Player Matchup

Artemis
Artemis
Chelkk00
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,502 Elo+
Solo
Pele
Pele
FalcãoDoAgreste
Pele
Level 13
God Stats
3W - 2L
1,683 SR
Queue Stats
9W - 12L
1,411 Elo+
Party 2
Ymir
Ymir
Lautilink
Ymir
Level 15
God Stats
1W - 1L
1,758 SR
Queue Stats
16W - 10L
1,559 Elo+
Solo
Vamana
Vamana
PlayZera
Vamana
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,466 Elo+
Party 2
Kukulkan
Kukulkan
inhawrau
Kukulkan
Level 6
God Stats
1W - 2L
1,525 SR
Queue Stats
4W - 6L
1,366 Elo+
Party 2
Team Averages
Level 10
1,593 SR
1,461 Elo+

VS

Team Averages
Level 24
1,684 SR
1,466 Elo+
Yemoja
Yemoja
Gëk0
Yemoja
Level 8
God Stats
2W - 2L
1,721 SR
Queue Stats
14W - 11L
1,506 Elo+
Party 1
Odin
Odin
Hanwkblack
Odin
Level 8
God Stats
4W - 3L
1,721 SR
Queue Stats
25W - 29L
1,428 Elo+
Party 1
Izanami
Izanami
MissRasputina
Izanami
Level 13
God Stats
14W - 2L
1,982 SR
Queue Stats
34W - 30L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
Txdeu_Kirik
Baron Samedi
Level 7
God Stats
2W - 0L
1,677 SR
Queue Stats
9W - 7L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
coyotetd
Gilgamesh
Level 86
God Stats
3W - 4L
1,316 SR
Queue Stats
365W - 344L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chelkk00
Artemis
6
0 / 2 / 0
4,099
410
2,326
2,380
477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 0
4,557
456
1,798
6,286
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
6
0 / 4 / 0
3,946
395
1,633
4,797
2,020
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
PlayZera
Vamana
7
1 / 6 / 0
4,885
489
3,018
6,445
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
inhawrau
Kukulkan
8
0 / 3 / 0
4,782
478
2,327
4,283
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gëk0
Yemoja
8
1 / 0 / 6
5,390
539
1,165
3,140
1,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
5 / 1 / 2
6,361
636
3,956
3,654
2,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
11
6 / 0 / 3
6,544
654
5,110
6,489
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Txdeu_Kirik
Baron Samedi
10
2 / 0 / 2
5,686
569
2,397
2,251
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
coyotetd
Gilgamesh
10
5 / 0 / 4
6,123
612
4,248
5,409
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
1
Kills
19
19
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
Chelkk00
Artemis
0
2
0
0
L
0
4
0
0
W
Yemoja
Gëk0
Yemoja
1
0
6
4
W
5
1
2
6
L
Ymir
0
4
0
0
W
Izanami
6
0
3
7.5
L
Vamana
PlayZera
Vamana
1
6
0
0.17
W
Baron Samedi
Txdeu_Kirik
Baron Samedi
2
0
2
3
W
Gilgamesh
coyotetd
Gilgamesh
5
0
4
7
L
Kukulkan
inhawrau
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,102
Damage
16,876
24,191
Taken
20,943
8,398
Mitigated
9,480
3,357
Healing
8,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Chelkk00
Artemis
2,326
1,086
0
250
2,380
477
0
439
1,941
0
11,031
L
1,798
824
0
1,826
6,286
1,620
0
719
5,479
0
20,828
W
Yemoja
Gëk0
Yemoja
1,165
510
645
628
3,140
1,432
612
680
2,430
8,626
0
W
3,956
1,508
0
392
3,654
2,554
632
504
3,110
0
21,257
L
Ymir
1,633
801
0
620
4,797
2,020
0
648
4,149
10,718
0
W
Izanami
5,110
3,243
0
2,072
6,489
2,495
1,234
1,163
5,326
0
44,517
L
Vamana
PlayZera
Vamana
3,018
1,525
0
661
6,445
2,876
0
78
5,977
0
14,627
W
Baron Samedi
Txdeu_Kirik
Baron Samedi
2,397
115
0
1,450
2,251
885
626
975
1,194
24,912
0
W
Gilgamesh
coyotetd
Gilgamesh
4,248
1,410
0
2,950
5,409
2,114
0
400
4,923
0
26,843
L
Kukulkan
inhawrau
Kukulkan
2,327
914
0
0
4,283
1,405
0
1,508
2,663
18,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,269
Gold Earned
30,104
156
Minions Killed
255
0
Camps Cleared
0
880,178
Distance Traveled
918,272
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,099
410
26
3
0
132,906
2
L
Pele
4,557
456
50
5
0
200,011
2
W
Yemoja
5,390
539
12
1
0
210,929
2
W
Odin
6,361
636
50
5
0
191,558
2
L
Ymir
3,946
395
9
1
0
168,205
0
W
Izanami
6,544
654
84
8
0
152,348
0
L
Vamana
4,885
489
29
3
0
196,579
1
W
Baron Samedi
5,686
569
51
5
0
170,037
1
W
Gilgamesh
6,123
612
58
6
0
193,400
1
L
Kukulkan
4,782
478
42
4
0
182,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role