Player Matchup

Bacchus
Bacchus
CrisisCore_06
Bacchus
Level 115
God Stats
1W - 0L
1,235 SR
Queue Stats
90W - 43L
1,678 Elo+
Party 2
Nox
Nox
MorsCerta_
Nox
Level 119
God Stats
6W - 2L
1,690 SR
Queue Stats
95W - 48L
1,681 Elo+
Party 2
Medusa
Medusa
lordsemihABI
Medusa
Level 18
God Stats
13W - 0L
2,058 SR
Queue Stats
53W - 14L
1,696 Elo+
Party 2
Team Averages
Level 84
1,661 SR
1,685 Elo+

VS

Team Averages
Level 31
1,360 SR
1,425 Elo+
Pele
Pele
Baneflash
Pele
Level 16
God Stats
0W - 2L
1,300 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
Gooofiee1oo
Scylla
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 25L
1,274 Elo+
Party 1
Terra
Terra
heron_neil
Terra
Level 29
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 3 / 8
5,271
753
3,254
4,281
2,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
3 / 0 / 6
5,989
856
3,149
3,356
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
9
7 / 0 / 2
6,558
937
5,321
4,013
1,278
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
0 / 4 / 2
4,462
637
2,242
4,964
1,465
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
7
1 / 4 / 2
4,781
683
3,171
4,294
1,106
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Terra
6
1 / 2 / 2
4,655
665
652
5,129
2,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
2
3
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
0
4
2
0.25
W
Bacchus
0
3
8
1.33
L
Scylla
1
4
2
0.5
W
3
0
6
6
L
Terra
1
2
2
1
W
Medusa
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,724
Damage
6,065
11,650
Taken
14,387
5,328
Mitigated
4,974
3,042
Healing
1,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
2,242
731
0
133
4,964
1,465
0
1,699
3,191
0
8,479
W
Bacchus
3,254
391
371
258
4,281
2,953
0
1,256
2,863
10,107
0
L
Scylla
3,171
311
165
255
4,294
1,106
0
1,859
2,335
11,858
0
W
3,149
312
0
710
3,356
1,097
302
881
2,445
18,979
0
L
Terra
652
136
160
771
5,129
2,403
0
2,501
2,434
3,225
0
W
Medusa
5,321
2,565
0
1,703
4,013
1,278
455
1,534
2,479
0
19,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,818
Gold Earned
13,898
82
Minions Killed
36
0
Camps Cleared
0
376,475
Distance Traveled
321,694
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,462
637
12
2
0
119,528
0
W
Bacchus
5,271
753
11
2
0
120,738
2
L
Scylla
4,781
683
19
3
0
118,127
1
W
Nox
5,989
856
34
5
0
125,713
2
L
Terra
4,655
665
5
1
0
84,039
0
W
Medusa
6,558
937
37
5
0
130,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role