Player Matchup

Horus
Horus
Gold III
DoLo x TrIGGa
Horus
Gold III
Level 145
God Stats
2W - 4L
1,803 SR
Queue Stats
269W - 263L
1,336 MMR
Party 2
Chernobog
Chernobog
Gold III
LamTheCIam
Chernobog
Gold III
Level 122
God Stats
0W - 2L
1,345 SR
Queue Stats
152W - 143L
1,405 MMR
Party 2
Loki
Loki
Gold V
Rex Ursa
Loki
Gold V
Level 105
God Stats
25W - 22L
1,600 SR
Queue Stats
427W - 434L
1,277 MMR
Party 3
Hera
Hera
Gold II
VZX369
Hera
Gold II
Level 141
God Stats
10W - 12L
1,546 SR
Queue Stats
509W - 500L
1,492 MMR
Party 3
Nu Wa
Nu Wa
Gold V
xx CHA4C xx
Nu Wa
Gold V
Level 89
God Stats
1W - 1L
1,692 SR
Queue Stats
28W - 33L
1,365 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,597 SR
1,375 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,695 SR
1,376 MMR
Chiron
Chiron
Gold IV
Classic Imrie
Chiron
Gold IV
Level 145
God Stats
252W - 229L
1,566 SR
Queue Stats
418W - 427L
1,372 MMR
Solo
King Arthur
King Arthur
Gold IV
PoppinMySmoke
King Arthur
Gold IV
Level 103
God Stats
5W - 14L
1,649 SR
Queue Stats
170W - 173L
1,359 MMR
Party 1
Pele
Pele
Gold IV
Solrsa
Pele
Gold IV
Level 88
God Stats
15W - 9L
1,874 SR
Queue Stats
174W - 165L
1,418 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
Tu_Papu-Jr
Baron Samedi
Gold II
Level 143
God Stats
14W - 6L
1,844 SR
Queue Stats
271W - 283L
1,378 MMR
Solo
Yemoja
Yemoja
Bronze III
n0tf0rgiven
Yemoja
Bronze III
Level 91
God Stats
3W - 1L
1,542 SR
Queue Stats
36W - 30L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,230
392
4,092
14,057
15,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
LamTheCIam
Chernobog
14
2 / 7 / 1
9,169
437
8,402
13,766
4,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
16
2 / 5 / 4
9,266
441
7,747
12,959
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
VZX369
Hera
15
3 / 7 / 0
9,458
450
9,821
11,325
4,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 8 / 1
7,865
375
10,503
10,539
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaTsukuyomiSetScyllaGilgamesh

VS

Bans
DanzaburouKhepriHeimdallrMercuryCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 8
12,640
602
7,103
17,128
6,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
PoppinMySmoke
King Arthur
20
5 / 2 / 8
13,666
651
8,436
22,790
20,993
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
Solrsa
Pele
19
14 / 1 / 9
13,869
660
14,510
19,147
14,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Tu_Papu-Jr
Baron Samedi
19
5 / 0 / 10
12,689
604
13,220
13,728
7,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
16
4 / 2 / 12
12,503
595
3,641
16,715
16,978
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
8
Kills
32
32
Deaths
8
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
L
1
5
1
0.3
L
Chernobog
LamTheCIam
Chernobog
2
7
1
0.36
W
King Arthur
PoppinMySmoke
King Arthur
5
2
8
4.5
L
Loki
2
5
4
0.8
W
Pele
Solrsa
Pele
14
1
9
18.5
W
Baron Samedi
Tu_Papu-Jr
Baron Samedi
5
0
10
10
L
Hera
VZX369
Hera
3
7
0
0.43
W
Yemoja
4
2
12
5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,565
Damage
46,910
62,646
Taken
89,508
31,424
Mitigated
65,945
10,717
Healing
46,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,103
4,020
2,536
10,402
17,128
6,326
5,003
3,944
13,038
0
99,320
L
4,092
1,769
448
2,079
14,057
15,177
0
4,123
9,715
0
24,790
L
Chernobog
LamTheCIam
Chernobog
8,402
6,352
0
2,905
13,766
4,735
272
2,134
11,590
0
68,544
W
King Arthur
PoppinMySmoke
King Arthur
8,436
618
0
7,559
22,790
20,993
1,900
6,066
16,148
0
86,034
L
Loki
7,747
779
0
3,111
12,959
4,158
0
4,441
8,364
0
63,437
W
Pele
Solrsa
Pele
14,510
5,024
0
6,945
19,147
14,637
3,095
4,208
14,781
0
95,582
W
Baron Samedi
Tu_Papu-Jr
Baron Samedi
13,220
313
2,508
8,061
13,728
7,011
4,783
5,176
8,388
81,760
0
L
Hera
VZX369
Hera
9,821
3,182
0
1,586
11,325
4,182
39
3,669
7,330
58,059
0
W
Yemoja
3,641
776
4,243
4,666
16,715
16,978
1,424
3,963
12,594
23,479
0
L
10,503
2,141
0
588
10,539
3,172
0
1,925
8,534
44,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,988
Gold Earned
65,367
443
Minions Killed
590
0
Camps Cleared
0
1,698,004
Distance Traveled
1,979,748
18
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,640
602
122
6
0
345,275
7
L
Horus
8,230
392
37
2
0
345,327
0
L
Chernobog
9,169
437
116
6
0
311,866
3
W
King Arthur
13,666
651
151
7
0
394,480
5
L
Loki
9,266
441
100
5
0
398,157
4
W
Pele
13,869
660
156
7
0
469,602
2
W
Baron Samedi
12,689
604
134
6
0
385,543
10
L
Hera
9,458
450
113
5
0
344,157
9
W
Yemoja
12,503
595
27
1
0
384,848
8
L
Nu Wa
7,865
375
77
4
0
298,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role