Player Matchup

Bakasura
Bakasura
ChrisNoNo99
Bakasura
Level 117
God Stats
3W - 2L
1,891 SR
Queue Stats
70W - 94L
1,539 Elo+
Party 2
Cerberus
Cerberus
JayS133per
Cerberus
Level 144
God Stats
4W - 2L
1,366 SR
Queue Stats
648W - 690L
1,509 Elo+
Party 2
Agni
Agni
TrippyRatzz
Agni
Level 140
God Stats
32W - 32L
1,656 SR
Queue Stats
301W - 317L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
Weazhel
Danzaburou
Level 135
God Stats
8W - 8L
1,629 SR
Queue Stats
261W - 312L
1,503 Elo+
Party 2
Terra
Terra
hksrnbfkju
Terra
Level 149
God Stats
3W - 1L
1,722 SR
Queue Stats
270W - 270L
1,531 Elo+
Party 2
Team Averages
Level 137
1,653 SR
1,529 Elo+

VS

Team Averages
Level 99
1,658 SR
1,677 Elo+
Heimdallr
Heimdallr
Defib King
Heimdallr
Level 110
God Stats
6W - 4L
1,426 SR
Queue Stats
122W - 99L
1,655 Elo+
Party 1
Cabrakan
Cabrakan
K_nastylicious
Cabrakan
Level 142
God Stats
9W - 11L
1,782 SR
Queue Stats
274W - 253L
1,598 Elo+
Solo
He Bo
He Bo
Vinegar Toe
He Bo
Level 90
God Stats
0W - 2L
1,469 SR
Queue Stats
22W - 18L
1,761 Elo+
Party 1
Achilles
Achilles
muffff55
Achilles
Level 76
God Stats
18W - 12L
1,776 SR
Queue Stats
315W - 283L
1,560 Elo+
Solo
Loki
Loki
xfiremanssonx
Loki
Level 79
God Stats
2W - 2L
1,834 SR
Queue Stats
8W - 8L
1,811 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ChrisNoNo99
Bakasura
16
6 / 3 / 7
9,796
544
7,684
14,689
6,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
JayS133per
Cerberus
13
3 / 4 / 8
8,076
449
5,917
11,053
7,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
8 / 0 / 9
10,685
594
13,746
5,806
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Weazhel
Danzaburou
14
2 / 2 / 11
9,042
502
10,066
6,965
2,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
17
3 / 2 / 4
11,345
630
7,477
12,025
6,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Defib King
Heimdallr
14
4 / 6 / 2
8,701
483
5,703
12,897
5,236
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
14
3 / 5 / 4
9,552
531
7,934
14,643
12,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
0 / 6 / 0
7,678
427
5,122
9,248
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
muffff55
Achilles
16
2 / 2 / 1
9,596
533
8,652
19,072
19,731
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 4
8,447
469
5,602
11,883
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
22
Kills
11
11
Deaths
22
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ChrisNoNo99
Bakasura
6
3
7
3.17
L
Heimdallr
Defib King
Heimdallr
4
6
2
0.83
W
Cerberus
JayS133per
Cerberus
3
4
8
1.75
L
Cabrakan
3
5
4
1
W
8
0
9
12.5
L
0
6
0
0
W
Danzaburou
Weazhel
Danzaburou
2
2
11
3.75
W
Terra
3
2
4
2.5
L
Achilles
muffff55
Achilles
2
2
1
1.25
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,890
Damage
33,013
50,538
Taken
67,743
24,866
Mitigated
45,280
19,571
Healing
15,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ChrisNoNo99
Bakasura
7,684
6,123
0
7,844
14,689
6,946
1,308
2,751
11,860
0
41,139
L
Heimdallr
Defib King
Heimdallr
5,703
3,309
0
3,620
12,897
5,236
1,166
3,916
8,731
0
53,593
W
Cerberus
JayS133per
Cerberus
5,917
582
0
1,591
11,053
7,080
0
5,196
5,775
17,662
0
L
Cabrakan
7,934
1,560
0
1,716
14,643
12,813
0
5,699
8,349
21,219
0
W
13,746
568
123
2,940
5,806
2,105
52
1,913
3,673
67,656
0
L
5,122
0
0
531
9,248
3,180
0
4,810
3,988
51,969
0
W
Danzaburou
Weazhel
Danzaburou
10,066
3,384
0
1,769
6,965
2,285
545
2,058
4,867
0
42,048
W
Terra
7,477
1,052
1,044
4,260
12,025
6,450
150
706
11,307
56,785
0
L
Achilles
muffff55
Achilles
8,652
2,878
0
5,852
19,072
19,731
0
8,216
10,484
0
61,570
L
5,602
1,061
0
3,582
11,883
4,320
0
3,529
7,980
0
61,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,944
Gold Earned
43,974
471
Minions Killed
467
0
Camps Cleared
0
1,820,391
Distance Traveled
1,603,760
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,796
544
108
6
0
410,465
2
L
Heimdallr
8,701
483
108
6
0
269,803
3
W
Cerberus
8,076
449
33
2
0
341,623
9
L
Cabrakan
9,552
531
31
2
0
338,469
11
W
Agni
10,685
594
131
7
0
380,796
5
L
He Bo
7,678
427
95
5
0
301,157
2
W
Danzaburou
9,042
502
78
4
0
338,536
2
W
Terra
11,345
630
121
7
0
348,971
2
L
Achilles
9,596
533
125
7
0
309,935
0
L
Loki
8,447
469
108
6
0
384,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role