShredz
Tiamat
12
6 / 1 / 4
8,175
818
7,658
5,149
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Knight
King Arthur
11
3 / 4 / 6
7,544
754
7,475
9,068
4,554
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
ScyllaMasterRace
Ah Muzen Cab
12
4 / 0 / 8
8,368
837
8,551
6,136
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anora
Izanami
10
1 / 4 / 3
6,819
682
3,726
7,037
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 3 / 4
6,645
665
4,025
12,595
5,712
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 6 / 2
7,053
705
3,475
8,178
4,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
13
Kills
5
5
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anora
Izanami
1
4
3
0.63
W
Tiamat
JShredz
Tiamat
6
1
4
8
W
King Arthur
Knight
King Arthur
3
4
6
1.5
L
1
3
4
1
L
3
6
2
0.67
W
Ah Muzen Cab
ScyllaMasterRace
Ah Muzen Cab
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,684
Damage
11,226
20,353
Taken
27,810
10,370
Mitigated
12,124
7,707
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anora
Izanami
3,726
2,578
0
384
7,037
2,268
0
1,412
5,436
0
24,684
W
Tiamat
JShredz
Tiamat
7,658
1,325
0
1,412
5,149
3,672
1,288
1,821
3,328
23,706
0
W
King Arthur
Knight
King Arthur
7,475
1,764
0
1,828
9,068
4,554
78
3,133
5,935
0
28,942
L
4,025
587
327
1,238
12,595
5,712
0
3,730
8,601
11,710
0
L
3,475
414
147
1,085
8,178
4,144
0
1,922
6,068
15,757
0
W
Ah Muzen Cab
ScyllaMasterRace
Ah Muzen Cab
8,551
5,549
0
4,467
6,136
2,144
1,607
2,648
3,488
0
35,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,087
Gold Earned
20,517
135
Minions Killed
96
0
Camps Cleared
0
563,847
Distance Traveled
450,732
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,819
682
57
6
0
130,102
3
W
Tiamat
8,175
818
41
4
0
182,670
1
W
King Arthur
7,544
754
37
4
0
180,337
1
L
Ares
6,645
665
13
1
0
165,635
2
L
Hades
7,053
705
26
3
0
154,995
1
W
Ah Muzen Cab
8,368
837
57
6
0
200,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role