Player Matchup

Izanami
Izanami
SacrissJD
Izanami
Level 124
God Stats
6W - 2L
1,728 SR
Queue Stats
88W - 99L
1,567 Elo+
Party 2
Jormungandr
Jormungandr
owlman237
Jormungandr
Level 74
God Stats
2W - 1L
1,418 SR
Queue Stats
102W - 98L
1,586 Elo+
Party 2
Kukulkan
Kukulkan
slothmaster2343
Kukulkan
Level 4
God Stats
0W - 1L
1,239 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 67
1,462 SR
1,551 Elo+

VS

Team Averages
Level 46
1,555 SR
1,475 Elo+
Ares
Ares
Slagernicus
Ares
Level 66
God Stats
119W - 116L
1,546 SR
Queue Stats
294W - 334L
1,511 Elo+
Party 1
Hou Yi
Hou Yi
Zagreuz
Hou Yi
Level 46
God Stats
17W - 7L
1,555 SR
Queue Stats
60W - 63L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
frigid159
Cthulhu
Level 27
God Stats
11W - 7L
1,564 SR
Queue Stats
23W - 29L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SacrissJD
Izanami
9
3 / 5 / 2
6,953
695
8,353
7,825
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
owlman237
Jormungandr
9
1 / 4 / 2
6,467
647
7,323
8,263
6,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
8
1 / 8 / 2
6,116
612
5,783
7,798
2,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 9
8,100
810
6,841
10,045
5,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
Zagreuz
Hou Yi
13
9 / 0 / 7
9,088
909
7,531
6,013
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
frigid159
Cthulhu
11
4 / 3 / 12
8,549
855
4,887
11,001
6,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
17
17
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
SacrissJD
Izanami
3
5
2
0.8
W
4
2
9
4.25
W
Hou Yi
Zagreuz
Hou Yi
9
0
7
12.5
W
Cthulhu
frigid159
Cthulhu
4
3
12
3.33
L
Jormungandr
owlman237
Jormungandr
1
4
2
0.5
L
Kukulkan
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,459
Damage
19,259
23,886
Taken
27,059
11,937
Mitigated
14,825
2,415
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
SacrissJD
Izanami
8,353
5,028
518
1,083
7,825
3,079
0
4,680
3,145
0
28,143
W
6,841
380
734
1,353
10,045
5,704
230
4,705
5,340
14,167
0
W
Hou Yi
Zagreuz
Hou Yi
7,531
5,011
0
2,718
6,013
2,135
2,361
3,912
2,101
0
38,750
W
Cthulhu
frigid159
Cthulhu
4,887
703
1,147
2,152
11,001
6,986
566
5,265
5,736
16,454
0
L
Jormungandr
owlman237
Jormungandr
7,323
1,626
294
520
8,263
6,126
0
2,173
6,090
17,748
0
L
Kukulkan
5,783
800
0
0
7,798
2,732
0
4,899
2,899
12,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,536
Gold Earned
25,737
82
Minions Killed
84
0
Camps Cleared
0
480,153
Distance Traveled
515,784
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,953
695
51
5
0
142,433
4
W
Ares
8,100
810
9
1
0
183,705
3
W
Hou Yi
9,088
909
53
5
0
171,319
1
W
Cthulhu
8,549
855
22
2
0
160,760
2
L
Jormungandr
6,467
647
20
2
0
180,824
0
L
Kukulkan
6,116
612
11
1
0
156,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role