Player Matchup

Fenrir
Fenrir
AtomicLobster_
Fenrir
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 19L
1,726 Elo+
Party 2
Olorun
Olorun
Ohnblatt
Olorun
Level 109
God Stats
2W - 2L
1,311 SR
Queue Stats
205W - 156L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
RockSolid619
Cthulhu
Level 122
God Stats
4W - 4L
1,455 SR
Queue Stats
290W - 233L
1,612 Elo+
Party 2
Team Averages
Level 101
1,422 SR
1,641 Elo+

VS

Team Averages
Level 101
1,562 SR
1,439 Elo+
Rama
Rama
ATRtermidor
Rama
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 71L
1,405 Elo+
Party 1
Ymir
Ymir
Foxcold-Cloud
Ymir
Level 89
God Stats
144W - 89L
1,551 SR
Queue Stats
519W - 585L
1,345 Elo+
Party 1
Janus
Janus
Humeman
Janus
Level 86
God Stats
3W - 4L
1,635 SR
Queue Stats
54W - 64L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
10,135
724
5,493
8,339
3,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
Ohnblatt
Olorun
15
3 / 2 / 5
9,764
697
7,056
7,680
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
RockSolid619
Cthulhu
13
2 / 1 / 8
9,361
669
9,660
10,823
12,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
8,408
601
5,107
8,246
2,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 2 / 3
9,761
697
3,725
12,718
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
Humeman
Janus
13
2 / 3 / 1
9,245
660
10,669
6,876
2,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
10
Kills
4
4
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
5
1
3
6.5
L
1
2
3
1.25
L
Janus
Humeman
Janus
2
3
1
0.83
W
Olorun
Ohnblatt
Olorun
3
2
5
2.75
W
Cthulhu
RockSolid619
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,209
Damage
19,501
26,842
Taken
27,840
18,929
Mitigated
15,169
4,070
Healing
5,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,107
3,828
0
1,214
8,246
2,682
0
5,478
2,768
0
25,986
W
5,493
736
0
1,035
8,339
3,519
467
4,714
3,625
0
27,202
L
3,725
548
0
2,405
12,718
10,227
0
6,710
6,008
21,454
0
L
Janus
Humeman
Janus
10,669
349
0
1,688
6,876
2,260
596
4,168
2,708
55,304
0
W
Olorun
Ohnblatt
Olorun
7,056
3,252
66
1,867
7,680
3,300
800
4,752
2,928
52,685
2,558
W
Cthulhu
RockSolid619
Cthulhu
9,660
1,452
334
768
10,823
12,110
231
5,060
5,763
30,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
27,414
173
Minions Killed
175
0
Camps Cleared
0
773,575
Distance Traveled
734,741
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,408
601
42
3
0
212,436
9
W
Fenrir
10,135
724
32
2
0
270,948
2
L
Ymir
9,761
697
24
2
0
258,772
3
L
Janus
9,245
660
109
8
0
263,533
4
W
Olorun
9,764
697
87
6
0
228,752
4
W
Cthulhu
9,361
669
54
4
0
273,875
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role