Player Matchup

Nemesis
Nemesis
D27GAMING
Nemesis
Level 73
God Stats
31W - 30L
1,434 SR
Queue Stats
247W - 245L
1,357 Elo+
Party 1
Thor
Thor
JuilGOATED
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,050 Elo+
Party 1
Mulan
Mulan
SmokeyDaBoss954
Mulan
Level 14
God Stats
5W - 6L
1,627 SR
Queue Stats
72W - 83L
1,218 Elo+
Party 1
Tiamat
Tiamat
lalotaku21
Tiamat
Level 18
God Stats
4W - 7L
1,512 SR
Queue Stats
230W - 312L
1,215 Elo+
Solo
Skadi
Skadi
realdealson7501
Skadi
Level 35
God Stats
4W - 4L
1,384 SR
Queue Stats
71W - 101L
1,342 Elo+
Party 1
Team Averages
Level 29
1,492 SR
1,237 Elo+

VS

Team Averages
Level 19
1,503 SR
1,345 Elo+
Merlin
Merlin
Bobrossboi68
Merlin
Level 8
God Stats
1W - 0L
1,487 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DankkShmeeb
Izanami
Level 27
God Stats
9W - 7L
1,574 SR
Queue Stats
71W - 75L
1,394 Elo+
Solo
Kali
Kali
SpockGetsEmMoist
Kali
Level 28
God Stats
11W - 10L
1,395 SR
Queue Stats
66W - 100L
1,230 Elo+
Solo
Vamana
Vamana
Super_Lame420
Vamana
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 44L
1,332 Elo+
Solo
Nemesis
Nemesis
conejooe_2
Nemesis
Level 14
God Stats
2W - 1L
1,562 SR
Queue Stats
116W - 126L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D27GAMING
Nemesis
20
17 / 4 / 7
15,816
565
25,290
20,668
12,038
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 14 / 15
10,195
364
6,327
19,984
7,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 7 / 5
12,300
439
9,780
21,401
13,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiamat
lalotaku21
Tiamat
13
5 / 7 / 4
10,356
370
6,153
15,595
6,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
13 / 2 / 5
12,203
436
12,560
8,558
2,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 18 / 5
9,876
353
3,108
18,484
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DankkShmeeb
Izanami
20
15 / 3 / 4
16,048
573
25,735
23,624
12,353
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
6 / 7 / 10
14,659
524
12,754
18,596
6,297
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
11 / 5 / 4
14,927
533
12,018
19,104
13,777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
conejooe_2
Nemesis
16
0 / 8 / 7
11,562
413
2,676
16,792
5,917
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
62
39
Kills
32
34
Deaths
41
36
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
18
5
0.14
L
Nemesis
D27GAMING
Nemesis
17
4
7
5.13
W
Izanami
DankkShmeeb
Izanami
15
3
4
5.67
L
1
14
15
0.61
L
3
7
5
0.79
W
6
7
10
1.57
W
11
5
4
2.6
W
Nemesis
conejooe_2
Nemesis
0
8
7
0.44
L
Tiamat
lalotaku21
Tiamat
5
7
4
1
L
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,110
Damage
56,291
86,206
Taken
96,600
41,721
Mitigated
42,986
13,644
Healing
23,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,108
520
0
0
18,484
4,642
739
1,408
17,046
20,775
0
L
Nemesis
D27GAMING
Nemesis
25,290
10,551
291
3,814
20,668
12,038
0
572
20,047
0
114,766
W
Izanami
DankkShmeeb
Izanami
25,735
18,530
0
9,705
23,624
12,353
3,732
2,044
21,580
0
154,546
L
6,327
2,213
0
61
19,984
7,798
359
541
19,337
51
24,397
L
9,780
1,873
0
3,553
21,401
13,063
1,298
469
20,888
0
83,046
W
12,754
9,802
0
7,594
18,596
6,297
2,212
1,467
17,099
113
43,507
W
12,018
5,509
0
5,641
19,104
13,777
2,909
1,285
17,819
0
82,647
W
Nemesis
conejooe_2
Nemesis
2,676
1,516
0
350
16,792
5,917
1,100
0
16,792
0
49,016
L
Tiamat
lalotaku21
Tiamat
6,153
519
0
4,346
15,595
6,032
0
1,038
14,347
38,734
0
L
12,560
6,551
0
1,579
8,558
2,790
3,284
120
8,366
0
52,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,870
Gold Earned
67,072
501
Minions Killed
498
0
Camps Cleared
0
2,173,546
Distance Traveled
2,433,826
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,876
353
30
1
0
499,734
0
L
Nemesis
15,816
565
161
6
0
594,796
2
W
Izanami
16,048
573
197
7
0
533,691
1
L
Thor
10,195
364
29
1
0
490,978
0
L
Mulan
12,300
439
153
5
0
420,420
4
W
Kali
14,659
524
75
3
0
434,111
1
W
Vamana
14,927
533
122
4
0
534,467
5
W
Nemesis
11,562
413
74
3
0
431,823
0
L
Tiamat
10,356
370
64
2
0
333,684
0
L
Skadi
12,203
436
94
3
0
333,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role