Player Matchup

Chang'e
Chang'e
CarolinaMaluH
Chang'e
Level 13
God Stats
2W - 1L
1,847 SR
Queue Stats
12W - 8L
1,556 Elo+
Solo
Janus
Janus
TKS_BrayitanCR
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,359 Elo+
Solo
Medusa
Medusa
YoungMinno3
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,241 Elo+
Solo
Yemoja
Yemoja
heem1x
Yemoja
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 23L
1,442 Elo+
Solo
Bellona
Bellona
ii_Clxudy
Bellona
Level 7
God Stats
2W - 3L
1,614 SR
Queue Stats
9W - 16L
1,396 Elo+
Solo
Team Averages
Level 10
1,592 SR
1,399 Elo+

VS

Team Averages
Level 28
1,394 SR
1,413 Elo+
Ymir
Ymir
Sir_Roy2
Ymir
Level 17
God Stats
20W - 13L
1,356 SR
Queue Stats
206W - 147L
1,386 Elo+
Party 2
Mercury
Mercury
TheChozoMaster
Mercury
Level 28
God Stats
11W - 8L
1,462 SR
Queue Stats
210W - 154L
1,530 Elo+
Party 1
Jing Wei
Jing Wei
Twilightzeus
Jing Wei
Level 25
God Stats
49W - 65L
1,455 SR
Queue Stats
113W - 126L
1,422 Elo+
Party 1
Ares
Ares
awesumguy212
Ares
Level 56
God Stats
4W - 1L
1,296 SR
Queue Stats
77W - 53L
1,322 Elo+
Party 2
Discordia
Discordia
cesor72
Discordia
Level 15
God Stats
27W - 23L
1,403 SR
Queue Stats
191W - 130L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
3 / 2 / 0
12,109
1,009
22,501
15,682
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 0
9,725
810
673
6,078
1,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
0 / 9 / 1
9,979
832
5,278
17,579
6,202
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
heem1x
Yemoja
17
0 / 8 / 1
11,179
932
9,094
27,166
26,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
ii_Clxudy
Bellona
15
0 / 9 / 1
9,864
822
4,686
22,189
14,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

0

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
0 / 0 / 26
11,897
991
13,496
12,240
12,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
16 / 0 / 11
14,740
1,228
18,760
11,231
4,797
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jing Wei
Twilightzeus
Jing Wei
18
7 / 2 / 11
11,758
980
13,132
11,863
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 1 / 22
12,064
1,005
19,941
10,772
11,970
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
cesor72
Discordia
19
4 / 0 / 20
12,703
1,059
18,549
5,450
2,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
122
3
Kills
32
32
Deaths
3
3
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Chang'e
3
2
0
1.5
W
Ymir
0
0
26
13
L
0
4
0
0
W
16
0
11
21.5
W
Jing Wei
Twilightzeus
Jing Wei
7
2
11
6.25
L
Medusa
0
9
1
0.06
W
5
1
22
16
W
Discordia
cesor72
Discordia
4
0
20
14
L
Yemoja
heem1x
Yemoja
0
8
1
0.06
L
Bellona
ii_Clxudy
Bellona
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,232
Damage
83,878
88,694
Taken
51,556
54,613
Mitigated
36,121
8,482
Healing
3,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
22,501
1,263
2,582
3,608
15,682
5,309
0
7,504
8,178
65,308
0
W
Ymir
13,496
3,023
0
0
12,240
12,469
0
7,295
4,735
40,801
0
L
673
227
0
0
6,078
1,812
0
2,937
3,141
3,485
0
W
18,760
9,090
0
0
11,231
4,797
0
6,263
4,278
463
36,174
W
Jing Wei
Twilightzeus
Jing Wei
13,132
11,389
880
1,081
11,863
4,617
0
8,163
3,420
0
24,059
L
Medusa
5,278
2,583
0
180
17,579
6,202
0
9,309
8,270
0
11,862
W
19,941
693
0
0
10,772
11,970
0
6,344
4,111
25,586
0
W
Discordia
cesor72
Discordia
18,549
2,796
170
980
5,450
2,268
0
2,984
2,402
54,226
0
L
Yemoja
heem1x
Yemoja
9,094
2,469
572
1,248
27,166
26,678
0
19,019
8,147
23,049
0
L
Bellona
ii_Clxudy
Bellona
4,686
1,817
0
292
22,189
14,612
0
13,680
8,509
0
7,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,856
Gold Earned
63,162
164
Minions Killed
217
1
Camps Cleared
10
862,440
Distance Traveled
1,267,348
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,109
1,009
124
10
1
238,392
1
W
Ymir
11,897
991
59
5
2
237,274
1
L
Janus
9,725
810
8
1
0
91,231
0
W
Mercury
14,740
1,228
46
4
2
297,678
0
W
Jing Wei
11,758
980
9
1
1
238,841
0
L
Medusa
9,979
832
13
1
0
191,406
0
W
Ares
12,064
1,005
15
1
0
248,450
0
W
Discordia
12,703
1,059
88
7
5
245,105
1
L
Yemoja
11,179
932
17
1
0
199,169
0
L
Bellona
9,864
822
2
0
0
142,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role