Player Matchup

Artemis
Artemis
DillDoeDanny
Artemis
Level 12
God Stats
4W - 1L
1,872 SR
Queue Stats
9W - 9L
1,501 Elo+
Party 1
Anhur
Anhur
Dominimon
Anhur
Level 29
God Stats
3W - 1L
1,831 SR
Queue Stats
31W - 21L
1,635 Elo+
Solo
Terra
Terra
Fischmakrele
Terra
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 36L
1,645 Elo+
Party 1
Ymir
Ymir
Maxflux
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,168 Elo+
Solo
Odin
Odin
feignlecker
Odin
Level 24
God Stats
6W - 0L
1,862 SR
Queue Stats
63W - 56L
1,418 Elo+
Party 1
Team Averages
Level 18
1,713 SR
1,473 Elo+

VS

Team Averages
Level 19
1,494 SR
1,498 Elo+
Ares
Ares
EGICH
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Mulan
Mulan
INTENSIFICATOR
Mulan
Level 28
God Stats
2W - 2L
1,644 SR
Queue Stats
3W - 4L
1,489 Elo+
Solo
Thor
Thor
IanDenis
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
flameholyfk
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
еуанагна
Sol
Level 11
God Stats
0W - 1L
1,328 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DillDoeDanny
Artemis
12
1 / 6 / 5
7,584
506
4,583
6,996
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Dominimon
Anhur
16
8 / 0 / 4
10,783
719
10,095
9,603
3,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 1 / 4
9,678
645
9,404
14,746
8,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Maxflux
Ymir
11
6 / 6 / 4
7,862
524
7,135
11,618
8,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
7 / 0 / 6
9,141
609
5,904
6,150
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
EGICH
Ares
9
4 / 7 / 5
7,243
483
5,804
13,823
12,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 8 / 0
6,409
427
4,833
10,137
3,934
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thor
8
2 / 6 / 1
5,693
380
2,699
7,678
2,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
7 / 4 / 5
7,346
490
10,101
10,845
4,171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 5 / 2
6,128
409
3,560
7,730
1,918
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
29
Kills
13
13
Deaths
30
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
DillDoeDanny
Artemis
1
6
5
0.58
W
Anhur
Dominimon
Anhur
8
0
4
10
L
Ares
EGICH
Ares
4
7
5
0.93
W
7
1
4
9
L
0
8
0
0
L
Thor
2
6
1
0.42
W
Ymir
Maxflux
Ymir
6
6
4
1.33
W
7
0
6
10
L
7
4
5
2.38
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,121
Damage
26,997
49,113
Taken
50,213
27,126
Mitigated
24,246
14,732
Healing
4,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DillDoeDanny
Artemis
4,583
1,823
0
60
6,996
2,571
1,134
1,420
5,576
0
34,622
W
Anhur
Dominimon
Anhur
10,095
4,489
0
4,377
9,603
3,732
1,603
2,007
7,596
0
76,329
L
Ares
EGICH
Ares
5,804
728
0
468
13,823
12,098
275
3,926
9,897
14,876
0
W
9,404
3,170
367
9,051
14,746
8,256
160
2,004
12,742
56,117
6,997
L
4,833
1,476
0
529
10,137
3,934
780
4,388
5,749
0
29,259
L
Thor
2,699
1,103
0
0
7,678
2,125
293
3,060
4,618
0
6,834
W
Ymir
Maxflux
Ymir
7,135
1,832
0
472
11,618
8,647
469
3,443
8,175
20,268
0
W
5,904
2,810
0
405
6,150
3,920
1,217
452
5,698
0
47,637
L
10,101
4,733
0
2,665
10,845
4,171
2,139
1,830
9,015
0
37,209
L
3,560
997
0
1,087
7,730
1,918
0
2,850
4,880
23,786
132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,048
Gold Earned
32,819
398
Minions Killed
192
0
Camps Cleared
0
1,427,142
Distance Traveled
1,233,060
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,584
506
67
4
0
266,188
0
W
Anhur
10,783
719
130
9
0
276,095
0
L
Ares
7,243
483
16
1
0
276,799
4
W
Terra
9,678
645
95
6
0
295,048
4
L
Mulan
6,409
427
62
4
0
192,482
1
L
Thor
5,693
380
8
1
0
296,597
0
W
Ymir
7,862
524
28
2
0
279,684
2
W
Odin
9,141
609
78
5
0
310,127
2
L
Neith
7,346
490
59
4
0
228,526
3
L
Sol
6,128
409
47
3
0
238,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role