Player Matchup

Yemoja
Yemoja
CaptainDiabolos
Yemoja
Level 126
God Stats
1W - 2L
1,561 SR
Queue Stats
14W - 23L
1,446 Elo+
Party 3
Rama
Rama
LaPulgà
Rama
Level 79
God Stats
4W - 13L
1,320 SR
Queue Stats
545W - 545L
1,467 Elo+
Solo
Osiris
Osiris
Pikmindestroyer
Osiris
Level 104
God Stats
0W - 3L
1,502 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Merlin
Merlin
a_wasted_lostboy
Merlin
Level 53
God Stats
0W - 4L
1,140 SR
Queue Stats
37W - 41L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
iNVBoB
Gilgamesh
Level 64
God Stats
9W - 13L
1,453 SR
Queue Stats
39W - 43L
1,459 Elo+
Party 1
Team Averages
Level 85
1,395 SR
1,465 Elo+

VS

Team Averages
Level 94
1,509 SR
1,430 Elo+
Hades
Hades
AlatumCross
Hades
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
741W - 712L
1,465 Elo+
Solo
Persephone
Persephone
Auberon13
Persephone
Level 110
God Stats
16W - 18L
1,279 SR
Queue Stats
264W - 282L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
GrajaSR
Danzaburou
Level 84
God Stats
5W - 6L
1,444 SR
Queue Stats
214W - 225L
1,454 Elo+
Solo
Hun Batz
Hun Batz
MusHU1
Hun Batz
Level 63
God Stats
7W - 0L
1,734 SR
Queue Stats
102W - 172L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
Velithor
Sun Wukong
Level 115
God Stats
13W - 10L
1,586 SR
Queue Stats
80W - 95L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,395
424
426
1,799
452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
7
0 / 2 / 0
3,972
497
1,378
3,959
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 1 / 0
4,298
537
2,509
3,674
2,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 1 / 1
4,124
516
1,087
2,382
752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
iNVBoB
Gilgamesh
6
1 / 1 / 0
4,113
514
1,556
3,273
1,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,242
655
1,720
4,106
1,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Persephone
Auberon13
Persephone
6
2 / 1 / 0
4,803
600
2,346
3,026
710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
GrajaSR
Danzaburou
8
2 / 0 / 0
5,026
628
2,131
2,510
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
MusHU1
Hun Batz
8
0 / 0 / 1
4,674
584
188
4,336
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
Velithor
Sun Wukong
7
0 / 0 / 1
4,656
582
1,166
2,490
875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
5
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Persephone
Auberon13
Persephone
2
1
0
2
L
0
0
0
0
W
Danzaburou
GrajaSR
Danzaburou
2
0
0
2
L
Rama
0
2
0
0
W
Hun Batz
MusHU1
Hun Batz
0
0
1
0.5
L
1
1
0
1
W
Sun Wukong
Velithor
Sun Wukong
0
0
1
0.5
L
0
1
1
0.5
L
Gilgamesh
iNVBoB
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,956
Damage
7,551
15,087
Taken
16,468
5,519
Mitigated
4,814
4,568
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,720
220
49
2,639
4,106
1,490
0
0
3,809
22,467
0
W
Persephone
Auberon13
Persephone
2,346
48
0
638
3,026
710
534
680
2,149
18,951
0
L
426
228
258
822
1,799
452
0
0
1,799
3,008
0
W
Danzaburou
GrajaSR
Danzaburou
2,131
1,431
0
800
2,510
611
0
101
2,409
0
20,472
L
Rama
1,378
1,173
0
1,395
3,959
853
24
0
3,959
0
15,907
W
Hun Batz
MusHU1
Hun Batz
188
0
0
2,618
4,336
1,128
0
154
4,110
0
24,088
L
2,509
951
0
326
3,674
2,032
100
1,622
2,052
0
16,902
W
Sun Wukong
Velithor
Sun Wukong
1,166
152
0
1,405
2,490
875
428
338
2,120
0
8,738
L
1,087
72
0
844
2,382
752
0
1,615
767
16,013
0
L
Gilgamesh
iNVBoB
Gilgamesh
1,556
516
0
923
3,273
1,430
0
829
2,444
0
14,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,902
Gold Earned
24,401
130
Minions Killed
248
0
Camps Cleared
0
591,384
Distance Traveled
737,573
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,242
655
70
9
0
137,808
3
W
Persephone
4,803
600
40
5
0
153,922
1
L
Yemoja
3,395
424
6
1
0
54,705
0
W
Danzaburou
5,026
628
53
7
0
126,874
0
L
Rama
3,972
497
31
4
0
130,346
2
W
Hun Batz
4,674
584
67
8
0
172,036
1
L
Osiris
4,298
537
28
4
0
150,645
2
W
Sun Wukong
4,656
582
18
2
0
146,933
0
L
Merlin
4,124
516
34
4
0
129,512
1
L
Gilgamesh
4,113
514
31
4
0
126,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role