Player Matchup

Fenrir
Fenrir
IzMxty-
Fenrir
Level 28
God Stats
3W - 3L
1,389 SR
Queue Stats
63W - 91L
1,285 Elo+
Party 2
Aphrodite
Aphrodite
K1ngsz
Aphrodite
Level 124
God Stats
1W - 3L
1,174 SR
Queue Stats
61W - 60L
1,503 Elo+
Solo
Anubis
Anubis
Ryze_Syrexx
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,307 Elo+
Party 2
Janus
Janus
Ryze_WyXyYT
Janus
Level 65
God Stats
1W - 5L
1,283 SR
Queue Stats
156W - 220L
1,320 Elo+
Party 2
Hou Yi
Hou Yi
jorgecrak543
Hou Yi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 252L
1,343 Elo+
Party 2
Team Averages
Level 60
1,369 SR
1,351 Elo+

VS

Team Averages
Level 65
1,528 SR
1,445 Elo+
Hercules
Hercules
Psychodog14
Hercules
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,513 Elo+
Party 1
Set
Set
Qpancake236
Set
Level 85
God Stats
12W - 16L
1,462 SR
Queue Stats
368W - 352L
1,502 Elo+
Party 1
Yemoja
Yemoja
ReturnOtheHicks
Yemoja
Level 34
God Stats
3W - 1L
1,760 SR
Queue Stats
75W - 73L
1,432 Elo+
Party 1
Ah Puch
Ah Puch
futterbutter995
Ah Puch
Level 68
God Stats
2W - 3L
1,487 SR
Queue Stats
319W - 315L
1,434 Elo+
Party 1
Skadi
Skadi
smell1
Skadi
Level 111
God Stats
17W - 20L
1,431 SR
Queue Stats
377W - 413L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IzMxty-
Fenrir
11
1 / 7 / 1
7,224
401
2,455
12,609
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
K1ngsz
Aphrodite
12
2 / 7 / 1
7,856
436
3,433
12,410
4,811
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
10
0 / 5 / 0
6,723
374
3,813
6,925
2,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 5 / 4
9,426
524
11,320
11,082
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
15
3 / 4 / 2
8,905
495
6,478
13,125
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Psychodog14
Hercules
15
5 / 1 / 1
10,635
591
5,063
15,450
7,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 1 / 7
10,400
578
8,553
12,940
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 13
9,304
517
3,780
7,045
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
9 / 3 / 2
11,054
614
9,810
11,126
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
smell1
Skadi
14
8 / 3 / 5
9,488
527
14,400
14,315
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
9
Kills
28
28
Deaths
9
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
IzMxty-
Fenrir
1
7
1
0.21
L
Aphrodite
K1ngsz
Aphrodite
2
7
1
0.36
W
Hercules
Psychodog14
Hercules
5
1
1
5.5
W
5
1
7
8.5
W
1
1
13
7.5
L
Anubis
0
5
0
0
L
3
5
4
1
W
9
3
2
3.33
L
Hou Yi
3
4
2
1
W
Skadi
smell1
Skadi
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,499
Damage
41,606
56,151
Taken
60,876
18,456
Mitigated
29,191
13,241
Healing
20,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
IzMxty-
Fenrir
2,455
504
0
2,834
12,609
3,720
0
3,018
9,591
0
28,121
L
Aphrodite
K1ngsz
Aphrodite
3,433
996
910
4,690
12,410
4,811
0
3,041
9,369
26,281
0
W
Hercules
Psychodog14
Hercules
5,063
2,351
0
4,185
15,450
7,508
780
4,506
10,906
0
38,542
W
8,553
4,666
0
1,193
12,940
5,333
533
2,332
10,474
0
83,662
W
3,780
2,092
3,770
1,777
7,045
6,413
858
2,574
4,307
20,022
0
L
Anubis
3,813
909
0
1,333
6,925
2,717
0
0
6,925
20,577
0
L
11,320
1,316
0
1,063
11,082
3,455
784
5,012
6,070
50,914
0
W
9,810
516
0
4,243
11,126
4,325
1,394
3,707
7,167
80,315
0
L
Hou Yi
6,478
1,741
0
2,411
13,125
3,753
0
2,519
10,606
0
47,912
W
Skadi
smell1
Skadi
14,400
8,820
378
4,878
14,315
5,612
2,053
4,645
9,456
0
54,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,134
Gold Earned
50,881
316
Minions Killed
446
0
Camps Cleared
0
1,290,063
Distance Traveled
1,585,452
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,224
401
63
4
0
306,340
0
L
Aphrodite
7,856
436
49
3
0
190,682
2
W
Hercules
10,635
591
65
4
0
314,844
3
W
Set
10,400
578
120
7
0
358,603
1
W
Yemoja
9,304
517
36
2
0
298,321
1
L
Anubis
6,723
374
42
2
0
192,607
0
L
Janus
9,426
524
89
5
0
282,016
1
W
Ah Puch
11,054
614
127
7
0
317,831
0
L
Hou Yi
8,905
495
73
4
0
318,418
1
W
Skadi
9,488
527
98
5
0
295,853
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role