Player Matchup

Set
Set
Gold II
 
Set
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
DJ Happy12
Cthulhu
Bronze III
Level 39
God Stats
0W - 1L
1,321 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Mulan
Mulan
Platinum IV
frankiejimenez
Mulan
Platinum IV
Level 129
God Stats
5W - 6L
1,528 SR
Queue Stats
562W - 556L
1,595 MMR
Solo
Raijin
Raijin
Gold III
spicyitalian1
Raijin
Gold III
Level 145
God Stats
4W - 9L
1,483 SR
Queue Stats
149W - 149L
1,607 MMR
Solo
Anhur
Anhur
Gold II
xX-Tpa954-Xx
Anhur
Gold II
Level 149
God Stats
4W - 11L
1,426 SR
Queue Stats
436W - 452L
1,623 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,452 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 85
1,559 SR
1,611 MMR
Neith
Neith
Gold V
Auzura ll
Neith
Gold V
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 114L
1,635 MMR
Solo
Jormungandr
Jormungandr
Gold I
DA504monster
Jormungandr
Gold I
Level 44
God Stats
39W - 45L
1,539 SR
Queue Stats
332W - 321L
1,592 MMR
Solo
Chaac
Chaac
Bronze III
XGK7
Chaac
Bronze III
Level 32
God Stats
3W - 0L
1,805 SR
Queue Stats
6W - 16L
1,600 MMR
Solo
Loki
Loki
Platinum V
fafsafaf
Loki
Platinum V
Level 107
God Stats
12W - 12L
1,595 SR
Queue Stats
326W - 322L
1,620 MMR
Solo
Sol
Sol
Platinum III
sG i IK ii IN G
Sol
Platinum III
Level 124
God Stats
8W - 6L
1,358 SR
Queue Stats
259W - 249L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
0 / 7 / 3
9,041
393
5,620
18,209
8,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
DJ Happy12
Cthulhu
13
1 / 8 / 4
8,307
361
8,820
17,527
16,638
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
3 / 5 / 2
10,637
462
18,254
23,106
19,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 3 / 1
10,956
476
7,831
14,325
5,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 6 / 2
10,896
474
8,692
15,567
5,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
TiamatGilgameshDanzaburouAthenaTsukuyomi

VS

Bans
KukulkanCu ChulainnNikeAresKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auzura ll
Neith
20
3 / 0 / 6
14,255
620
10,372
10,044
4,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
DA504monster
Jormungandr
17
8 / 1 / 12
12,792
556
11,172
20,372
20,930
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
XGK7
Chaac
16
3 / 5 / 9
11,855
515
14,326
25,036
24,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
20
6 / 2 / 7
13,708
596
13,962
13,662
5,905
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 2 / 12
15,098
656
18,141
16,714
6,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
9
Kills
29
29
Deaths
10
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
7
3
0.21
W
Neith
Auzura ll
Neith
3
0
6
6
W
Jormungandr
DA504monster
Jormungandr
8
1
12
14
L
Cthulhu
DJ Happy12
Cthulhu
1
8
4
0.38
W
Chaac
XGK7
Chaac
3
5
9
1.5
W
Loki
6
2
7
4.75
L
3
5
2
0.8
W
9
2
12
7.5
L
2
3
1
0.83
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,217
Damage
67,973
88,734
Taken
85,828
56,504
Mitigated
61,802
23,895
Healing
39,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,620
2,195
0
5,655
18,209
8,793
992
5,878
12,211
0
53,874
W
Neith
Auzura ll
Neith
10,372
5,102
0
5,059
10,044
4,649
6,149
3,169
6,875
0
106,329
W
Jormungandr
DA504monster
Jormungandr
11,172
2,267
474
5,260
20,372
20,930
316
5,657
14,625
43,388
0
L
Cthulhu
DJ Happy12
Cthulhu
8,820
1,381
719
2,385
17,527
16,638
0
7,657
9,554
33,315
0
W
Chaac
XGK7
Chaac
14,326
3,955
0
12,372
25,036
24,273
813
3,366
21,496
0
52,081
W
Loki
13,962
4,109
0
5,937
13,662
5,905
176
2,360
11,248
0
110,194
L
18,254
3,159
0
7,322
23,106
19,433
0
5,280
16,786
0
74,014
W
18,141
7,530
0
10,892
16,714
6,045
7,281
4,732
11,892
123,388
0
L
7,831
672
0
2,700
14,325
5,840
0
3,398
10,897
86,219
0
L
8,692
4,560
0
5,114
15,567
5,800
0
7,100
8,407
0
72,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,837
Gold Earned
67,708
561
Minions Killed
660
0
Camps Cleared
0
1,867,651
Distance Traveled
2,163,899
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,041
393
98
4
0
372,483
6
W
Neith
14,255
620
185
8
0
447,014
3
W
Jormungandr
12,792
556
50
2
0
457,888
9
L
Cthulhu
8,307
361
38
2
0
394,047
1
W
Chaac
11,855
515
86
4
0
393,484
3
W
Loki
13,708
596
170
7
0
483,080
1
L
Mulan
10,637
462
132
6
0
366,920
1
W
Sol
15,098
656
169
7
0
382,433
10
L
Raijin
10,956
476
174
8
0
363,904
5
L
Anhur
10,896
474
119
5
0
370,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role