Player Matchup

Artemis
Artemis
Funkb0t_6000
Artemis
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 29L
1,315 Elo+
Solo
Jing Wei
Jing Wei
K1llerBee12345
Jing Wei
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,354 Elo+
Solo
Janus
Janus
NBA xKaMix
Janus
Level 27
God Stats
23W - 24L
1,500 SR
Queue Stats
97W - 115L
1,286 Elo+
Party 1
Fenrir
Fenrir
PrJtS
Fenrir
Level 23
God Stats
22W - 29L
1,395 SR
Queue Stats
81W - 94L
1,330 Elo+
Solo
Arachne
Arachne
x Ishigami x
Arachne
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 8L
1,687 Elo+
Party 1
Team Averages
Level 17
1,479 SR
1,394 Elo+

VS

Team Averages
Level 24
1,637 SR
1,407 Elo+
Mercury
Mercury
Cheplen09
Mercury
Level 27
God Stats
2W - 1L
1,827 SR
Queue Stats
52W - 59L
1,359 Elo+
Party 2
Kuzenbo
Kuzenbo
HARBISON20
Kuzenbo
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,443 Elo+
Party 2
Gilgamesh
Gilgamesh
JuSTxCodfather
Gilgamesh
Level 29
God Stats
8W - 1L
1,752 SR
Queue Stats
54W - 43L
1,540 Elo+
Solo
Merlin
Merlin
SouthernSteel65
Merlin
Level 17
God Stats
29W - 19L
1,605 SR
Queue Stats
786W - 779L
1,373 Elo+
Solo
Neith
Neith
the_1_EPIC_J-man
Neith
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 37L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Funkb0t_6000
Artemis
14
3 / 2 / 2
8,256
486
8,162
8,220
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
13
4 / 1 / 4
7,883
464
6,766
10,765
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
14
1 / 1 / 9
8,114
477
4,467
7,596
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
PrJtS
Fenrir
14
4 / 3 / 6
8,653
509
4,127
10,096
3,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
x Ishigami x
Arachne
15
12 / 4 / 1
9,793
576
14,261
11,719
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cheplen09
Mercury
14
4 / 4 / 0
8,741
514
4,352
12,144
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
HARBISON20
Kuzenbo
11
1 / 5 / 2
6,966
410
4,081
10,919
8,538
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
JuSTxCodfather
Gilgamesh
13
3 / 4 / 0
8,222
484
7,237
13,641
6,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 1
8,319
489
6,124
6,530
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 1
7,260
427
7,483
10,236
3,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
24
Kills
10
11
Deaths
24
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
Cheplen09
Mercury
4
4
0
1
W
Artemis
Funkb0t_6000
Artemis
3
2
2
2
L
Kuzenbo
HARBISON20
Kuzenbo
1
5
2
0.4
L
Gilgamesh
JuSTxCodfather
Gilgamesh
3
4
0
0.75
W
Jing Wei
4
1
4
6
W
Janus
1
1
9
5.5
W
Fenrir
PrJtS
Fenrir
4
3
6
2.33
L
1
5
1
0.3
L
1
6
1
0.25
W
Arachne
x Ishigami x
Arachne
12
4
1
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,783
Damage
29,277
48,396
Taken
53,470
19,934
Mitigated
24,087
9,427
Healing
8,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Cheplen09
Mercury
4,352
1,933
0
1,880
12,144
4,115
620
1,872
10,126
0
54,611
W
Artemis
Funkb0t_6000
Artemis
8,162
4,149
0
2,290
8,220
4,171
271
0
8,220
0
36,669
L
Kuzenbo
HARBISON20
Kuzenbo
4,081
1,591
187
448
10,919
8,538
156
754
10,020
22,305
0
L
Gilgamesh
JuSTxCodfather
Gilgamesh
7,237
2,089
0
2,884
13,641
6,167
0
420
13,189
0
35,007
W
Jing Wei
6,766
4,292
0
1,297
10,765
4,511
0
2,592
8,173
0
39,578
W
Janus
4,467
719
0
1,278
7,596
2,257
0
2,011
5,211
33,187
0
W
Fenrir
PrJtS
Fenrir
4,127
979
369
2,248
10,096
3,703
1,815
1,658
8,274
0
40,226
L
6,124
69
0
316
6,530
2,199
394
318
6,138
44,835
0
L
7,483
2,907
0
2,880
10,236
3,068
977
674
9,530
0
35,789
W
Arachne
x Ishigami x
Arachne
14,261
9,734
0
1,945
11,719
5,292
1,268
3,138
8,313
0
56,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,699
Gold Earned
39,508
355
Minions Killed
336
0
Camps Cleared
0
1,647,039
Distance Traveled
1,443,882
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,741
514
100
6
0
348,698
2
W
Artemis
8,256
486
68
4
0
257,912
1
L
Kuzenbo
6,966
410
34
2
0
287,889
0
L
Gilgamesh
8,222
484
67
4
0
281,718
1
W
Jing Wei
7,883
464
66
4
0
365,661
0
W
Janus
8,114
477
58
3
0
322,391
0
W
Fenrir
8,653
509
75
4
0
340,555
0
L
Merlin
8,319
489
78
5
0
254,948
0
L
Neith
7,260
427
57
3
0
270,629
1
W
Arachne
9,793
576
88
5
0
360,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role