Player Matchup

Bacchus
Bacchus
Silver I
VISilva90
Bacchus
Silver I
Level 139
God Stats
33W - 21L
1,654 SR
Queue Stats
237W - 259L
1,005 MMR
Solo
Thoth
Thoth
Silver II
WoooShiesty
Thoth
Silver II
Level 125
God Stats
30W - 21L
1,570 SR
Queue Stats
206W - 220L
1,024 MMR
Solo
Chaac
Chaac
Gold V
rapiedade
Chaac
Gold V
Level 125
God Stats
74W - 71L
1,512 SR
Queue Stats
545W - 545L
1,113 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,579 SR
1,047 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,615 SR
1,049 MMR
Medusa
Medusa
Silver II
BruntNT0asted420
Medusa
Silver II
Level 155
God Stats
7W - 10L
1,526 SR
Queue Stats
129W - 144L
1,065 MMR
Solo
Ymir
Ymir
Silver III
Metzger-777
Ymir
Silver III
Level 105
God Stats
3W - 3L
1,796 SR
Queue Stats
75W - 98L
979 MMR
Solo
Kukulkan
Kukulkan
Silver II
o SchruteFarm x
Kukulkan
Silver II
Level 108
God Stats
12W - 16L
1,521 SR
Queue Stats
130W - 145L
1,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
VISilva90
Bacchus
16
6 / 2 / 10
14,378
719
9,173
14,512
18,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 3 / 10
12,806
640
16,259
10,990
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
rapiedade
Chaac
17
6 / 1 / 8
13,953
698
7,742
18,849
22,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
KumbhakarnaAthenaZeusKing ArthurAphrodite

VS

Bans
GilgameshCthulhuAh Muzen CabCerberusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 5
11,670
584
12,355
14,431
4,505
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 4 / 3
11,764
588
4,214
12,306
12,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
16
4 / 5 / 1
12,406
620
12,298
12,792
4,381
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
16
Kills
6
6
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
1
4
3
0.63
W
Bacchus
VISilva90
Bacchus
6
2
10
5.5
W
4
3
10
3
L
Kukulkan
4
5
1
0.9
W
Chaac
rapiedade
Chaac
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,174
Damage
28,867
44,351
Taken
39,529
44,516
Mitigated
20,954
15,665
Healing
4,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,355
4,880
0
98
14,431
4,505
15
9,418
4,577
0
63,434
L
4,214
454
0
1,082
12,306
12,068
0
7,246
4,569
17,122
0
W
Bacchus
VISilva90
Bacchus
9,173
261
0
1,867
14,512
18,490
60
5,247
9,265
42,172
0
W
16,259
126
1,420
3,284
10,990
3,451
475
3,692
7,298
72,899
0
L
Kukulkan
12,298
44
0
3,495
12,792
4,381
0
7,586
4,880
63,494
0
W
Chaac
rapiedade
Chaac
7,742
1,129
0
9,094
18,849
22,575
2,156
7,735
11,114
0
50,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,137
Gold Earned
35,840
234
Minions Killed
197
0
Camps Cleared
0
1,080,134
Distance Traveled
1,016,365
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,670
584
76
4
0
371,758
1
L
Ymir
11,764
588
18
1
0
324,963
5
W
Bacchus
14,378
719
59
3
0
389,116
4
W
Thoth
12,806
640
109
5
0
339,520
1
L
Kukulkan
12,406
620
103
5
0
319,644
3
W
Chaac
13,953
698
66
3
0
351,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role