Player Matchup

Bacchus
Bacchus
Armiya
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
MoSniperR
Gilgamesh
Level 9
God Stats
0W - 6L
1,208 SR
Queue Stats
21W - 34L
1,423 Elo+
Solo
Ymir
Ymir
naurisvaara
Ymir
Level 21
God Stats
17W - 20L
1,563 SR
Queue Stats
25W - 28L
1,423 Elo+
Party 3
Rama
Rama
spooderman111
Rama
Level 25
God Stats
3W - 5L
1,685 SR
Queue Stats
34W - 24L
1,556 Elo+
Party 3
Ra
Ra
xKayzura
Ra
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 9L
1,512 Elo+
Party 1
Team Averages
Level 16
1,491 SR
1,503 Elo+

VS

Team Averages
Level 33
1,484 SR
1,490 Elo+
Zeus
Zeus
Die_WyldeHilde
Zeus
Level 14
God Stats
1W - 1L
1,278 SR
Queue Stats
17W - 7L
1,612 Elo+
Party 2
Olorun
Olorun
In21
Olorun
Level 67
God Stats
1W - 0L
1,692 SR
Queue Stats
92W - 104L
1,475 Elo+
Party 2
Mercury
Mercury
NAAACKEN
Mercury
Level 34
God Stats
18W - 3L
1,858 SR
Queue Stats
159W - 104L
1,636 Elo+
Party 2
Thor
Thor
RamboKeisari
Thor
Level 26
God Stats
1W - 1L
1,262 SR
Queue Stats
2W - 2L
1,191 Elo+
Solo
Guan Yu
Guan Yu
ThaaaFlaash
Guan Yu
Level 22
God Stats
1W - 1L
1,332 SR
Queue Stats
25W - 19L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Armiya
Bacchus
12
0 / 11 / 5
8,165
371
7,871
16,902
7,942
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
MoSniperR
Gilgamesh
18
3 / 7 / 2
11,378
517
9,033
18,296
13,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
7 / 6 / 1
10,714
487
9,549
16,069
12,146
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 7 / 4
10,531
479
6,332
14,927
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 10 / 4
9,633
438
6,712
12,826
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 18
13,663
621
16,210
12,148
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
In21
Olorun
20
9 / 3 / 9
13,769
626
15,466
16,859
6,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
NAAACKEN
Mercury
20
19 / 2 / 9
14,470
658
21,483
18,714
8,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 1 / 5
10,664
485
4,406
12,722
4,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
ThaaaFlaash
Guan Yu
17
1 / 3 / 6
11,159
507
4,444
12,607
12,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
14
Kills
40
41
Deaths
14
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Armiya
Bacchus
0
11
5
0.23
W
9
5
18
3.6
W
Olorun
In21
Olorun
9
3
9
4.5
L
Gilgamesh
MoSniperR
Gilgamesh
3
7
2
0.57
W
Mercury
NAAACKEN
Mercury
19
2
9
11.75
W
2
1
5
4.5
W
Guan Yu
ThaaaFlaash
Guan Yu
1
3
6
1.33
L
7
6
1
1.25
L
2
7
4
0.57
L
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,497
Damage
62,009
79,020
Taken
73,050
42,865
Mitigated
37,428
9,879
Healing
26,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Armiya
Bacchus
7,871
1,568
0
1,313
16,902
7,942
217
8,068
8,806
21,138
0
W
16,210
1,817
0
3,715
12,148
4,821
637
6,382
5,374
87,891
0
W
Olorun
In21
Olorun
15,466
7,151
754
10,392
16,859
6,953
5,998
6,811
9,994
100,077
0
L
Gilgamesh
MoSniperR
Gilgamesh
9,033
2,356
0
3,212
18,296
13,501
433
5,572
12,334
0
75,637
W
Mercury
NAAACKEN
Mercury
21,483
13,951
0
3,124
18,714
8,939
1,347
5,779
12,781
0
129,801
W
4,406
925
0
3,633
12,722
4,421
787
3,133
9,551
0
52,527
W
Guan Yu
ThaaaFlaash
Guan Yu
4,444
1,047
362
4,780
12,607
12,294
1,540
3,129
9,440
0
46,129
L
9,549
922
0
394
16,069
12,146
0
5,928
10,061
25,098
0
L
6,332
5,791
0
3,488
14,927
4,815
1,411
6,388
8,509
0
54,381
L
6,712
1,614
431
1,041
12,826
4,461
646
5,720
7,106
51,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,421
Gold Earned
63,725
414
Minions Killed
626
0
Camps Cleared
0
1,871,572
Distance Traveled
2,032,364
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,165
371
25
1
0
436,462
2
W
Zeus
13,663
621
138
6
0
384,037
6
W
Olorun
13,769
626
145
7
0
397,959
4
L
Gilgamesh
11,378
517
127
6
0
379,856
2
W
Mercury
14,470
658
152
7
0
528,567
4
W
Thor
10,664
485
87
4
0
324,921
0
W
Guan Yu
11,159
507
104
5
0
396,880
5
L
Ymir
10,714
487
43
2
0
422,970
4
L
Rama
10,531
479
110
5
0
321,839
2
L
Ra
9,633
438
109
5
0
310,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role