Player Matchup

Hercules
Hercules
AZERTY_1_2_3_ABC
Hercules
Level 14
God Stats
1W - 3L
1,639 SR
Queue Stats
140W - 112L
1,605 Elo+
Party 1
Arachne
Arachne
DeadlyAsBanana
Arachne
Level 25
God Stats
22W - 11L
1,767 SR
Queue Stats
102W - 104L
1,509 Elo+
Solo
Izanami
Izanami
Im_PoDiuM
Izanami
Level 29
God Stats
58W - 38L
1,733 SR
Queue Stats
188W - 161L
1,568 Elo+
Party 1
King Arthur
King Arthur
KD__420
King Arthur
Level 29
God Stats
3W - 2L
1,543 SR
Queue Stats
75W - 66L
1,511 Elo+
Solo
Ra
Ra
Ra-_-in__45
Ra
Level 23
God Stats
4W - 1L
1,907 SR
Queue Stats
79W - 72L
1,480 Elo+
Solo
Team Averages
Level 24
1,718 SR
1,535 Elo+

VS

Team Averages
Level 25
1,516 SR
1,557 Elo+
Athena
Athena
GaziHalcebeg
Athena
Level 28
God Stats
14W - 12L
1,580 SR
Queue Stats
63W - 59L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
LAMMOD
Sun Wukong
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Trash_Ranked
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,596 Elo+
Solo
Medusa
Medusa
Wanasa99
Medusa
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 66L
1,429 Elo+
Solo
Sol
Sol
xTheEndOfPain--
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 13L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
5,379
384
4,300
7,999
2,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 4 / 0
7,260
519
7,496
11,942
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Im_PoDiuM
Izanami
10
1 / 4 / 0
6,262
447
3,133
7,270
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
KD__420
King Arthur
12
3 / 4 / 0
7,374
527
7,427
12,515
5,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 5 / 2
7,994
571
5,489
10,396
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
3 / 4 / 6
8,574
612
5,851
11,310
7,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LAMMOD
Sun Wukong
15
3 / 2 / 3
9,103
650
8,927
13,929
8,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
12
0 / 0 / 8
7,873
562
3,778
7,115
3,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Wanasa99
Medusa
13
5 / 4 / 0
7,886
563
5,796
9,529
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 1 / 3
9,540
681
9,881
10,912
3,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
11
Kills
19
19
Deaths
11
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
3
4
0
0.75
W
Athena
3
4
6
1.5
L
Izanami
Im_PoDiuM
Izanami
1
4
0
0.25
L
King Arthur
KD__420
King Arthur
3
4
0
0.75
W
Sun Wukong
LAMMOD
Sun Wukong
3
2
3
2.25
L
4
5
2
1
W
Yemoja
0
0
8
4
W
Medusa
Wanasa99
Medusa
5
4
0
1.25
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,845
Damage
34,233
50,122
Taken
52,795
18,119
Mitigated
25,723
14,449
Healing
23,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,300
2,123
216
2,407
7,999
2,351
0
4,346
3,653
0
13,118
L
7,496
5,754
0
2,686
11,942
4,575
0
2,993
8,949
0
52,601
W
Athena
5,851
1,187
0
3,916
11,310
7,397
0
1,029
10,157
46,298
0
L
Izanami
Im_PoDiuM
Izanami
3,133
2,408
0
1,852
7,270
2,149
0
4,085
3,185
0
28,880
L
King Arthur
KD__420
King Arthur
7,427
1,459
0
3,326
12,515
5,452
0
2,374
10,141
0
41,122
W
Sun Wukong
LAMMOD
Sun Wukong
8,927
1,350
0
6,346
13,929
8,477
0
0
13,929
0
59,816
L
5,489
1,629
37
3,925
10,396
3,592
947
5,712
4,684
49,662
0
W
Yemoja
3,778
949
1,716
2,633
7,115
3,225
396
377
6,728
22,801
0
W
Medusa
Wanasa99
Medusa
5,796
2,719
0
1,182
9,529
3,477
1,494
3,201
6,094
0
32,377
W
9,881
2,731
0
7,975
10,912
3,147
3,218
452
10,398
76,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,269
Gold Earned
42,976
353
Minions Killed
430
0
Camps Cleared
0
1,196,675
Distance Traveled
1,434,306
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,379
384
17
1
0
235,139
1
L
Arachne
7,260
519
92
7
0
249,321
3
W
Athena
8,574
612
83
6
0
315,658
3
L
Izanami
6,262
447
59
4
0
173,981
0
L
King Arthur
7,374
527
87
6
0
288,668
5
W
Sun Wukong
9,103
650
131
9
0
305,630
4
L
Ra
7,994
571
98
7
0
249,566
1
W
Yemoja
7,873
562
24
2
0
271,132
4
W
Medusa
7,886
563
62
4
0
273,268
0
W
Sol
9,540
681
130
9
0
268,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role