Player Matchup

Fafnir
Fafnir
Aymunni
Fafnir
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 54L
1,343 Elo+
Party 3
Aphrodite
Aphrodite
Helenillajs
Aphrodite
Level 8
God Stats
3W - 2L
1,564 SR
Queue Stats
33W - 36L
1,320 Elo+
Party 1
Fenrir
Fenrir
Patosy
Fenrir
Level 17
God Stats
9W - 7L
1,652 SR
Queue Stats
52W - 49L
1,320 Elo+
Party 1
Hercules
Hercules
SaddamHussein2
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SirBigChungus
Ah Muzen Cab
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,600 Elo+
Party 3
Team Averages
Level 10
1,543 SR
1,417 Elo+

VS

Team Averages
Level 11
1,421 SR
1,341 Elo+
Hel
Hel
Aradiabot
Hel
Level 18
God Stats
0W - 3L
1,150 SR
Queue Stats
0W - 4L
1,290 Elo+
Party 2
Cthulhu
Cthulhu
EmilyRedPanda
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Thanatos
Thanatos
Nnealerin
Thanatos
Level 17
God Stats
3W - 4L
1,453 SR
Queue Stats
3W - 5L
1,263 Elo+
Solo
Thor
Thor
Smeagol265
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,155 Elo+
Party 2
Sobek
Sobek
TangoDownNLD
Sobek
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Aymunni
Fafnir
9
0 / 1 / 8
6,180
562
1,379
6,406
4,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
Helenillajs
Aphrodite
10
3 / 2 / 7
6,574
598
4,243
3,331
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Patosy
Fenrir
10
8 / 1 / 3
6,872
625
4,281
6,430
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
12
8 / 1 / 4
7,414
674
7,149
7,002
3,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
SirBigChungus
Ah Muzen Cab
10
4 / 1 / 6
6,390
581
6,473
6,422
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,962
451
2,015
4,993
861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
8
1 / 4 / 1
4,956
451
3,574
6,578
3,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Nnealerin
Thanatos
10
2 / 4 / 1
5,717
520
2,662
10,201
3,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 5 / 0
4,414
401
1,373
5,967
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 6 / 1
4,508
410
2,765
9,355
6,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
23
Kills
5
6
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Fafnir
Aymunni
Fafnir
0
1
8
4
L
Cthulhu
1
4
1
0.38
W
Aphrodite
Helenillajs
Aphrodite
3
2
7
3.25
L
Thanatos
Nnealerin
Thanatos
2
4
1
0.63
W
Fenrir
Patosy
Fenrir
8
1
3
9.5
W
Hercules
8
1
4
10
W
Ah Muzen Cab
SirBigChungus
Ah Muzen Cab
4
1
6
7
L
0
5
0
0
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,525
Damage
12,389
29,591
Taken
37,094
12,991
Mitigated
15,454
11,885
Healing
11,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,015
204
1,138
1,460
4,993
861
0
268
4,705
6,267
0
W
Fafnir
Aymunni
Fafnir
1,379
484
0
1,816
6,406
4,393
180
2,309
3,827
10,849
0
L
Cthulhu
3,574
522
0
666
6,578
3,419
0
1,123
5,455
15,919
0
W
Aphrodite
Helenillajs
Aphrodite
4,243
1,171
1,168
1,284
3,331
1,122
1,303
1,502
1,829
21,089
0
L
Thanatos
Nnealerin
Thanatos
2,662
521
0
6,755
10,201
3,336
0
920
9,133
0
27,890
W
Fenrir
Patosy
Fenrir
4,281
1,855
0
2,017
6,430
1,968
924
1,539
4,831
0
23,470
W
Hercules
7,149
680
0
2,132
7,002
3,551
0
1,030
5,972
0
30,031
W
Ah Muzen Cab
SirBigChungus
Ah Muzen Cab
6,473
2,977
0
3,468
6,422
1,957
252
1,464
4,778
0
38,762
L
1,373
466
0
0
5,967
1,551
0
251
5,676
0
9,941
L
2,765
518
0
1,003
9,355
6,287
0
2,622
6,503
10,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,430
Gold Earned
24,557
222
Minions Killed
132
0
Camps Cleared
0
982,901
Distance Traveled
921,499
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,962
451
11
1
0
200,341
0
W
Fafnir
6,180
562
13
1
0
166,392
1
L
Cthulhu
4,956
451
27
2
0
165,665
2
W
Aphrodite
6,574
598
42
4
0
177,462
0
L
Thanatos
5,717
520
69
6
0
164,393
0
W
Fenrir
6,872
625
44
4
0
224,320
0
W
Hercules
7,414
674
65
6
0
215,500
0
W
Ah Muzen Cab
6,390
581
58
5
0
199,227
3
L
Thor
4,414
401
19
2
0
202,582
1
L
Sobek
4,508
410
6
1
0
188,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role