Player Matchup

Kukulkan
Kukulkan
IkeOfficial
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
OrbMastaB
Anhur
Level 28
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
dippitydabs
Yemoja
Level 82
God Stats
30W - 42L
1,542 SR
Queue Stats
80W - 140L
1,293 Elo+
Solo
Fenrir
Fenrir
petterandres
Fenrir
Level 81
God Stats
1W - 6L
1,579 SR
Queue Stats
32W - 38L
1,509 Elo+
Solo
Team Averages
Level 65
1,539 SR
1,451 Elo+

VS

Team Averages
Level 83
1,534 SR
1,334 Elo+
Jormungandr
Jormungandr
Abaddon_AbysStar
Jormungandr
Level 60
God Stats
2W - 0L
1,414 SR
Queue Stats
9W - 7L
1,139 Elo+
Solo
Gilgamesh
Gilgamesh
DcSn1per750
Gilgamesh
Level 126
God Stats
5W - 2L
1,459 SR
Queue Stats
16W - 23L
1,326 Elo+
Party 1
Sol
Sol
Way2Nice4U
Sol
Level 109
God Stats
3W - 3L
1,601 SR
Queue Stats
6W - 15L
1,394 Elo+
Party 1
Cthulhu
Cthulhu
gregor902 0
Cthulhu
Level 37
God Stats
2W - 0L
1,663 SR
Queue Stats
5W - 5L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IkeOfficial
Kukulkan
14
2 / 3 / 1
8,512
709
4,841
6,908
2,775
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
OrbMastaB
Anhur
14
1 / 4 / 1
8,333
694
5,019
9,909
3,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
14
0 / 3 / 1
8,929
744
3,903
11,121
9,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
14
2 / 6 / 0
8,540
712
5,082
11,515
5,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Abaddon_AbysStar
Jormungandr
15
2 / 1 / 2
9,422
785
5,885
6,570
2,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
DcSn1per750
Gilgamesh
16
5 / 0 / 4
11,123
927
8,804
17,008
9,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 3 / 2
10,792
899
8,589
8,994
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
gregor902 0
Cthulhu
17
4 / 1 / 2
10,262
855
8,482
8,832
6,618
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
16
16
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Abaddon_AbysStar
Jormungandr
2
1
2
3
W
Gilgamesh
DcSn1per750
Gilgamesh
5
0
4
7
L
Kukulkan
IkeOfficial
Kukulkan
2
3
1
0.83
L
Anhur
OrbMastaB
Anhur
1
4
1
0.38
W
5
3
2
2
L
Yemoja
0
3
1
0.17
W
Cthulhu
gregor902 0
Cthulhu
4
1
2
5
L
Fenrir
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,845
Damage
31,760
39,453
Taken
41,404
21,281
Mitigated
22,178
5,850
Healing
14,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Abaddon_AbysStar
Jormungandr
5,885
1,238
0
1,852
6,570
2,631
1,420
2,539
4,031
27,277
0
W
Gilgamesh
DcSn1per750
Gilgamesh
8,804
1,915
0
7,033
17,008
9,865
490
1,482
15,526
87
28,902
L
Kukulkan
IkeOfficial
Kukulkan
4,841
803
0
0
6,908
2,775
168
5,787
1,121
28,417
0
L
Anhur
OrbMastaB
Anhur
5,019
2,276
0
1,849
9,909
3,858
468
4,654
5,255
0
24,362
W
8,589
3,589
0
3,756
8,994
3,064
4,540
1,156
7,838
44,757
0
L
Yemoja
3,903
429
827
163
11,121
9,633
553
7,766
3,355
20,605
0
W
Cthulhu
gregor902 0
Cthulhu
8,482
275
147
1,631
8,832
6,618
320
4,659
4,173
31,956
0
L
Fenrir
5,082
586
123
2,888
11,515
5,015
232
5,131
6,384
0
21,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,314
Gold Earned
41,599
172
Minions Killed
242
6
Camps Cleared
14
767,524
Distance Traveled
895,663
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,422
785
60
5
1
220,297
0
W
Gilgamesh
11,123
927
25
2
3
238,926
0
L
Kukulkan
8,512
709
59
5
1
165,852
0
L
Anhur
8,333
694
30
3
1
179,378
0
W
Sol
10,792
899
94
8
5
179,243
0
L
Yemoja
8,929
744
52
4
0
201,193
0
W
Cthulhu
10,262
855
63
5
5
257,197
4
L
Fenrir
8,540
712
31
3
4
221,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role