Player Matchup

Fenrir
Fenrir
CarlitozJr
Fenrir
Level 49
God Stats
1W - 5L
1,352 SR
Queue Stats
141W - 162L
1,416 Elo+
Solo
Artio
Artio
Covfee
Artio
Level 101
God Stats
22W - 19L
1,494 SR
Queue Stats
680W - 661L
1,499 Elo+
Party 1
King Arthur
King Arthur
SirBruhh
King Arthur
Level 17
God Stats
53W - 35L
1,582 SR
Queue Stats
433W - 425L
1,481 Elo+
Party 1
Jing Wei
Jing Wei
Tyjumei
Jing Wei
Level 120
God Stats
13W - 11L
1,432 SR
Queue Stats
782W - 768L
1,480 Elo+
Party 1
Merlin
Merlin
gmata210
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 75
1,472 SR
1,475 Elo+

VS

Team Averages
Level 68
1,460 SR
1,415 Elo+
Izanami
Izanami
GOODFORUGRIF
Izanami
Level 71
God Stats
4W - 6L
1,256 SR
Queue Stats
629W - 588L
1,465 Elo+
Party 2
Sobek
Sobek
PolarElegence
Sobek
Level 57
God Stats
7W - 4L
1,520 SR
Queue Stats
9W - 15L
1,370 Elo+
Party 2
Awilix
Awilix
TrVpxLordDaYv0
Awilix
Level 40
God Stats
30W - 31L
1,484 SR
Queue Stats
59W - 78L
1,298 Elo+
Solo
Osiris
Osiris
haTeD PurPle
Osiris
Level 136
God Stats
11W - 8L
1,472 SR
Queue Stats
432W - 404L
1,444 Elo+
Party 2
Tiamat
Tiamat
xD Chillz
Tiamat
Level 37
God Stats
112W - 115L
1,569 SR
Queue Stats
293W - 281L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarlitozJr
Fenrir
15
5 / 4 / 2
9,158
539
10,504
15,291
7,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
Covfee
Artio
11
0 / 3 / 8
7,051
415
5,838
15,424
11,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
SirBruhh
King Arthur
18
2 / 2 / 1
10,063
592
8,661
13,623
8,341
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Tyjumei
Jing Wei
12
7 / 5 / 1
8,151
479
12,692
10,633
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
gmata210
Merlin
12
1 / 3 / 0
7,934
467
4,153
6,808
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GOODFORUGRIF
Izanami
14
5 / 6 / 3
9,127
537
7,596
11,930
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 8
7,521
442
5,769
18,809
15,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 3
8,419
495
6,088
9,626
3,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
15
4 / 2 / 2
9,156
539
9,928
11,852
9,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
xD Chillz
Tiamat
15
5 / 1 / 5
9,526
560
10,916
9,429
6,717
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
15
Kills
17
17
Deaths
15
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CarlitozJr
Fenrir
5
4
2
1.5
L
Artio
Covfee
Artio
0
3
8
1.33
W
Izanami
GOODFORUGRIF
Izanami
5
6
3
1.08
W
0
3
8
1.33
L
King Arthur
SirBruhh
King Arthur
2
2
1
1.25
W
3
3
3
1.5
L
Jing Wei
Tyjumei
Jing Wei
7
5
1
1.5
L
Merlin
gmata210
Merlin
1
3
0
0.33
W
Osiris
4
2
2
2.5
W
Tiamat
xD Chillz
Tiamat
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,848
Damage
40,297
61,779
Taken
61,646
34,754
Mitigated
39,915
14,098
Healing
18,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CarlitozJr
Fenrir
10,504
2,461
0
2,418
15,291
7,745
0
4,215
11,076
0
59,305
L
Artio
Covfee
Artio
5,838
733
493
4,185
15,424
11,694
24
6,464
8,960
17,023
0
W
Izanami
GOODFORUGRIF
Izanami
7,596
4,583
0
3,002
11,930
4,373
299
1,069
10,651
0
53,248
W
5,769
389
0
5,930
18,809
15,572
75
3,375
14,774
16,695
0
L
King Arthur
SirBruhh
King Arthur
8,661
1,200
0
3,549
13,623
8,341
779
0
13,623
0
71,255
W
6,088
3,044
0
2,598
9,626
3,298
0
1,509
8,027
0
40,054
L
Jing Wei
Tyjumei
Jing Wei
12,692
9,104
0
1,784
10,633
4,664
40
3,838
6,795
0
41,604
L
Merlin
gmata210
Merlin
4,153
449
0
1,669
6,808
2,310
624
2,168
4,640
43,984
0
W
Osiris
9,928
3,803
0
2,230
11,852
9,955
480
355
11,497
0
57,116
W
Tiamat
xD Chillz
Tiamat
10,916
1,081
948
3,374
9,429
6,717
47
2,677
6,706
64,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,357
Gold Earned
43,749
419
Minions Killed
427
0
Camps Cleared
0
1,531,475
Distance Traveled
1,605,901
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,158
539
86
5
0
328,869
0
L
Artio
7,051
415
24
1
0
285,815
1
W
Izanami
9,127
537
96
6
0
285,213
5
W
Sobek
7,521
442
24
1
0
341,005
1
L
King Arthur
10,063
592
142
8
0
353,751
4
W
Awilix
8,419
495
74
4
0
328,110
0
L
Jing Wei
8,151
479
69
4
0
309,845
3
L
Merlin
7,934
467
98
6
0
253,195
4
W
Osiris
9,156
539
111
7
0
310,617
2
W
Tiamat
9,526
560
122
7
0
340,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role