Player Matchup

Eset
Eset
MariGoBrxzy
Eset
Level 28
God Stats
1W - 0L
1,836 SR
Queue Stats
21W - 5L
1,834 Elo+
Solo
Ymir
Ymir
Ohayo 7Vigga
Ymir
Level 26
God Stats
12W - 2L
1,796 SR
Queue Stats
81W - 55L
1,569 Elo+
Solo
Cupid
Cupid
Wet_Dik_Willy
Cupid
Level 25
God Stats
15W - 2L
1,916 SR
Queue Stats
24W - 14L
1,759 Elo+
Solo
Odin
Odin
alpaca_fat_bowl
Odin
Level 13
God Stats
7W - 2L
1,657 SR
Queue Stats
60W - 48L
1,607 Elo+
Solo
Nemesis
Nemesis
blog_previo1
Nemesis
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 7L
1,634 Elo+
Solo
Team Averages
Level 20
1,741 SR
1,681 Elo+

VS

Team Averages
Level 11
1,440 SR
1,578 Elo+
Ymir
Ymir
MellowBear09
Ymir
Level 11
God Stats
2W - 4L
1,412 SR
Queue Stats
4W - 7L
1,609 Elo+
Party 1
Zeus
Zeus
Mike7911_XD
Zeus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,568 Elo+
Solo
Anhur
Anhur
RageQuitPro23
Anhur
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 20L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Shadedhemlok
Gilgamesh
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,566 Elo+
Party 1
Pele
Pele
yerreflection21
Pele
Level 11
God Stats
0W - 2L
1,289 SR
Queue Stats
4W - 7L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 0
7,189
654
5,802
4,406
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 10
7,029
639
6,766
4,428
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
8 / 1 / 2
7,413
674
6,603
5,841
1,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 1 / 3
6,416
583
3,158
3,888
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
blog_previo1
Nemesis
12
7 / 1 / 1
7,870
715
5,103
4,591
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 1
4,195
381
995
10,794
3,945
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 3 / 0
5,340
485
981
6,703
2,054
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 2
5,292
481
2,522
6,708
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Shadedhemlok
Gilgamesh
7
0 / 8 / 1
5,111
465
1,310
8,310
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 2 / 0
6,492
590
2,899
6,467
1,777
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
26
Kills
4
4
Deaths
26
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
0
9
1
0.06
L
1
3
0
0.33
W
2
1
10
7
L
0
4
2
0.25
L
Gilgamesh
Shadedhemlok
Gilgamesh
0
8
1
0.06
W
8
1
2
9
W
4
1
3
5.5
W
Nemesis
blog_previo1
Nemesis
7
1
1
7.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,432
Damage
8,707
23,154
Taken
38,982
10,276
Mitigated
12,863
8,941
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,802
437
0
1,273
4,406
1,366
284
536
3,870
39,487
0
L
995
531
0
110
10,794
3,945
0
4,509
6,285
8,348
0
L
981
37
0
1,627
6,703
2,054
0
4,943
1,760
22,502
0
W
6,766
2,273
61
1,406
4,428
3,018
545
381
4,047
35,166
0
L
2,522
864
0
1,491
6,708
1,418
0
519
6,189
0
18,449
L
Gilgamesh
Shadedhemlok
Gilgamesh
1,310
560
0
562
8,310
3,669
85
1,046
7,264
0
16,504
W
6,603
3,715
552
3,055
5,841
1,758
1,650
329
5,512
0
37,616
W
3,158
549
0
1,586
3,888
1,836
0
517
3,371
0
25,055
W
Nemesis
blog_previo1
Nemesis
5,103
3,055
0
1,008
4,591
2,298
1,130
213
4,378
0
36,841
L
2,899
853
0
809
6,467
1,777
0
1,551
4,916
0
17,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,917
Gold Earned
26,430
354
Minions Killed
177
0
Camps Cleared
0
1,021,840
Distance Traveled
882,369
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,189
654
84
8
0
222,487
4
L
Ymir
4,195
381
9
1
0
177,560
2
L
Zeus
5,340
485
49
4
0
162,316
3
W
Ymir
7,029
639
57
5
0
207,884
3
L
Anhur
5,292
481
45
4
0
160,060
6
L
Gilgamesh
5,111
465
33
3
0
177,111
0
W
Cupid
7,413
674
81
7
0
178,935
3
W
Odin
6,416
583
55
5
0
213,355
0
W
Nemesis
7,870
715
77
7
0
199,179
0
L
Pele
6,492
590
41
4
0
205,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role