Player Matchup

Merlin
Merlin
 
Merlin
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Exidus-Cloud
Thor
Level 8
God Stats
3W - 7L
1,384 SR
Queue Stats
3W - 7L
1,426 Elo+
Solo
Artemis
Artemis
MrGKf704
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,081 Elo+
Solo
Sol
Sol
SparkPaww
Sol
Level 7
God Stats
4W - 2L
1,650 SR
Queue Stats
13W - 26L
1,411 Elo+
Party 2
Sobek
Sobek
TRT Killz
Sobek
Level 4
God Stats
1W - 4L
1,239 SR
Queue Stats
2W - 6L
1,425 Elo+
Party 2
Team Averages
Level 10
1,455 SR
1,368 Elo+

VS

Team Averages
Level 22
1,413 SR
1,420 Elo+
Nike
Nike
Doritoviet
Nike
Level 26
God Stats
5W - 5L
1,356 SR
Queue Stats
177W - 175L
1,419 Elo+
Solo
Pele
Pele
DrizzyElla
Pele
Level 12
God Stats
46W - 37L
1,491 SR
Queue Stats
111W - 113L
1,379 Elo+
Party 1
Merlin
Merlin
HuskyAmethyst
Merlin
Level 28
God Stats
125W - 122L
1,469 SR
Queue Stats
247W - 257L
1,398 Elo+
Party 1
Anubis
Anubis
SirFernando099
Anubis
Level 17
God Stats
6W - 2L
1,451 SR
Queue Stats
40W - 40L
1,417 Elo+
Solo
Susano
Susano
Strickman
Susano
Level 29
God Stats
1W - 4L
1,298 SR
Queue Stats
102W - 136L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 0 / 4
8,891
889
8,217
1,940
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 3
8,826
883
3,547
12,322
6,976
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
MrGKf704
Artemis
15
0 / 4 / 3
8,554
855
5,332
8,722
3,829
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

15
3 / 6 / 1
9,259
926
12,841
16,571
4,521
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
TRT Killz
Sobek
14
1 / 9 / 0
8,397
840
3,444
15,588
15,197
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

161

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 9
10,946
1,095
10,973
7,805
7,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 0 / 10
10,769
1,077
10,312
8,312
3,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 0 / 16
9,645
965
11,145
5,499
2,051
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

17
4 / 2 / 13
10,720
1,072
10,750
6,779
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
Strickman
Susano
15
1 / 3 / 10
8,690
869
5,905
8,930
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
5
Kills
23
23
Deaths
5
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
4
2
W
8
0
9
12.5
W
9
0
10
14
L
1
4
3
0.63
W
1
0
16
9
L
Artemis
MrGKf704
Artemis
0
4
3
0.38
W
4
2
13
5.25
L
3
6
1
0.58
W
Susano
Strickman
Susano
1
3
10
2
L
Sobek
TRT Killz
Sobek
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,381
Damage
49,085
55,143
Taken
37,325
31,218
Mitigated
19,327
6,579
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,217
200
0
0
1,940
695
0
883
1,057
35,776
0
W
10,973
1,114
438
1,054
7,805
7,496
0
3,609
4,102
0
18,015
W
10,312
3,099
0
1,076
8,312
3,187
0
5,946
2,108
0
21,061
L
3,547
487
659
615
12,322
6,976
0
5,264
6,938
0
11,253
W
11,145
1,622
0
2,020
5,499
2,051
0
3,279
2,034
27,933
0
L
Artemis
MrGKf704
Artemis
5,332
2,529
0
0
8,722
3,829
0
3,992
4,640
0
13,497
W
10,750
1,043
0
2,077
6,779
3,381
0
4,497
2,110
37,699
0
L
12,841
4,849
0
4,763
16,571
4,521
0
4,624
11,674
23,742
0
W
Susano
Strickman
Susano
5,905
138
0
208
8,930
3,212
0
6,293
2,469
0
9,071
L
Sobek
TRT Killz
Sobek
3,444
404
0
542
15,588
15,197
0
7,132
8,308
10,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,927
Gold Earned
50,770
151
Minions Killed
166
3
Camps Cleared
4
815,247
Distance Traveled
866,233
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,891
889
82
8
0
186,209
1
W
Nike
10,946
1,095
10
1
1
184,895
0
W
Pele
10,769
1,077
28
3
3
201,615
0
L
Thor
8,826
883
21
2
2
158,644
1
W
Merlin
9,645
965
57
6
0
173,639
0
L
Artemis
8,554
855
21
2
0
146,522
0
W
Anubis
10,720
1,072
66
7
0
156,941
0
L
Sol
9,259
926
17
2
1
181,290
0
W
Susano
8,690
869
5
1
0
149,143
0
L
Sobek
8,397
840
10
1
0
142,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role