Player Matchup

Apollo
Apollo
Silver I
SCOOBY_0502
Apollo
Silver I
Level 125
God Stats
31W - 41L
1,526 SR
Queue Stats
292W - 288L
1,089 MMR
Solo
Bellona
Bellona
Silver II
Senku_Rei_Kazuya
Bellona
Silver II
Level 62
God Stats
137W - 141L
1,536 SR
Queue Stats
179W - 193L
927 MMR
Solo
Janus
Janus
Silver IV
TheRealBigTuna7
Janus
Silver IV
Level 69
God Stats
5W - 7L
1,381 SR
Queue Stats
134W - 144L
840 MMR
Party 2
Bakasura
Bakasura
Silver I
TheRealMclovin7
Bakasura
Silver I
Level 84
God Stats
4W - 2L
1,558 SR
Queue Stats
193W - 180L
1,119 MMR
Party 2
Vamana
Vamana
Silver II
vipdasick66
Vamana
Silver II
Level 157
God Stats
6W - 8L
1,233 SR
Queue Stats
934W - 931L
1,006 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,447 SR
996 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,440 SR
998 MMR
Ymir
Ymir
Silver II
CadeozZ_
Ymir
Silver II
Level 121
God Stats
0W - 1L
1,700 SR
Queue Stats
51W - 61L
906 MMR
Solo
Rama
Rama
Silver II
OddLandMerc
Rama
Silver II
Level 119
God Stats
3W - 2L
1,276 SR
Queue Stats
66W - 79L
1,021 MMR
Party 1
Chaac
Chaac
Silver III
StomaticAxe32
Chaac
Silver III
Level 129
God Stats
9W - 11L
1,497 SR
Queue Stats
607W - 631L
989 MMR
Party 1
Agni
Agni
Silver I
TheFastSpark
Agni
Silver I
Level 122
God Stats
1W - 7L
1,310 SR
Queue Stats
485W - 509L
1,084 MMR
Solo
Hun Batz
Hun Batz
Silver I
pirrone_22
Hun Batz
Silver I
Level 79
God Stats
17W - 27L
1,419 SR
Queue Stats
249W - 257L
990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
5 / 2 / 6
12,617
574
12,952
12,954
5,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 0 / 4
11,503
523
7,767
14,941
8,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 3 / 4
13,191
600
6,818
11,325
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
20
5 / 2 / 10
13,536
615
11,549
17,985
8,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
20
6 / 0 / 5
13,147
598
16,587
18,774
14,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
SetGilgameshDanzaburouAthenaCu Chulainn

VS

Bans
King ArthurSobekNemesisGuan YuArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 4 / 1
9,300
423
1,764
10,216
5,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 4 / 2
10,332
470
5,783
15,502
5,347
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 7 / 1
9,756
443
14,730
24,339
26,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 9 / 0
10,160
462
11,403
13,184
4,527
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
pirrone_22
Hun Batz
15
1 / 3 / 1
9,316
423
4,454
9,775
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
27
Kills
7
7
Deaths
27
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
1
0.38
L
1
4
2
0.5
W
Apollo
5
2
6
4
W
4
0
4
6
L
0
7
1
0.07
L
4
9
0
0.44
W
7
3
4
3
W
Bakasura
5
2
10
5
L
Hun Batz
pirrone_22
Hun Batz
1
3
1
0.5
W
Vamana
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,673
Damage
38,134
75,979
Taken
73,016
41,828
Mitigated
44,595
24,855
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,764
345
0
1,770
10,216
5,058
0
715
9,375
17,597
0
L
5,783
4,212
0
6,611
15,502
5,347
0
0
15,389
0
66,600
W
Apollo
12,952
8,383
0
3,312
12,954
5,493
6,576
2,084
10,768
0
80,265
W
7,767
3,937
640
5,986
14,941
8,936
1,986
776
14,011
0
70,234
L
14,730
1,549
0
7,812
24,339
26,356
0
1,047
22,494
0
72,155
L
11,403
592
0
472
13,184
4,527
245
4,119
8,554
52,162
0
W
6,818
220
0
2,673
11,325
3,900
441
5,258
5,565
85,933
0
W
Bakasura
11,549
8,244
0
5,868
17,985
8,720
1,594
3,875
13,762
0
101,382
L
Hun Batz
pirrone_22
Hun Batz
4,454
708
0
3,364
9,775
3,307
0
726
8,739
0
53,567
W
Vamana
16,587
8,153
0
6,376
18,774
14,779
828
292
17,506
138
76,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,994
Gold Earned
48,864
703
Minions Killed
520
0
Camps Cleared
0
2,263,060
Distance Traveled
1,638,268
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,300
423
27
1
0
227,256
2
L
Rama
10,332
470
144
7
0
383,867
7
W
Apollo
12,617
574
133
6
0
429,289
1
W
Bellona
11,503
523
99
5
0
454,217
0
L
Chaac
9,756
443
131
6
0
389,721
2
L
Agni
10,160
462
101
5
0
348,923
9
W
Janus
13,191
600
155
7
0
434,905
1
W
Bakasura
13,536
615
183
8
0
503,790
7
L
Hun Batz
9,316
423
117
5
0
288,501
4
W
Vamana
13,147
598
133
6
0
440,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role