Player Matchup

Cerberus
Cerberus
Blauzin
Cerberus
Level 124
God Stats
1W - 0L
1,588 SR
Queue Stats
79W - 57L
1,653 Elo+
Party 1
Neith
Neith
Liimone
Neith
Level 104
God Stats
33W - 19L
1,622 SR
Queue Stats
854W - 597L
1,597 Elo+
Party 1
Merlin
Merlin
PapiAvatar13
Merlin
Level 88
God Stats
17W - 9L
1,672 SR
Queue Stats
196W - 125L
1,643 Elo+
Party 1
Team Averages
Level 105
1,627 SR
1,631 Elo+

VS

Team Averages
Level 83
1,609 SR
1,548 Elo+
Neith
Neith
David Jeremy
Neith
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
716W - 592L
1,506 Elo+
Party 2
Discordia
Discordia
Zouzhul
Discordia
Level 102
God Stats
0W - 1L
1,714 SR
Queue Stats
22W - 24L
1,571 Elo+
Solo
Cupid
Cupid
iPrudy
Cupid
Level 39
God Stats
216W - 142L
1,613 SR
Queue Stats
334W - 247L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blauzin
Cerberus
13
0 / 4 / 13
10,904
682
6,150
22,436
25,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Liimone
Neith
17
11 / 2 / 6
12,537
784
14,667
14,421
6,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
6 / 3 / 9
11,355
710
14,426
11,359
4,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 5
9,829
614
9,285
12,921
3,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Zouzhul
Discordia
13
1 / 2 / 7
9,666
604
15,285
11,327
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
iPrudy
Cupid
12
5 / 10 / 4
10,261
641
13,290
15,182
3,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
17
Kills
9
9
Deaths
17
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Blauzin
Cerberus
0
4
13
1.63
L
3
5
5
1.1
W
Neith
Liimone
Neith
11
2
6
7
W
Merlin
6
3
9
3.5
L
Discordia
Zouzhul
Discordia
1
2
7
2.25
L
Cupid
iPrudy
Cupid
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
37,860
48,216
Taken
39,430
36,004
Mitigated
9,639
10,048
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Blauzin
Cerberus
6,150
57
0
5,505
22,436
25,665
0
4,684
17,164
38,221
0
L
9,285
1,859
0
3,192
12,921
3,066
564
6,567
5,877
0
37,609
W
Neith
Liimone
Neith
14,667
5,792
0
3,236
14,421
6,039
2,767
5,235
8,522
0
65,963
W
Merlin
14,426
521
0
1,307
11,359
4,300
683
3,872
7,131
42,702
0
L
Discordia
Zouzhul
Discordia
15,285
696
904
2,397
11,327
2,806
220
6,424
4,409
51,536
0
L
Cupid
iPrudy
Cupid
13,290
9,496
474
606
15,182
3,767
47
6,382
8,512
0
33,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,796
Gold Earned
29,756
225
Minions Killed
179
0
Camps Cleared
0
850,639
Distance Traveled
845,078
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,904
682
63
4
0
293,577
4
L
Neith
9,829
614
62
4
0
285,882
5
W
Neith
12,537
784
104
7
0
288,991
1
W
Merlin
11,355
710
58
4
0
268,071
2
L
Discordia
9,666
604
64
4
0
311,495
4
L
Cupid
10,261
641
53
3
0
247,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role