Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
DEALEROH8
Janus
Gold I
Level 160
God Stats
14W - 17L
1,560 SR
Queue Stats
162W - 153L
1,651 MMR
Party 1
Chaac
Chaac
Gold V
Doctor_Nasty69
Chaac
Gold V
Level 143
God Stats
71W - 54L
1,608 SR
Queue Stats
159W - 145L
1,282 MMR
Party 1
Sobek
Sobek
Platinum III
GhastlyDegree99
Sobek
Platinum III
Level 66
God Stats
12W - 8L
1,611 SR
Queue Stats
207W - 208L
1,489 MMR
Solo
Loki
Loki
Gold III
Rapha BFR
Loki
Gold III
Level 160
God Stats
48W - 58L
1,540 SR
Queue Stats
533W - 538L
1,453 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,564 SR
1,475 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,572 SR
1,471 MMR
Ares
Ares
Gold IV
DANi_REY_12
Ares
Gold IV
Level 110
God Stats
2W - 2L
1,656 SR
Queue Stats
469W - 474L
1,433 MMR
Solo
Skadi
Skadi
Bronze III
SQUARENecron
Skadi
Bronze III
Level 125
God Stats
0W - 1L
1,657 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Thoth
Thoth
Silver III
SadisticMonk530
Thoth
Silver III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,451 MMR
Solo
Scylla
Scylla
Bronze III
SlayerOfNames1
Scylla
Bronze III
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 6L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold IV
superpenguin75
King Arthur
Gold IV
Level 86
God Stats
30W - 29L
1,548 SR
Queue Stats
283W - 303L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 2 / 0
9,701
647
7,027
8,592
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
DEALEROH8
Janus
14
9 / 1 / 4
9,184
612
6,098
5,554
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 0 / 3
9,398
627
12,243
12,783
11,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 2 / 6
7,241
483
3,264
9,678
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
14
2 / 2 / 5
8,341
556
5,706
7,365
2,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ApolloGilgameshAthenaSetCthulhu

VS

Bans
DanzaburouAnhurNemesisGuan YuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
7,685
512
3,531
14,519
10,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 1
7,706
514
4,860
8,637
2,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 1
5,512
367
2,559
6,045
1,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 3 / 1
7,707
514
6,736
8,855
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
superpenguin75
King Arthur
12
1 / 7 / 1
7,672
511
4,682
12,375
6,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
24
Kills
7
7
Deaths
24
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
0
1.5
L
2
4
4
1
W
Janus
DEALEROH8
Janus
9
1
4
11
W
9
0
3
10.5
W
1
2
6
2
W
Loki
2
2
5
2.25
L
1
3
1
0.5
L
0
7
1
0.07
L
3
3
1
1.17
L
King Arthur
superpenguin75
King Arthur
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,338
Damage
22,368
43,972
Taken
50,431
26,449
Mitigated
23,459
13,887
Healing
7,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,027
5,224
0
625
8,592
3,047
2,461
972
7,620
0
77,438
L
3,531
396
0
1,080
14,519
10,475
0
3,391
11,008
25,886
0
W
Janus
DEALEROH8
Janus
6,098
248
165
1,959
5,554
1,942
1,148
3,250
2,304
48,581
0
W
12,243
2,354
0
7,147
12,783
11,800
1,304
2,573
10,210
0
58,428
W
3,264
593
0
3,690
9,678
7,289
450
3,264
6,414
9,553
0
W
Loki
5,706
1,265
0
301
7,365
2,371
76
2,767
4,598
0
57,107
L
4,860
2,673
0
1,650
8,637
2,314
534
245
8,392
0
61,371
L
2,559
305
0
480
6,045
1,805
0
1,975
3,897
18,827
0
L
6,736
1,386
0
2,672
8,855
2,566
0
1,817
6,952
44,958
0
L
King Arthur
superpenguin75
King Arthur
4,682
520
0
1,170
12,375
6,299
104
1,513
10,820
0
39,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,865
Gold Earned
36,282
490
Minions Killed
366
0
Camps Cleared
0
1,425,815
Distance Traveled
1,305,818
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,701
647
139
9
0
251,256
4
L
Ares
7,685
512
41
3
0
268,120
4
W
Janus
9,184
612
102
7
0
307,711
2
W
Chaac
9,398
627
127
8
0
306,862
2
W
Sobek
7,241
483
14
1
0
271,822
4
W
Loki
8,341
556
108
7
0
288,164
0
L
Skadi
7,706
514
116
8
0
261,063
0
L
Thoth
5,512
367
25
2
0
229,875
0
L
Scylla
7,707
514
90
6
0
268,916
3
L
King Arthur
7,672
511
94
6
0
277,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role