Player Matchup

Hercules
Hercules
Frinendo
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,491 Elo+
Party 3
Thoth
Thoth
MerlinDota
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,230 Elo+
Party 2
Artemis
Artemis
Parliam3ntt
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,230 Elo+
Party 2
Baron Samedi
Baron Samedi
TheFiddlyDiddlr
Baron Samedi
Level 7
God Stats
3W - 4L
1,508 SR
Queue Stats
3W - 4L
1,387 Elo+
Party 3
Merlin
Merlin
killedyaz
Merlin
Level 26
God Stats
0W - 2L
1,458 SR
Queue Stats
4W - 8L
1,264 Elo+
Party 3
Team Averages
Level 10
1,493 SR
1,320 Elo+

VS

Team Averages
Level 23
1,383 SR
1,395 Elo+
Cthulhu
Cthulhu
Im Zac6
Cthulhu
Level 27
God Stats
13W - 5L
1,387 SR
Queue Stats
221W - 292L
1,375 Elo+
Party 1
Bellona
Bellona
ZyanPredic
Bellona
Level 27
God Stats
6W - 4L
1,400 SR
Queue Stats
67W - 61L
1,397 Elo+
Solo
Ra
Ra
crowdcontrol2
Ra
Level 6
God Stats
3W - 7L
1,285 SR
Queue Stats
153W - 178L
1,304 Elo+
Solo
Pele
Pele
gennyuwu
Pele
Level 26
God Stats
8W - 6L
1,632 SR
Queue Stats
42W - 53L
1,405 Elo+
Solo
Chernobog
Chernobog
mater007
Chernobog
Level 29
God Stats
1W - 2L
1,209 SR
Queue Stats
199W - 217L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Frinendo
Hercules
9
0 / 4 / 1
5,559
463
1,770
5,828
3,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thoth
8
0 / 5 / 1
4,935
411
2,513
5,285
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Parliam3ntt
Artemis
7
1 / 8 / 0
4,677
390
5,782
7,258
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
TheFiddlyDiddlr
Baron Samedi
8
0 / 6 / 2
4,974
415
4,906
6,432
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Merlin
killedyaz
Merlin
11
8 / 4 / 0
7,265
605
6,381
6,631
1,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Im Zac6
Cthulhu
10
1 / 1 / 11
6,967
581
2,841
11,388
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
ZyanPredic
Bellona
12
2 / 0 / 3
7,494
625
4,077
5,746
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 6 / 2
5,680
473
2,456
6,756
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
13
12 / 2 / 1
8,447
704
6,938
8,310
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
mater007
Chernobog
12
11 / 1 / 6
7,868
656
7,473
6,769
2,147
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
9
Kills
26
27
Deaths
10
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
Frinendo
Hercules
0
4
1
0.13
W
Cthulhu
Im Zac6
Cthulhu
1
1
11
6.5
L
Thoth
0
5
1
0.1
L
Artemis
Parliam3ntt
Artemis
1
8
0
0.13
L
Baron Samedi
TheFiddlyDiddlr
Baron Samedi
0
6
2
0.17
W
Bellona
ZyanPredic
Bellona
2
0
3
3.5
W
0
6
2
0.17
W
Pele
12
2
1
6.25
L
Merlin
killedyaz
Merlin
8
4
0
2
W
Chernobog
mater007
Chernobog
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,352
Damage
23,785
31,434
Taken
38,969
9,642
Mitigated
15,864
2,591
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Frinendo
Hercules
1,770
520
0
542
5,828
3,004
585
0
5,828
0
17,943
W
Cthulhu
Im Zac6
Cthulhu
2,841
125
85
4,525
11,388
6,059
0
3,077
7,864
22,587
0
L
Thoth
2,513
410
0
0
5,285
888
278
283
5,002
16,743
0
L
Artemis
Parliam3ntt
Artemis
5,782
2,811
0
0
7,258
1,943
0
1,429
5,829
0
10,611
L
Baron Samedi
TheFiddlyDiddlr
Baron Samedi
4,906
1,379
188
1,353
6,432
1,850
316
1,360
5,024
19,323
0
W
Bellona
ZyanPredic
Bellona
4,077
1,255
0
2,464
5,746
3,020
0
534
5,082
0
37,560
W
2,456
517
20
546
6,756
1,965
0
3,834
2,888
21,996
0
W
Pele
6,938
2,550
0
3,048
8,310
2,673
0
2,444
5,770
0
46,884
L
Merlin
killedyaz
Merlin
6,381
854
0
508
6,631
1,957
374
1,981
4,454
26,840
0
W
Chernobog
mater007
Chernobog
7,473
5,253
0
750
6,769
2,147
0
2,965
3,565
0
40,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,410
Gold Earned
36,456
169
Minions Killed
329
0
Camps Cleared
0
1,106,394
Distance Traveled
1,106,573
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,559
463
45
4
0
220,957
2
W
Cthulhu
6,967
581
33
3
0
242,794
0
L
Thoth
4,935
411
33
3
0
216,808
0
L
Artemis
4,677
390
8
1
0
219,689
1
L
Baron Samedi
4,974
415
26
2
0
223,654
0
W
Bellona
7,494
625
84
7
0
205,133
0
W
Ra
5,680
473
49
4
0
166,810
2
W
Pele
8,447
704
97
8
0
274,413
0
L
Merlin
7,265
605
57
5
0
225,286
2
W
Chernobog
7,868
656
66
6
0
217,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role