Player Matchup

Pele
Pele
Girafemasai
Pele
Level 114
God Stats
3W - 1L
1,398 SR
Queue Stats
79W - 87L
1,479 Elo+
Party 3
Heimdallr
Heimdallr
I Chic I
Heimdallr
Level 84
God Stats
25W - 20L
1,722 SR
Queue Stats
215W - 206L
1,551 Elo+
Solo
King Arthur
King Arthur
LuckTheGrizzlie
King Arthur
Level 89
God Stats
1W - 1L
1,268 SR
Queue Stats
64W - 70L
1,481 Elo+
Solo
Merlin
Merlin
Wonky_Willy69
Merlin
Level 117
God Stats
4W - 6L
1,123 SR
Queue Stats
798W - 780L
1,501 Elo+
Solo
Ratatoskr
Ratatoskr
gabi213
Ratatoskr
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 39L
1,402 Elo+
Party 3
Team Averages
Level 101
1,402 SR
1,483 Elo+

VS

Team Averages
Level 94
1,486 SR
1,425 Elo+
Medusa
Medusa
AbsurdPwillis52
Medusa
Level 132
God Stats
38W - 35L
1,582 SR
Queue Stats
781W - 753L
1,469 Elo+
Party 2
Pele
Pele
ItsBaddest
Pele
Level 75
God Stats
12W - 3L
1,298 SR
Queue Stats
339W - 379L
1,443 Elo+
Party 2
Bellona
Bellona
SIR_HONEYDIPS
Bellona
Level 108
God Stats
0W - 2L
1,302 SR
Queue Stats
88W - 98L
1,488 Elo+
Party 1
Persephone
Persephone
sNn SlimShady
Persephone
Level 67
God Stats
15W - 11L
1,493 SR
Queue Stats
257W - 311L
1,415 Elo+
Party 2
King Arthur
King Arthur
z089589
King Arthur
Level 88
God Stats
3W - 4L
1,756 SR
Queue Stats
80W - 86L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 8
9,582
532
7,311
13,344
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
I Chic I
Heimdallr
15
4 / 1 / 0
9,797
544
6,082
10,870
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
LuckTheGrizzlie
King Arthur
14
2 / 1 / 10
9,486
527
9,747
13,691
9,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
8 / 0 / 9
11,211
623
13,802
6,431
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
gabi213
Ratatoskr
15
6 / 3 / 5
10,027
557
7,773
12,950
4,281
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
6,178
343
655
2,119
529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 7 / 1
7,488
416
5,685
16,763
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
13
0 / 3 / 1
7,903
439
3,894
15,199
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Persephone
sNn SlimShady
Persephone
11
0 / 6 / 3
7,312
406
9,991
11,475
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
z089589
King Arthur
14
2 / 7 / 1
8,117
451
7,653
14,499
10,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
25
Kills
4
5
Deaths
24
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
5
0
8
9
W
Heimdallr
I Chic I
Heimdallr
4
1
0
4
L
1
7
1
0.21
W
King Arthur
LuckTheGrizzlie
King Arthur
2
1
10
7
L
Bellona
0
3
1
0.17
W
8
0
9
12.5
W
Ratatoskr
gabi213
Ratatoskr
6
3
5
2.83
L
Persephone
sNn SlimShady
Persephone
0
6
3
0.25
L
King Arthur
z089589
King Arthur
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,715
Damage
27,878
57,286
Taken
60,055
27,916
Mitigated
28,041
15,706
Healing
12,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
655
237
0
170
2,119
529
0
0
2,106
0
10,958
W
7,311
1,829
0
5,406
13,344
7,587
737
2,702
10,400
0
52,030
W
Heimdallr
I Chic I
Heimdallr
6,082
2,832
0
3,609
10,870
4,177
1,857
233
10,551
0
61,051
L
5,685
1,748
0
4,610
16,763
5,487
0
2,797
13,966
0
41,854
W
King Arthur
LuckTheGrizzlie
King Arthur
9,747
465
0
3,096
13,691
9,410
53
1,376
11,762
0
46,956
L
Bellona
3,894
441
0
2,681
15,199
8,646
0
4,199
11,000
0
44,317
W
13,802
221
0
2,344
6,431
2,461
714
1,910
4,291
77,936
0
W
Ratatoskr
gabi213
Ratatoskr
7,773
2,136
0
1,251
12,950
4,281
0
2,934
9,700
0
70,642
L
Persephone
sNn SlimShady
Persephone
9,991
177
525
1,792
11,475
3,272
0
3,042
8,427
35,649
0
L
King Arthur
z089589
King Arthur
7,653
1,914
0
2,370
14,499
10,107
0
3,762
10,737
0
45,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,103
Gold Earned
36,998
500
Minions Killed
346
0
Camps Cleared
0
1,805,740
Distance Traveled
1,513,363
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,178
343
21
1
0
114,963
1
W
Pele
9,582
532
84
5
0
390,370
0
W
Heimdallr
9,797
544
97
5
0
305,757
2
L
Pele
7,488
416
85
5
0
352,688
0
W
King Arthur
9,486
527
99
6
0
382,372
1
L
Bellona
7,903
439
91
5
0
405,833
3
W
Merlin
11,211
623
118
7
0
339,759
1
W
Ratatoskr
10,027
557
102
6
0
387,482
11
L
Persephone
7,312
406
62
3
0
337,667
1
L
King Arthur
8,117
451
87
5
0
302,212
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role