Player Matchup

Da Ji
Da Ji
Eugeniodelgar
Da Ji
Level 124
God Stats
10W - 13L
1,446 SR
Queue Stats
707W - 702L
1,500 Elo+
Solo
Scylla
Scylla
Milerway678
Scylla
Level 97
God Stats
12W - 10L
1,600 SR
Queue Stats
203W - 179L
1,530 Elo+
Solo
Rama
Rama
SnEEkYKiiD
Rama
Level 65
God Stats
7W - 6L
1,443 SR
Queue Stats
645W - 638L
1,463 Elo+
Solo
Cabrakan
Cabrakan
ThundaClappa639
Cabrakan
Level 63
God Stats
22W - 33L
1,543 SR
Queue Stats
345W - 457L
1,322 Elo+
Solo
Tsukuyomi
Tsukuyomi
zaeeOCH8
Tsukuyomi
Level 108
God Stats
25W - 25L
1,432 SR
Queue Stats
484W - 552L
1,330 Elo+
Solo
Team Averages
Level 91
1,493 SR
1,429 Elo+

VS

Team Averages
Level 84
1,539 SR
1,443 Elo+
Bakasura
Bakasura
AFKayd
Bakasura
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 110L
1,437 Elo+
Solo
Bacchus
Bacchus
BIGW3RM760
Bacchus
Level 84
God Stats
5W - 15L
1,482 SR
Queue Stats
31W - 57L
1,328 Elo+
Solo
Chernobog
Chernobog
T0XICMINDZ
Chernobog
Level 81
God Stats
1W - 3L
1,591 SR
Queue Stats
46W - 38L
1,570 Elo+
Solo
Bellona
Bellona
TigerKing7749
Bellona
Level 88
God Stats
12W - 21L
1,648 SR
Queue Stats
383W - 347L
1,522 Elo+
Solo
Ra
Ra
smell1
Ra
Level 111
God Stats
17W - 16L
1,474 SR
Queue Stats
377W - 413L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,376
567
6,122
7,575
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
14
2 / 0 / 3
7,704
593
4,073
2,490
842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 1
7,053
543
4,477
6,875
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
9
1 / 1 / 2
6,290
484
1,976
9,555
7,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
zaeeOCH8
Tsukuyomi
11
4 / 2 / 0
7,020
540
3,942
7,832
4,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AFKayd
Bakasura
12
0 / 4 / 1
6,852
527
2,183
10,804
3,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
BIGW3RM760
Bacchus
10
0 / 2 / 1
6,075
467
4,286
5,494
4,855
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
T0XICMINDZ
Chernobog
11
2 / 2 / 0
6,664
513
5,726
6,605
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
13
1 / 3 / 1
7,205
554
5,101
7,276
6,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ra
12
0 / 3 / 0
7,020
540
1,299
4,235
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
3
4
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AFKayd
Bakasura
0
4
1
0.13
L
Bacchus
BIGW3RM760
Bacchus
0
2
1
0.25
W
5
0
3
6.5
W
Scylla
2
0
3
3.5
W
2
1
1
2.5
L
Chernobog
T0XICMINDZ
Chernobog
2
2
0
1
W
Cabrakan
1
1
2
2
L
Bellona
1
3
1
0.5
L
Ra
0
3
0
0
W
Tsukuyomi
zaeeOCH8
Tsukuyomi
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,590
Damage
18,595
34,327
Taken
34,414
18,443
Mitigated
18,230
7,175
Healing
8,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AFKayd
Bakasura
2,183
1,262
0
3,007
10,804
3,800
0
1,658
9,048
0
33,512
L
Bacchus
BIGW3RM760
Bacchus
4,286
95
0
1,003
5,494
4,855
0
827
4,667
13,146
0
W
6,122
1,845
0
722
7,575
2,546
0
275
7,250
0
43,867
W
Scylla
4,073
366
0
1,513
2,490
842
0
1,180
1,310
48,040
0
W
4,477
3,518
0
2,820
6,875
2,208
1,154
2,761
4,114
0
39,234
L
Chernobog
T0XICMINDZ
Chernobog
5,726
3,758
0
2,337
6,605
2,057
0
1,076
5,483
0
44,008
W
Cabrakan
1,976
287
0
1,416
9,555
7,876
0
1,369
7,985
13,129
0
L
Bellona
5,101
1,207
0
920
7,276
6,301
475
782
6,468
0
41,566
L
Ra
1,299
77
0
945
4,235
1,217
240
1,402
2,699
46,550
0
W
Tsukuyomi
zaeeOCH8
Tsukuyomi
3,942
831
0
704
7,832
4,971
0
0
7,615
0
33,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
33,816
340
Minions Killed
417
0
Camps Cleared
0
1,118,082
Distance Traveled
1,268,244
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,852
527
99
8
0
262,311
8
L
Bacchus
6,075
467
19
1
0
265,729
2
W
Da Ji
7,376
567
73
6
0
254,915
2
W
Scylla
7,704
593
105
8
0
254,293
4
W
Rama
7,053
543
78
6
0
225,031
2
L
Chernobog
6,664
513
97
7
0
211,004
2
W
Cabrakan
6,290
484
21
2
0
229,416
2
L
Bellona
7,205
554
101
8
0
265,363
5
L
Ra
7,020
540
101
8
0
263,837
7
W
Tsukuyomi
7,020
540
63
5
0
154,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role