Player Matchup

Bakasura
Bakasura
KingRas-TG
Bakasura
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 63L
1,673 Elo+
Party 3
Danzaburou
Danzaburou
NihCuh
Danzaburou
Level 27
God Stats
1W - 1L
1,835 SR
Queue Stats
3W - 7L
1,414 Elo+
Party 3
Baron Samedi
Baron Samedi
Zero_Specs
Baron Samedi
Level 53
God Stats
4W - 6L
1,869 SR
Queue Stats
47W - 82L
1,441 Elo+
Party 3
Bellona
Bellona
d_y_l_x_n-
Bellona
Level 68
God Stats
5W - 3L
1,707 SR
Queue Stats
67W - 91L
1,452 Elo+
Party 3
Xing Tian
Xing Tian
its__CHAVEZ
Xing Tian
Level 89
God Stats
26W - 32L
1,528 SR
Queue Stats
489W - 515L
1,489 Elo+
Party 3
Team Averages
Level 55
1,688 SR
1,494 Elo+

VS

Team Averages
Level 79
1,566 SR
1,486 Elo+
Bellona
Bellona
Bvaripa4
Bellona
Level 48
God Stats
13W - 19L
1,504 SR
Queue Stats
169W - 170L
1,493 Elo+
Party 2
Set
Set
CEOofLunars
Set
Level 68
God Stats
2W - 1L
1,714 SR
Queue Stats
78W - 69L
1,450 Elo+
Party 1
Janus
Janus
SwiftySullie32
Janus
Level 126
God Stats
5W - 6L
1,500 SR
Queue Stats
196W - 172L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
barbadosjr
Cthulhu
Level 46
God Stats
4W - 0L
1,443 SR
Queue Stats
77W - 80L
1,443 Elo+
Party 1
Medusa
Medusa
blasianboar
Medusa
Level 107
God Stats
12W - 12L
1,672 SR
Queue Stats
211W - 202L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KingRas-TG
Bakasura
15
3 / 10 / 5
10,380
399
5,395
20,771
8,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
NihCuh
Danzaburou
17
2 / 9 / 1
10,864
418
6,590
20,345
7,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Baron Samedi
Zero_Specs
Baron Samedi
15
0 / 15 / 2
9,765
376
8,729
23,835
8,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
d_y_l_x_n-
Bellona
19
3 / 6 / 3
12,999
500
21,784
26,955
23,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
its__CHAVEZ
Xing Tian
15
2 / 11 / 4
11,397
438
12,156
29,844
30,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bvaripa4
Bellona
20
4 / 3 / 6
13,657
525
10,706
23,145
18,925
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
22 / 0 / 13
16,735
644
29,504
24,668
11,787
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
17 / 2 / 17
16,476
634
32,514
17,642
7,061
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
barbadosjr
Cthulhu
20
3 / 3 / 18
13,051
502
16,148
21,333
11,252
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
20
5 / 2 / 11
16,582
638
14,019
17,408
7,826
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
116
10
Kills
51
51
Deaths
10
15
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bvaripa4
Bellona
4
3
6
2.33
W
22
0
13
28.5
L
Bakasura
KingRas-TG
Bakasura
3
10
5
0.55
L
Danzaburou
NihCuh
Danzaburou
2
9
1
0.28
W
17
2
17
12.75
L
Baron Samedi
Zero_Specs
Baron Samedi
0
15
2
0.07
W
Cthulhu
barbadosjr
Cthulhu
3
3
18
4
W
Medusa
5
2
11
5.25
L
Bellona
d_y_l_x_n-
Bellona
3
6
3
0.75
L
Xing Tian
its__CHAVEZ
Xing Tian
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,654
Damage
102,891
121,750
Taken
104,196
78,071
Mitigated
56,851
20,384
Healing
45,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bvaripa4
Bellona
10,706
4,034
0
9,261
23,145
18,925
248
2,101
21,038
0
84,194
W
29,504
16,588
0
11,524
24,668
11,787
1,497
3,217
21,311
0
159,917
L
Bakasura
KingRas-TG
Bakasura
5,395
3,772
0
1,546
20,771
8,804
0
9,615
11,018
0
25,522
L
Danzaburou
NihCuh
Danzaburou
6,590
984
498
4,369
20,345
7,419
1,312
5,781
14,522
0
64,587
W
32,514
2,908
477
5,578
17,642
7,061
674
6,877
10,221
112,058
0
L
Baron Samedi
Zero_Specs
Baron Samedi
8,729
293
407
2,254
23,835
8,694
339
11,978
11,315
52,337
0
W
Cthulhu
barbadosjr
Cthulhu
16,148
1,059
1,728
7,315
21,333
11,252
894
4,539
16,618
73,657
0
W
Medusa
14,019
7,338
0
9,832
17,408
7,826
3,526
4,237
12,952
0
163,016
L
Bellona
d_y_l_x_n-
Bellona
21,784
10,099
0
9,091
26,955
23,079
38
5,034
21,843
0
92,841
L
Xing Tian
its__CHAVEZ
Xing Tian
12,156
1,370
0
2,219
29,844
30,075
0
15,318
14,230
38,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,405
Gold Earned
76,501
455
Minions Killed
820
0
Camps Cleared
0
2,131,965
Distance Traveled
2,488,320
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,657
525
134
5
0
511,306
1
W
Set
16,735
644
176
7
0
547,995
3
L
Bakasura
10,380
399
54
2
0
404,640
0
L
Danzaburou
10,864
418
113
4
0
441,411
1
W
Janus
16,476
634
183
7
0
502,840
8
L
Baron Samedi
9,765
376
90
3
0
375,891
0
W
Cthulhu
13,051
502
84
3
0
470,412
0
W
Medusa
16,582
638
243
9
0
455,767
3
L
Bellona
12,999
500
142
5
0
445,673
1
L
Xing Tian
11,397
438
56
2
0
464,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role